ActionScript 2.0 :: MC Moves On Mouse Position?
Jul 19, 2009
im talking about the way the MC moves from left to right while stationary...based on mouse movement, anyone have any ideas what this function is called but more effectively, WHEre i can find a tut or something?
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Apr 21, 2010
I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...
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Oct 11, 2007
I have a basic script that moves a movieclip to the opposite Y position of the mouse pointer:
Code:
var cP = this.createEmptyMovieClip("centerPoint", 1);
cP._x = Stage.width / 2;
cP._y = Stage.height / 2;
var myBox = cP.attachMovie("boxMC", "myBox", 2, {_y:cP._y});
cP.onMouseMove = function() {
myBox._y = (cP._ymouse * -0.9);
};
Everything works great, but I'd really love to be able to ease the box to it's Y position, rather than moving it to it's final position immediately. I'm having a difficult time with it because the box is moved based on the mouse position, which obviously doesn't ease.
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Dec 11, 2009
To start things off, I use Flash CS3.moving menu that moves on its own when the mouse moves around it. Like the menu moves up when the mouse moves down.[URL]i have found similar tutorials for what i wanted.. but they are AS2 or older versions of flash..and what i needed is more along the lines of AS3 as that's what my class is learning and using.Does anyone know of an AS3 or anything that works with Flash CS3 tutorial thats what I'm asking?
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Sep 22, 2009
I need to perform an event when the mouse moves AND when the mouse button is down, how can I do that? What will happen is that when I click and drag the mouse, the width of an object will change. Here is what I have so far:
[Code]...
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Apr 21, 2009
I have a large movieclip that contains all the elements of my game - the level backgrounds, the player character, the non-player characters etc. The stage is only a quarter of its width and when the player character moves off the edge of the stage the whole game movieclip moves a quarter width to the left or right, depending on which side the player character has left the stage from.
Each of the quarters of this large game movieclip are considered levels of the game (so there are four levels, obviously) and what I want to know is how do i get an object that exists in one level to appear in exactly the same position on screen in the next level, when the player moves to that level?
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Nov 4, 2003
I have the following script on a movie clip which fades the clip in when your mouse is over the MC and fades it out when your mouse moves off. It works fine, but it "flickers" when its faded in all the way. How can I stop that?
[Code]....
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Sep 12, 2009
ow to go into frame 2 when the user moves the mouse over some item?
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Jul 21, 2011
i am trying to find out how i would make an image pan right and left and up and down following the movements of the mouse. so when you move your mouse to the right the image moves to the right, same for other movements.
has anyone seen any scripts i could use or knw the code. happy to donate to paypal for the code.
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Apr 7, 2011
I'm currently working on a portfolio-website in Flash CS5. Everything is good so far,but my only problem is the image gallary. My idea is that when the visitor moves the mouse over one of the images, a hover effect will activate - which is does. The only problem now is that I can't get the images to show in a big format when you click on each of them, for a better view of the image.[URL]..
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May 2, 2011
This probably will be very easy for some, but I am stuck on this. I have a map in a movieclip(mc_map) on stage and a small square which acts as a mask to the really bigger size of the same map. What I am want to do is that when I move the mouse on the mc_map(eg: say my cursor is on New York), the small sqaure window will unhide the same area, or will move that bigger image such that the same area is shown under the square mask. I also want to add another cursor(or crosshair) to the stage which is live only in the area of the square and replicates the position of mouse on map.
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Jul 20, 2009
I have a big image (1600x1200) Which obviously doesn't fit in the window. How can i have it so when i hover the mouse the image moves. Basically a Yugop scrolling effect but in all directions
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Nov 22, 2006
[Code]...
the preceding works exactly as i want it to.. the catch is, it only does so in it's own swf.. meaning, i want to use it as an external swf embedded in another movie... when it's on it's own, the panning will stop if the edge of mc hits the border, when it's called externally the panning won't stop!
i feel like i've tried everything i can (obviously not!).. where you see 521 and 315 there WAS Stage.width/height and that code was on the external swf itself, in an attempt to stop the panning when it should i tried putting the code in the parent movie and changing some variables, which worked the same with no avail.
here's a link if my babbling wasn't clear enough: [URL] also.. i would like for it to pan only if the mouse moves over the panning clip, it currently pans based on where the mouse is over the parent movie.. i've made multiple attempts at changing this as well, with no luck.
