Flash :: Set Mouse Cursor As Hand When It Is Over A Movie Clip?
Oct 10, 2011I need to know how to set the mouse cursor to be a hand when it is over a mouse clip. I'm using Flash with Action Script 3.
View 3 RepliesI need to know how to set the mouse cursor to be a hand when it is over a mouse clip. I'm using Flash with Action Script 3.
View 3 RepliesI need to make the cursor turn into to a hand when the user is with the mouse over the movie clip. when I use the following code the entire movie turns into to a hand but I just want it on my movie clip.
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I have 2 movie clips. One its tree and sedond its toy. Now i playing with removeEventListener.. and try to make drag and drop. All must looks like i drag toy and drop to the tree. But when i drag my toy i don't see hand like when i move cursor on the html link. How i can create hand when i ower or drag my toy? Interesting make it with as3.[code]
View 2 RepliesI've made a 30 second *.avi file and converted it to SWF
And then I remembered I need to put link inside the Flash so I decompiled it and put this in *.fla file;
Code:
onMouseDown = function(){
my_url = "http://www.link.link";
getURL("http://www.link.link","_blank");
};
But that doesn't make mouse pointer change to hand when it's over the banner.
I'm trying to have a hand cursor over a movie clip that contains dynamic texts. I tried:
[Code]...
The problem is that this movie clip has a roll_over on the children, so when I put the second line of code my roll_over doesn't work anymore.
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
View 2 RepliesI have a cursor class and i wanna make it so the cursor change to state 'over' whenever the hand cursor is there. I dont want to add an event listener for every roll over in my page.
something like :
if(handCursorIsUsed)
{
[code].....
My movie targets flash player 10, and I compile it with FlexSDK v 4.51. It compiles and plays with no errors. But if I view the swf in Flash Player 10, some sprites that are set to buttonmode do not show a hand cursor or dispatch MouseEvents. In fact, if I play it in the Flash Player 10 debug player, I get an error:
"VerifyError: Error #1053: Illegal override of z in mx.core.BitmapAsset."
So to fix this, I can switch to using an older SDK, version 4.1. Now the error message is gone, but the mouseover problem persists - now for Flash Player version 10 and 11.
There are no flash 11 specific features used. It should be targetable using flash player 10.
I have determined that the mouse event and the override error are not related. The mouse event error seems to being caused by using filters. and I have found a workaround, by applying the filter to a child object, instead of the parent.
The error thrown above, is getting caused by an embedded bitmap. And it seems like a fix to that is to use flex SDK 4.1. Any reason not to just use the 4.1 SDK? Any way to make 4.5 sdk compatible with Flash player 10?
Way to stop the pointing hand cursor from appearing when the mouse rolls over a Flash button?
View 13 RepliesI write the code:
myMc.addEventListener(MouseEvent.ROLL_OVER,myMcOve r);
function myMcOver (e:MouseEvent):void {
myMc.buttonMode = true;
myMc.useHandCursor = true;
}
but i get the following error: 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton. / myMc.buttonMode = true; And do not apply the action to turn into a hand on mouse over!
when I put the following code:
PHP Code:
url.addEventListener(MouseEvent.ROLL_OVER,myMcOver);
function myMcOver (e:MouseEvent):void {
[code].....
why wont this work for a movie clip where _mc is the stage on flash cs3 and dv_mc is a movieclip on the stage?
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when compiled, its still using the arrow for mouse cursor and not the hand...
On moviclip the handcursor is not showing in google chrome.[code]...
View 2 RepliesI finished creating a vertical scrolling news ticker for a client, but I've run into a problem. I use .html to create functional anchor tags within flash. I need to create a capture event when the mouse changes from the pointer to a hand on the anchor links. I'd spent the morning googling for help, and reading all of my resource books, and I still don't know how to create a capture event for mouse hand cursors. I'm attaching the code in question. It works as intended.
[Code]....
i have a text field within a movieclip and i would like the hand cursor to show when the mouse passes over it. but the hand won't show, i'm not sure if the text field is influencing the outcome.
var mc:MovieClip = new MovieClip();
mc.useHandCursor = true;
addChild(mc);[code]...........
Is it possible to create a hand cursor when the mouse goes over a TextField. buttonMode does not work. Can I use cursor?
View 1 RepliesI am aware that the follow will show a hand cursor:
component.mouseChildren = true;
component.useHandCursor = true;
component.buttonMode = true;
When I do the above on a List component, the hand button is shown and the whole component loses it's interactivity (Hand cursor is shown even on scrollbars).
