Flash :: Mouse Moves Too Fast Messes Up Function

May 31, 2011

I am using the following code as part of a set of scrollable bars to change each bar in relation to another when one is dragged. It works until the user swipes the bar as fast as possible then the numbers go wrong.[code]...

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It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)

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I need to perform an event when the mouse moves AND when the mouse button is down, how can I do that? What will happen is that when I click and drag the mouse, the width of an object will change. Here is what I have so far:

[Code]...

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I have the following script on a movie clip which fades the clip in when your mouse is over the MC and fades it out when your mouse moves off. It works fine, but it "flickers" when its faded in all the way. How can I stop that?

[Code]....

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i am trying to find out how i would make an image pan right and left and up and down following the movements of the mouse. so when you move your mouse to the right the image moves to the right, same for other movements.

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I'm currently working on a portfolio-website in Flash CS5. Everything is good so far,but my only problem is the image gallary. My idea is that when the visitor moves the mouse over one of the images, a hover effect will activate - which is does. The only problem now is that I can't get the images to show in a big format when you click on each of them, for a better view of the image.[URL]..

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[Code]...

the preceding works exactly as i want it to.. the catch is, it only does so in it's own swf.. meaning, i want to use it as an external swf embedded in another movie... when it's on it's own, the panning will stop if the edge of mc hits the border, when it's called externally the panning won't stop!

i feel like i've tried everything i can (obviously not!).. where you see 521 and 315 there WAS Stage.width/height and that code was on the external swf itself, in an attempt to stop the panning when it should i tried putting the code in the parent movie and changing some variables, which worked the same with no avail.

here's a link if my babbling wasn't clear enough: [URL] also.. i would like for it to pan only if the mouse moves over the panning clip, it currently pans based on where the mouse is over the parent movie.. i've made multiple attempts at changing this as well, with no luck.

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Code:
var count = 0;

_root.onMouseMove = function()[code]...

I would also like to do that when the mouse cursor is still.

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I am trying to make a flash game for a website. In the game, there is a large interactive map which I created. The map is supposed to scroll just by moving the mouse.

As a placeholder for the map, an ex-coworker created a gradient background, which moves along with the mouse. Here is the AS.

// Width and height of image
var w = Stage.width * 2;
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[Code].....

how to make the MC move and pan along with the mouse? Even if it is a completely different code?

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I am an extreme novice in Flash and I've built a drop down menu following a tutorial from YouTube - sadly this took me days! It functions BUT fast mouse movement away from the menu drop down seems to prevent the drop down menu from closing. Does anyone know of a fix for this?
 
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I'm working on a school project. Below is an image of what I am working on. My cursor in this movie is the heart. When I move my mouse over Hello Kitty she jumps -- but only once. How can I get her to keep jumping when my mouse is over her, and make her stop jumping when I pull away?

Also, because I am new to ActionScript I might have messed up with the motion of the animation. Hello Kitty used to jump continuously without me doing anything. Then I copied the motion code into my ACTIONS layer and put stop(); in the Hello Kitty object code. So, she doesn't jump all the time anymore, just when my mouse moves over her... but she only jumps once and that is the problem. I want her to keep jumping as long as my mouse is over her.

[Code]...

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I'm seeing inconsistent ROLL_OVER behavior. I have two movieclips (A and B) both containing an alpha=0 hit area child mc (rectangle contained in a mc symbol with the symbol's alpha set to 0 in the parent). I add the same event listener in each parent A & B:

hit.addEventListener(MouseEvent.ROLL_OVER, onRollOver, false, 0, true);
function onRollOver(e:MouseEvent):void {
trace("Mouse Rolled Over");
}

In parent A, when the cursor is over the hit area as the clip appears (using TweenLite.to(alpha), the listener above triggers properly without moving the cursor. In parent B, I have to move the curosor in order for the above listener to trigger. Moreover, in parent B, when the eventlistener is attached to the hit child mc (as shown above) rather than "this" (parent B), I actually have to remove the cursor from the hit area entirely and re-enter the hit area for the above listener to trigger? The parent mc's are loaded differently. Parent A, which works more reliably (mouse doesn't need to move in order for the listener to trigger), is pre-loaded and made visible (.visible = true). Parent B is rendered on the fly in the timeline and is a child of three levels of parents/grandparents...

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[Code]...

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