ActionScript 3.0 :: Mouse Move Event When Mouse Out Of Stage?
Sep 1, 2011I'm wondering how is this task done that listen to mouse move event when user cursor is out of stage?
View 6 RepliesI'm wondering how is this task done that listen to mouse move event when user cursor is out of stage?
View 6 RepliesI have loaded one swf inside my main file movieClip..I wrote a code in loaded swf
Code:
function drawLine(e:MouseEvent) {
mousepointer.x=mouseX;
mousepointer.y=mouseY;
}
stage.addEventListener(MouseEvent.MOUSE_MOVE, drawLine);
how to access a mouseEvent in loaded swf
i am trying to do a simple blackboard on mouse down, start drawing on mouse move, if drawing, draw line on mouse up, stop drawing i set the listeners on a simple clip with a rectangle. if i dont fill the rectangle, the mouse events wont fall into the rectangle, but if i fill the rectangle, it will paint behind the rectangle, so anyway i wont see any succesfull results. what i did was create another sprite and paint within it; something like
[Code]...
Is it possible to use a movie clip to block the mouse from activating the stage MOUSE_OVER event?
View 4 RepliesI have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.
Code:
stop();
import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;
[code]....
I have a mouse trailer that lets the user smear paint splats over the stage area. The trailer works fine stand alone, but when I attach a listener to give the user the option to turn the trailer on/off via a pair of buttons, the trailer turns on/off but now fails to follow the mouse cursor!
Here's the trailer code... (I've attached the CS3 file just in case)
Code:
i = 0;
onMouseMove = function() {
var cur_x = _xmouse;
[Code].....
I'm wanting to make a flash site using a layout similar to the following website:
[URL]
I would like to point out the features I'm interested in learning how to do:
1) The stage "scrolls" or moves to the left and right as the mouse moves to the edge of the screen accordingly.
2) There is no horizontal scrollbar in the web browser even though the flash stage seems to be very large horizontally.
I can't get his to work like it works on this site...http:[url].....
View 9 RepliesI want to move the bg with mouse movement and use this code.
Code:
leftMouse = mask_mc._x;
rightMouse = mask_mc._x + mask_mc._width;
topMouse = mask_mc._y;
[Code].....
There are two movie clip one is mc and another one is mask_mc. I made the Registration point for both the movie clips to the left and tested locally and it seems OK when I am in the left edge, top edge or any edge the background is not visible and after that I uploaded to look how it goes. But I can see the background when the mouse is at the edges. How can i adjust the same?
My mask has a size of 1024 x 768 and the mc has a size of 1250 x 940.
My code below is used to move cubes on stage using mouse but sofar it simply isnt working. the code seems correct and ive spent days just trying to figure it out, but no luck So wondering, whether an outside view could spot the problem?
Code:
//connect, create a shared object, and connect it
stop();
user_nc = new NetConnection();
[Code].....
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
View 1 Replieswhen the mouse rolls over an image, text appears (in a small rectangle) and it moves with the mouse, only while it is still over the image.
Or at least, does anyone know what this is called or how to do it?
As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.
Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.
I am creating mouse scroller and when I insert actionscript my images wont move depending on the mouse movements..I am using Flash cs5 and Actionscript 2.0...this is my actionscript:
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I am trying to have two guestures on a SpriteVisualElement which I thought should be pretty simple implemented: Mouse_Move for sweep Gestures and mouse click to enable.. So I have 2 Eventlisteners on my stage:
[Code]...
The main problem is that every type of sweeping on the screen also fires the taphandler().. how to identify the correct event? I tried to to my taphandler only if(!event.buttondown) but no success.
I started another thread where i had gotten help and combined the snow tutorial and the programatic mask tutorial to create particles that reveal an in-focus image over a blurred one. I just need help making the particles swarm around the mouse when it is present and have the particles just float around when not. Presently the random motion is just fine and looks like this (i just inverted the this._x and this._y so that they would go with the mouse direction not away from):
[Code]...
Ok I have this 100% width/height Flash embedded and when the user moves the mouse I want to display a panel, which disappears after x seconds if there is no more mouse movement.
