ActionScript 3.0 :: Cursor Hand When Mouse Over Text?
Jun 16, 2011when I put the following code:
PHP Code:
url.addEventListener(MouseEvent.ROLL_OVER,myMcOver);
function myMcOver (e:MouseEvent):void {
[code].....
when I put the following code:
PHP Code:
url.addEventListener(MouseEvent.ROLL_OVER,myMcOver);
function myMcOver (e:MouseEvent):void {
[code].....
I want to have the mouse cursor to be changed to hand when used for entering the<mx:textInput>. When the field is already on focus, text selection should be available.I tried any combination of useHandCursor="true", buttonMode="true" and mouseChildren="false",and the closest result is when using all three of them. Then the hand cursor does appear, but the text field loses its selection 'abilities' (text cannot beselected using the mouse). This is logical, since mouseChildren="false" disables this. But how do I acheive the desired result?
View 1 Replieshow to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
View 2 RepliesI write the code:
myMc.addEventListener(MouseEvent.ROLL_OVER,myMcOve r);
function myMcOver (e:MouseEvent):void {
myMc.buttonMode = true;
myMc.useHandCursor = true;
}
but i get the following error: 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton. / myMc.buttonMode = true; And do not apply the action to turn into a hand on mouse over!
why wont this work for a movie clip where _mc is the stage on flash cs3 and dv_mc is a movieclip on the stage?
[Code]....
when compiled, its still using the arrow for mouse cursor and not the hand...
On moviclip the handcursor is not showing in google chrome.[code]...
View 2 RepliesI need to know how to set the mouse cursor to be a hand when it is over a mouse clip. I'm using Flash with Action Script 3.
View 3 RepliesI finished creating a vertical scrolling news ticker for a client, but I've run into a problem. I use .html to create functional anchor tags within flash. I need to create a capture event when the mouse changes from the pointer to a hand on the anchor links. I'd spent the morning googling for help, and reading all of my resource books, and I still don't know how to create a capture event for mouse hand cursors. I'm attaching the code in question. It works as intended.
[Code]....
i have a text field within a movieclip and i would like the hand cursor to show when the mouse passes over it. but the hand won't show, i'm not sure if the text field is influencing the outcome.
var mc:MovieClip = new MovieClip();
mc.useHandCursor = true;
addChild(mc);[code]...........
Is it possible to create a hand cursor when the mouse goes over a TextField. buttonMode does not work. Can I use cursor?
View 1 RepliesI am aware that the follow will show a hand cursor:
component.mouseChildren = true;
component.useHandCursor = true;
component.buttonMode = true;
When I do the above on a List component, the hand button is shown and the whole component loses it's interactivity (Hand cursor is shown even on scrollbars).
So how can I show the hand cursor only when rolling over the list items?
I have a cursor class and i wanna make it so the cursor change to state 'over' whenever the hand cursor is there. I dont want to add an event listener for every roll over in my page.
something like :
if(handCursorIsUsed)
{
[code].....
I'm trying to create an interactive mouse that mimics the hand cursor you see in pdf files and other programs. There's two movieclips I want to use for the cursor. The open hand and the grab. I can get the cursor to work on the open hand, but can't get it to work when I press and want the open hand to change to the grab cursor. Here's my code:
onClipEvent (load) {
Mouse.hide();
startDrag(this, true);
[Code].....
My movie targets flash player 10, and I compile it with FlexSDK v 4.51. It compiles and plays with no errors. But if I view the swf in Flash Player 10, some sprites that are set to buttonmode do not show a hand cursor or dispatch MouseEvents. In fact, if I play it in the Flash Player 10 debug player, I get an error:
"VerifyError: Error #1053: Illegal override of z in mx.core.BitmapAsset."
So to fix this, I can switch to using an older SDK, version 4.1. Now the error message is gone, but the mouseover problem persists - now for Flash Player version 10 and 11.
There are no flash 11 specific features used. It should be targetable using flash player 10.
I have determined that the mouse event and the override error are not related. The mouse event error seems to being caused by using filters. and I have found a workaround, by applying the filter to a child object, instead of the parent.
The error thrown above, is getting caused by an embedded bitmap. And it seems like a fix to that is to use flex SDK 4.1. Any reason not to just use the 4.1 SDK? Any way to make 4.5 sdk compatible with Flash player 10?
I need to make the cursor turn into to a hand when the user is with the mouse over the movie clip. when I use the following code the entire movie turns into to a hand but I just want it on my movie clip.
[Code]...
Way to stop the pointing hand cursor from appearing when the mouse rolls over a Flash button?
View 13 RepliesI've been trying for literally three days now to make a hand cursor appear over a dynamic text box -- which pulls text from an XML doc. The link works fine just no hand cursor.