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May 6, 2008
I readed the interactive image pan tutorial and thought it was great and I have a favor to ask.I have this project and I want the background image to pan when the mouse moves, the problem is that I have a menu and I want the buttons to go to different places on the image when I click on them and then the pan stops when the image reachs its destination.
I also have a button that I want to use to restart the Image panning. Heres an example of what I try to do:[URL]..If someone knows how to do this with Action Script,
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Nov 11, 2008
I am using the following code in order to create an effect when the mouse moves:
Code:
var count = 0;
_root.onMouseMove = function()[code]...
I would also like to do that when the mouse cursor is still.
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Dec 17, 2009
I am trying to make a flash game for a website. In the game, there is a large interactive map which I created. The map is supposed to scroll just by moving the mouse.
As a placeholder for the map, an ex-coworker created a gradient background, which moves along with the mouse. Here is the AS.
// Width and height of image
var w = Stage.width * 2;
var h = Stage.height * 2;
// Mock up graphic that will be the image
[Code].....
how to make the MC move and pan along with the mouse? Even if it is a completely different code?
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Jan 4, 2010
I have created an animation by making a series of frames. So now I have a FLA file with the frames in.So far, so good.I can export this as a movie and create a SWF file.I can use this SWF file in a HTML document and get it to display in the browser.This is where I hit a brick wall. I have done a lot of searches but I am getting something wrong. I need to adjust this FLA/SWF so that in the HTML file, when the SWF is first loaded it does not play. If the mouse moves over the object it starts/continues playing. If the mouse moves away it stops playing.
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Sep 18, 2010
I'm working on a school project. Below is an image of what I am working on. My cursor in this movie is the heart. When I move my mouse over Hello Kitty she jumps -- but only once. How can I get her to keep jumping when my mouse is over her, and make her stop jumping when I pull away?
Also, because I am new to ActionScript I might have messed up with the motion of the animation. Hello Kitty used to jump continuously without me doing anything. Then I copied the motion code into my ACTIONS layer and put stop(); in the Hello Kitty object code. So, she doesn't jump all the time anymore, just when my mouse moves over her... but she only jumps once and that is the problem. I want her to keep jumping as long as my mouse is over her.
[Code]...
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May 31, 2011
I am using the following code as part of a set of scrollable bars to change each bar in relation to another when one is dragged. It works until the user swipes the bar as fast as possible then the numbers go wrong.[code]...
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Jan 31, 2011
I'm seeing inconsistent ROLL_OVER behavior. I have two movieclips (A and B) both containing an alpha=0 hit area child mc (rectangle contained in a mc symbol with the symbol's alpha set to 0 in the parent). I add the same event listener in each parent A & B:
hit.addEventListener(MouseEvent.ROLL_OVER, onRollOver, false, 0, true);
function onRollOver(e:MouseEvent):void {
trace("Mouse Rolled Over");
}
In parent A, when the cursor is over the hit area as the clip appears (using TweenLite.to(alpha), the listener above triggers properly without moving the cursor. In parent B, I have to move the curosor in order for the above listener to trigger. Moreover, in parent B, when the eventlistener is attached to the hit child mc (as shown above) rather than "this" (parent B), I actually have to remove the cursor from the hit area entirely and re-enter the hit area for the above listener to trigger? The parent mc's are loaded differently. Parent A, which works more reliably (mouse doesn't need to move in order for the listener to trigger), is pre-loaded and made visible (.visible = true). Parent B is rendered on the fly in the timeline and is a child of three levels of parents/grandparents...
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Jul 28, 2007
Basically, I have a photo gallery, on a long horizontal strip. I want the user to navigate this strip by simply moving their mouse to the right to make it move right, and moving their mouse to the left to make it move left.