So how can I show the hand cursor only when rolling over the list items?
I'm trying to create an interactive mouse that mimics the hand cursor you see in pdf files and other programs. There's two movieclips I want to use for the cursor. The open hand and the grab. I can get the cursor to work on the open hand, but can't get it to work when I press and want the open hand to change to the grab cursor. Here's my code:
onClipEvent (load) {
Mouse.hide();
startDrag(this, true);
[Code].....
I want to have the mouse cursor to be changed to hand when used for entering the<mx:textInput>. When the field is already on focus, text selection should be available.I tried any combination of useHandCursor="true", buttonMode="true" and mouseChildren="false",and the closest result is when using all three of them. Then the hand cursor does appear, but the text field loses its selection 'abilities' (text cannot beselected using the mouse). This is logical, since mouseChildren="false" disables this. But how do I acheive the desired result?
View 1 RepliesI need to know how to make a movie clip appear exactly where the user clicks.I have a button that is made up of four separate parts across the stage, and when you click a part of it, I'd like for a movie clip to appear on that button, where you just clicked.Rather than creating 4 separate movie clips (and four separate buttons) showing the same thing, can I just make one, and make it move to the location the user has clicked?Please let me know if this makes sense! Essentially, I'd like to know if there is a code that says "Make movie clip appear on location of mouse"
View 2 RepliesI am using the following code to try remove the hand cursor from my flash movie which appears as a banner in a webpage, but in vain. Anyone can help Even when using the commented codes it doesnt work!
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so the custom cursor I'm using works on the main timeline of my project. However, there are buttons in the application that load in movie clip pop-up windows and when this happens the cursor stays on the main timeline behind the movie clip resluting in the cursor not being seen. This is the code I'm currently using:
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I am working with CS4 with AS 3. I have defined a MovieClip library symbol. I want the cursor to be hand when mouse is over it. The stage has a single instance of the symbol with the name "btn".
I tried the following in first frame of the symbol:this.addEventListener(MouseEvent.ROLL_OVER,overHand);function overHand(e:MouseEvent):void { Mouse.cursor = "hand";}
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My goal is to simply have the cursor swap to be a hand (pointer) when I roll over a MovieClip. Obviously I could use SimpleButton, but the situation is that I have some enemies that are obviously MovieClips, and when I select an ability to use I want the mouse to show as a pointer when I roll over them.
I assumed this would work:
var mc:MovieClip = new MovieClip();
mc.graphics.beginFill(0);
mc.graphics.drawRect(0,0,50,50);
[Code].....
There are workarounds such as adding a button into the enemy MovieClip and then removing it. Just seems there's an inbuilt way I'm missing.
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
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I'm using the fl.controls.Slider class and I can't get it to show a hand cursor when hovering over it. Here's my code.
import fl.controls.Slider;
var slider : Slider = new Slider();
slider.x = 100;
slider.y = 100;
I am creating a loader for .swf , everything is fine, but I am unable to show the hand cursor. I get an error message :
Scene 1, Layer 'action', Frame 1, Line 26 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton.
Here is the code i use everything works except I am unable to show the hand cursor (I have disable it for now ):
var swf1:MovieClip;
var loader1:Loader = new Loader();
var defaultSWF1:URLRequest = new URLRequest("1.swf");
loader1.load(defaultSWF1);
addChild(loader1);
[Code] .....
my customer wants a custom handcursor in a flash application. however, we use a lot of textfields with hrefs inside, in which case the custom cursor should not be displayed, but the normal hand pointer. any way i can find out if the cursor is above a href formatted text?
View 1 RepliesI am using a flash swf from the website[url]...where it allows me to upload images via an xml file to the flash movie. However the flash movie is changing the mouse cursor to hand-cursor when passing the mouse on it, and also it is allowing users to click on the movie, while I wanted to leave the mouse cursor to remain as an arrow, and prevent users from clicking on it, I tried the following code, whereby I used another flash movie to call the dewslider swf, but in IE it is not working, although in firefox it is ok..[code]...
View 4 RepliesSo when you load a picture into a movie clip, it loads into the Top-Left hand corner.I really want it to load into the Top-Right hand corner. Is there a way?I am loading it via AS - not placing it manually, as I have a variety of images which are of different dimensions....
View 4 Replies