View 8 RepliesI've got a dynamic text box on a movie clip that I'm using as a button (for a slider). To be specific, it's a movie clip on the stage that has a MOUSE_DOWN event listener applied to it. There's a circle in the movie clip and a dynamic text box in the movie clip right in the middle of the circle
The text field is set to NOT be selectable, the font is embedded, buttonMode and useHandCursor are set to true. I get a hand cursor when my cursor hits the outside of the circle, but once it hits the text field in the middle, the hand cursor goes away. how I can make the hand cursor stick? I've considered replacing the dynamic text field with a movie clip that has a timeline full of numbers, but that would be giving up.
in the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
View 1 RepliesI am working with CS4 with AS 3. I have defined a MovieClip library symbol. I want the cursor to be hand when mouse is over it. The stage has a single instance of the symbol with the name "btn".
I tried the following in first frame of the symbol:this.addEventListener(MouseEvent.ROLL_OVER,overHand);function overHand(e:MouseEvent):void { Mouse.cursor = "hand";}
[Code]...
I have a MC which I'm using as a button. It has an image and a text box.I've set it to button mode using:bioLink.buttonMode = true;When the mouse is over the MC it shows the hand icon when over the image, but not over the textbox. However, if the textbox is clicked, it still executes the button code. Is there a way to have the hand icon show when over the text as well?
View 7 RepliesI am using a Dewslider flash player to load flash animations on a webpage, but am getting the hand cursor appearing on the movie, while it should have been the normal mouse arrow.In reading some tutorials I tried using an empty flash movie to load the initial Dewslider but still having the hand cursor but now when reloading the page after visiting another page.
The code am using:
Code:
Stage.scaleMode = "noScale";
var dewsliderpath = _root._url.substring(0, _root._url.lastIndexOf("/")) + "/dewslider_ori.swf?xml=" + xml;
DewSlider.loadMovie(dewsliderpath);
[code]....
I've come to a really strange bug in Flash: There is a swf called Nav.swf which contains on its stage a movieclip "som" which has its own class Som.as.There's an animation on Nav.swf, and when it ends it will call the method StartPlayer() on Som.as.If I run setupButtons() in the init() function, it works fine, I am able to click the button "btPlayPause" and it will trace what's in the function clickPlayPause();
THE PROBLEM: If I leave it as it is on the example below (the setupButtons() function is only called by the startPlayer() method, which is called from Nav.swf a while later after Som is instantiated) it will trace what's in both functions startPlayer() and setupButtons() BUT the button "btPlayPause" won't work! It dosn't get the buttonMode property set to true (cursor does not change to the little hand) and when I click on it it does not run clickPlayPause(), it doesn't trace anything!
The same happens if I call directly the setupButtons() function from the nav.swf. It will trace what's in setupButtons() but the movieclip won't listen to the MouseEvent.I cleaned up the code only to show what matters:
Code:
package br.com.dialetto.nav
{
import flash.display.*;[code]..........
I'm trying to set the hand cursor on a HBox. I've tried buttonMode and useHandCursor but have had no luck. This example displays the busy cursor. how to make it display the flashPlayer's hand cursor?
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:components="com.dn2k.components.*" >
[code]....
I'm adding thumbnails using XML and have an event on them, so when I press them bigger image loads in. So I'm trying to add hand cursor on the thumbnails. Any ideas? I'm using this code
ActionScript Code:
function xmlLoaded(event:Event):void
{
xml = XML(event.target.data);
[code]....
these menu items won't open the specified url's in the same window? (won't open them at all)And why is there no hand cursor (like normally when you mouse over a link)?
View 8 RepliesI have made a Flash website and embedded it into a html file to that it could be uploaded, it works however the mouse cursor stays the same even when hovering over links!
View 7 RepliesI have a MovieAssetMaterial and i apply it to a plane..
but I cant get the hand cursor to work. if i set the viewport to buttonMode = true .. it makes the whole thing have a hand cursor.
I read bunch of examples on the net and couldnt get it to work because either they were using older version of pv3d.
I would like a function to run when a user clicks anywhere on stage. But this function should not run when the click is on buttons & on url:s inside a dynamic html-formated textfield. How can I detect this? I do realise that the cursor turns to a hand when you hoover over a url inside a textfield & you can set the hand to appear on buttons as well (which i always set it to do). So is there a way in realtime to detect when the cursor is & is not a hand? I've tried the following:
Code:
btn_mc.buttonMode = true;
stage.addEventListener(MouseEvent.MOUSE_DOWN,down)
function down(E:MouseEvent)
[Code]....
I developed an application in flex. In my application I placed an image and set the tooltip property. I also changed the image Hand cursor property to true. Here I need that, the tooltip must be move with hand cursor.
View 1 Replies