I think I need an addEventListener, but I am not sure MOUSE_MOVE is the correct one. When the mouse stops moving I need to start x seconds to hide the panel, so I think with a timer?
[Code]...
i am using this on Mc
onClipEvent(enterFrame){
diffx = _root._xmouse - this._x ;
diffy = _root._ymouse - this._y ;
[code]....
How can you restrict the mouse so that users cannot move their mouse into a certain area, (or a certain y or x value)? This is useful to me because I need it for a game.
View 2 Replieshow to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
View 2 RepliesWhat's the correct way to track mouse position, from Adobe Flash, when someone has: Started a drag within the Flash application (a MOUSE_DOWN event), Dragged the mouse outside the app or even the browser window (a MOUSE_MOVE event), and Released the mouse button (a MOUSE_UP event)? For example (imagine Stack Overflow is a Flash application):
Within the app, I'm able to track the mouse X and Y positions with a MOUSE_MOVE event listener, but I lose it when it goes outside of the browser... So, how do I track the position of the mouse no matter where it goes? For a good example, try Google Finance. Try dragging the chart around; it'll still drag around if you move your mouse out of the browser window, and the mouse will be outside of the browser when you release it.
Also, check out KOKO KAKA; If you click on the scrollbar (make the browser window really small) and move outside of the browser window, the scroll bar moves just like a real one would. I believe both only work because the MOUSE_DOWN event "captures" the mouse, allowing the Flash application to track the position of the mouse even when it is outside of the browser.
I have a flash that has a background symbol that responds to CLICK event. On top of that symbol I have a sprite that contains a Bitmap with transparent pixels. Both of them are added to the stage, so they are not related directly.
I want clicks on the transparent pixels on the sprite to go straight through to the background. I have read about mouseEnabled / mouseChildren but have not been able to make these work. The symbol ignores the mouse events when I use them, but does not pass it along as if its transparent.
Is this possible to do with flash? Or will I have to re-route mouse events?
I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);[
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
i have a following situation: I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
I want to program something that does this but I have no idea how to get started or whether it is possible.
1. Using the loader class I will load several images to the stage and set their x / y coordinates accordingly so that they don't overlap.
2. A random x, y coordinate is generated within the document class.
3. If there are any loaders that exist at that location it will be deleted.
If the x, y coordinate was to be generated by a click to the stage, I could do it like this.
Code:
// detect for clicks at the stage level
stage.addEventListener(MouseEvent.CLICK, dosomething);
public function dosomething(e:Event) : void
[Code]....
But I want to be able to send a simulated click instead at a certain x y coordinate, and then use the .target to operate on the object that it refers to. Is this possible?
I need to perform an event when the mouse moves AND when the mouse button is down, how can I do that? What will happen is that when I click and drag the mouse, the width of an object will change. Here is what I have so far:
[Code]...
Frame 1
Code:
band_button.buttonMode = true;
band_button.useHandCursor = true;
[code].....
Basically I am dynamically calling product buttons, which on rollover invoke a child of a dropdown, which in turn invokes children which are squares filled with colour.What I need is for these squares to be clickable which will then colour something else using the colourMatrixFilter (I'll probably start another post for this problem at a later date).For some reason though adding the Square as a child to it's rightful parent - the dropdown makes the listeners completely useless. Add to the stage and the listeners work. I can't work out why either and have done loads of searching.[code] also if someone could show me in the right direction of pulling the XMLdata for the squares (which will be a name attribute).
View 4 Repliesgot MC A and MC B. MC B is directly under MC A. They are both indepedent on the stage, meaning they are not children of a bigger mc container. They both have rollover events, how can I activate the rollover events of MC B??Im aware of mouseChildren and mouseEnabled, but that requires them to be in the same container...
View 3 RepliesI have a movieClip on stage, inside is a dynamic textfield, and I have set mc.scaleY = 0;
Code:
mc.scaleY = 0;
mc.buttonMode = true;
mc.mouseChildren = false;
And suddenly everything above and below (on the whole stage) where the movieClip actually is receives mouse, I can see by the button mode. But it only happens with dynamic text, not static.
I have attached the example: