As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.
Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.
i did a ball_MC that move instead of the regular mouse cursor.i trying to make a delay movement for the ball, but i dont succeed.(the movement that i talk about is like in the green apple movement
the code of my movement is looking like this right now: function mouseMoveHandler(e:MouseEvent):void { getChildByName("myplayer").visible = true;
i'm making a small "add news" movie for a site in actionscript. When I insert an image in my textField, I can only move the cursor with my keys and not with my mouse anymore. I put the image always in front. I also have to click one time in my textfield, otherwise my text appears under my image. When I click it aligns to the right.
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
I'm making a drawing application, everythings looks and works ok, except for one thing...My mouse cursor is hidden and a paintbrush like cursor follows it. This cursor is a movieclip, because the user chooses a color, and the tip of this paintbrush changes to the selected color.But there's one problem... when I draw to the left the line is drawed with no problem, but when I draw to the right, the line is interrupted, and I don't understand why.I made one experiment, and with no movieclip "attached" to the mouse cursor, the line is drawed with no problem, both to the right and left.
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
I am creating mouse scroller and when I insert actionscript my images wont move depending on the mouse movements..I am using Flash cs5 and Actionscript 2.0...this is my actionscript:
I am trying to have two guestures on a SpriteVisualElement which I thought should be pretty simple implemented: Mouse_Move for sweep Gestures and mouse click to enable.. So I have 2 Eventlisteners on my stage:
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The main problem is that every type of sweeping on the screen also fires the taphandler().. how to identify the correct event? I tried to to my taphandler only if(!event.buttondown) but no success.
I started another thread where i had gotten help and combined the snow tutorial and the programatic mask tutorial to create particles that reveal an in-focus image over a blurred one. I just need help making the particles swarm around the mouse when it is present and have the particles just float around when not. Presently the random motion is just fine and looks like this (i just inverted the this._x and this._y so that they would go with the mouse direction not away from):
How can you restrict the mouse so that users cannot move their mouse into a certain area, (or a certain y or x value)? This is useful to me because I need it for a game.
how to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
I have created a small flash movie where the eyes of the character follow the cursor. Its based on this one here Only problem is, it only works while the mouse is actually over the movie. Is there any way to increase the sensitive area to the whole screen without increasing the actual size of the movie?
Working on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
I am trying to make a simple game in flash it is a target shooting game i would like to make it so that the mouse cursor dissapears and a crosshair is shown as the cursor (if you get what i mean). I have created the crosshair and made it into a graphic symbol called: "crosshair" so what is the script i need to make it the cursor for the game
How would you randomly move the mouse 1px while my FLVPlayback is running and stop moving the mouse when the movie ends?I was thinking of using an eventListener that while playing the flv runs a funtion that updates the mouse x and y randomly. But when the move Completes it removes the moveNouse listener.
my_flv.addEventListener(Event.COMPLETE, removeMouseMove); my_flv.addEventListener(Event.PLAYHEADUPDATE, moveMouse); function moveMouse(){
in the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
I'm working on an interface control that allows users to navigate a 3d space with their mouse. Currently we are using up/down/left/right arrow buttons, but what I'd really like to switch to is a clickwheel type interface.
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The problem I see with this is that the invisible mouse will quickly move out of the movie and stop tracking.Has anybody dealt with this before? I'm sure I saw a flash toy somewhere that trapped the mouse inside a box, but can't find it now. :(
I have made custom mouse cursor (movie clip) everything works fine, default cursor is hidden, mc is following pointer, problem is- when flash is inactive custom cursor hangs in upper left corner of flash, I want to make it dissapear untill the moment you enter flash file. That would work like this: I am opening my web page, flash is loaded but custom cursor is hidden, I am moving my mouse into zone of flash -custom cursor appears on screen and follows mouse pointer.
I'm trying to build an application where the themouse cursor is used to "blow" a movieclip around. The way I'm doing this is by making the mouse cursor repel the movieclip. The problem is, I can only get it to work on the top and the left of the movieclip.
Here's my code:
function moveCloud(event:Event):void { var yChange:Number = Math.round(mouseY-cloud.y); var xChange:Number = Math.round(mouseX-cloud.x);
I'm trying for two days to make a animation and it needs AS but I'm not good at all with it. I'm a graphist ( french, sorry for the grammatical mistakes in the post ) and I just don't get I want to make an infinite panoramic controlled by mouse cursor position ( left et right ), with active zone in it.
I've made my image for that, and tried several code but nothing work.
I'm trying to convert my sniper game to as3 but coming up with the problem of evt.target hitting the scope crosshairs (the cursor) and not bubbling down to the stick man.[ode]I've come up with two solutions but they both negatively impact the accuracy and game play.
1. use objectHitTest, this works but makes it frustrating to hit small objects
2. make a small hole in the scope, this would probably work but could also cause problems