I know that there is a way to do this where you track the mouse whereever it is on the stage...but I'd only like it to be only active when it is over this particular strip.
Also, each thumbnail on this strip has a rollover effect. I would like to have that roll over effect stay active...
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Aug 22, 2009
I have two animations on the timeline- one from say frame a to b and second from frame c to d. I would like the first animation to loop indefinitely till mouse moves over it, which triggers the second animation to start and loop until mouse it moved away.
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Nov 6, 2009
i would just like to now how you could expand an image when the mouse moves over it.
I'm trying to copy this effect:[URL] as you can see, not only does the image increase in size, but it also shrinks the other buttons around it when the mouse goes over it.
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Feb 1, 2006
Basically the x position of the mouse should control the play position of a movie. Do I need something like an event handler (I'm not sure exactly what these do, but I've seen similar scripts that seem to use them).
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Nov 12, 2009
I have an Input Text area that users can edit and then submit. I need to be able to show, on screen, the cursor's current position as they type. I don't need to know where the mouse is but all work-arounds I've found so far can only tell me the mouse position. The font for the text is 'courier' or 'courier new' and the Input Text area is scrollable.
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Jun 25, 2011
I have a Main class (which extends Sprite) that adds my Loader as a child. The Loader processes a continuous stream of images from a server (think MJPEG). I create a socket, add a ProgressEvent.SOCKET_DATA listener, and put the data into a local buffer. If I have a complete frame, then I call loadBytes() on it, and go back to waiting for the next chunk of data to arrive.
This works very well. However, if the mouse is moving when the image is being updated, then the control flickers slightly. But if no frames are being received, then there is no flickering. Do I need to double-buffer the image? If so, where do I do this? The Loader doesn't seem like the right place.
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Mar 8, 2012
I have a popup window. In that popup window, when a user clicks a button and moves out of the popup window, the event should stop. How can I achieve this in flex?
Simply to say, if a mouse moves from the title window or any other container to the outside of the window or component, I want to listen to that event.
I tried with focus out but that fires only when user clicks or changes the component. I also tried with the mouse out event, it also didn't work for me.
how to listen for the event when a user moves a mouse from inside a component to the outside of the component?
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Jan 27, 2009
Is there a code that will flip a MovieClip horizontally (e.g mirror image) when the mouse moves over a certain x-coordinate.For example, we'll say the movieclip is called "man" .When the mouse is on the left side of the man, the man faces right. However when the mouse is on the right side of the man, he now faces left. Of more simply, he 'flips over' when the mouse changes sides.Is there an actionscript code to tell the movieclip to do this or do i have to manyally free transform the movieclip?
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Nov 14, 2008
The flash site I'm working on has an underwater theme, and I think it would be neat to have it make sort of "whoosh" sound when the mouse moves fast, like the sound that comes from moving your hand through water, and I was wondering if there was a way for actionscript to know when the mouse moves quickly. It's not comepletely neccessary, just something that would be cool and add to the underwater feel of the thing.
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Jan 27, 2010
I am trying to work out how to do something really hard and i think the only way that I can do it is to pass a timer an argument. I want to create a class that moves buttons to the right on mouse over, and moves them back on roll out. But I am trying to make a sort of easing effect in action script. The last movement should be 1 pixel, the second to last move 2 pixels, the third to last be 3 pixels etc.
The class will have a variable that stores the original x coordinate and the desired resting coordinate for the button on roll over. on roll over, the script calculates the number of pixels between where it is and the destination, or on roll out, it would calculate the number of pixels from its current position to the original position. Then it would use that number to do the following calculation:
while(numPix>countPix){
count++
countPix+=count
} this.x=destinationX-countPix /*or + count pix depending on weather its moving to the right or left*/
while(count>0) {
this.x+=count /*or -= if moving back*/
count--
/*timer would elapse here*/
}
So u see, it counts the number of pixels it needs to move, then it counts the number of increments (count) it needs to move between timers for this sort of easing motion. I just don't know how to implement this in actionscript
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