Actionscript 3 :: No Hand Cursor Or Mouse Events On Sprites In Flash Player 10?
Jan 11, 2012
My movie targets flash player 10, and I compile it with FlexSDK v 4.51. It compiles and plays with no errors. But if I view the swf in Flash Player 10, some sprites that are set to buttonmode do not show a hand cursor or dispatch MouseEvents. In fact, if I play it in the Flash Player 10 debug player, I get an error:
"VerifyError: Error #1053: Illegal override of z in mx.core.BitmapAsset."
So to fix this, I can switch to using an older SDK, version 4.1. Now the error message is gone, but the mouseover problem persists - now for Flash Player version 10 and 11.
There are no flash 11 specific features used. It should be targetable using flash player 10.
I have determined that the mouse event and the override error are not related. The mouse event error seems to being caused by using filters. and I have found a workaround, by applying the filter to a child object, instead of the parent.
The error thrown above, is getting caused by an embedded bitmap. And it seems like a fix to that is to use flex SDK 4.1. Any reason not to just use the 4.1 SDK? Any way to make 4.5 sdk compatible with Flash player 10?
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
I have a cursor class and i wanna make it so the cursor change to state 'over' whenever the hand cursor is there. I dont want to add an event listener for every roll over in my page.
but i get the following error: 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton. / myMc.buttonMode = true; And do not apply the action to turn into a hand on mouse over!
I finished creating a vertical scrolling news ticker for a client, but I've run into a problem. I use .html to create functional anchor tags within flash. I need to create a capture event when the mouse changes from the pointer to a hand on the anchor links. I'd spent the morning googling for help, and reading all of my resource books, and I still don't know how to create a capture event for mouse hand cursors. I'm attaching the code in question. It works as intended.
i have a text field within a movieclip and i would like the hand cursor to show when the mouse passes over it. but the hand won't show, i'm not sure if the text field is influencing the outcome.
var mc:MovieClip = new MovieClip(); mc.useHandCursor = true; addChild(mc);[code]...........
When I do the above on a List component, the hand button is shown and the whole component loses it's interactivity (Hand cursor is shown even on scrollbars).
So how can I show the hand cursor only when rolling over the list items?
I'm trying to create an interactive mouse that mimics the hand cursor you see in pdf files and other programs. There's two movieclips I want to use for the cursor. The open hand and the grab. I can get the cursor to work on the open hand, but can't get it to work when I press and want the open hand to change to the grab cursor. Here's my code:
I want to have the mouse cursor to be changed to hand when used for entering the<mx:textInput>. When the field is already on focus, text selection should be available.I tried any combination of useHandCursor="true", buttonMode="true" and mouseChildren="false",and the closest result is when using all three of them. Then the hand cursor does appear, but the text field loses its selection 'abilities' (text cannot beselected using the mouse). This is logical, since mouseChildren="false" disables this. But how do I acheive the desired result?
I need to make the cursor turn into to a hand when the user is with the mouse over the movie clip. when I use the following code the entire movie turns into to a hand but I just want it on my movie clip.
writing the title in question in www motors of search u can read a lot of comments on the novelties introduced with the new releases of the flex sdk [URL] where is used the new class MouseCursorData present in Flash.ui libraries.
Now: I use Flash Prof as Editor of my projects and I don't succeed in giving in meal to the editor the sdk so to have available the new class.
I am working with CS4 with AS 3. I have defined a MovieClip library symbol. I want the cursor to be hand when mouse is over it. The stage has a single instance of the symbol with the name "btn".
I tried the following in first frame of the symbol:this.addEventListener(MouseEvent.ROLL_OVER,overHand);function overHand(e:MouseEvent):void { Mouse.cursor = "hand";}
My goal is to simply have the cursor swap to be a hand (pointer) when I roll over a MovieClip. Obviously I could use SimpleButton, but the situation is that I have some enemies that are obviously MovieClips, and when I select an ability to use I want the mouse to show as a pointer when I roll over them.
I assumed this would work:
var mc:MovieClip = new MovieClip(); mc.graphics.beginFill(0); mc.graphics.drawRect(0,0,50,50);
[Code].....
There are workarounds such as adding a button into the enemy MovieClip and then removing it. Just seems there's an inbuilt way I'm missing.
I am creating a loader for .swf , everything is fine, but I am unable to show the hand cursor. I get an error message : Scene 1, Layer 'action', Frame 1, Line 26 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton.
Here is the code i use everything works except I am unable to show the hand cursor (I have disable it for now ): var swf1:MovieClip; var loader1:Loader = new Loader(); var defaultSWF1:URLRequest = new URLRequest("1.swf"); loader1.load(defaultSWF1); addChild(loader1); [Code] .....
my customer wants a custom handcursor in a flash application. however, we use a lot of textfields with hrefs inside, in which case the custom cursor should not be displayed, but the normal hand pointer. any way i can find out if the cursor is above a href formatted text?
I'm working on a prototype that would require me being able to read and track the mouse movement over a playing youtube video. The basic code to replicate my problem boils down to this simple test case:
Youtube player loads The label on the top right tracks the X coordinate of the mouse The number should update even when moving the mouse over the Youtube player
So far the program behaves as expected when running from the IDE (tested on both FlashDevelop and FlashBuilder) and even when running the file manually from the output folder. But, alas, when I try to run it from anywhere else than the debug folder (be it another location on my computer or up on a webserver), the Youtube player seems to eat the events.
I don't get sandbox security warnings when debugging (thanks to allowDomain("*")) but I'm running out of ideas on why the program fails once you take the file out of the debug folder.
I am using a Dewslider flash player to load flash animations on a webpage, but am getting the hand cursor appearing on the movie, while it should have been the normal mouse arrow.In reading some tutorials I tried using an empty flash movie to load the initial Dewslider but still having the hand cursor but now when reloading the page after visiting another page.
I've come to a really strange bug in Flash: There is a swf called Nav.swf which contains on its stage a movieclip "som" which has its own class Som.as.There's an animation on Nav.swf, and when it ends it will call the method StartPlayer() on Som.as.If I run setupButtons() in the init() function, it works fine, I am able to click the button "btPlayPause" and it will trace what's in the function clickPlayPause();
THE PROBLEM: If I leave it as it is on the example below (the setupButtons() function is only called by the startPlayer() method, which is called from Nav.swf a while later after Som is instantiated) it will trace what's in both functions startPlayer() and setupButtons() BUT the button "btPlayPause" won't work! It dosn't get the buttonMode property set to true (cursor does not change to the little hand) and when I click on it it does not run clickPlayPause(), it doesn't trace anything!
The same happens if I call directly the setupButtons() function from the nav.swf. It will trace what's in setupButtons() but the movieclip won't listen to the MouseEvent.I cleaned up the code only to show what matters:
I'm trying to set the hand cursor on a HBox. I've tried buttonMode and useHandCursor but have had no luck. This example displays the busy cursor. how to make it display the flashPlayer's hand cursor?
I'm adding thumbnails using XML and have an event on them, so when I press them bigger image loads in. So I'm trying to add hand cursor on the thumbnails. Any ideas? I'm using this code
ActionScript Code: function xmlLoaded(event:Event):void { xml = XML(event.target.data);
these menu items won't open the specified url's in the same window? (won't open them at all)And why is there no hand cursor (like normally when you mouse over a link)?
I have made a Flash website and embedded it into a html file to that it could be uploaded, it works however the mouse cursor stays the same even when hovering over links!