I need to make the cursor turn into to a hand when the user is with the mouse over the movie clip. when I use the following code the entire movie turns into to a hand but I just want it on my movie clip.
I have 2 movie clips. One its tree and sedond its toy. Now i playing with removeEventListener.. and try to make drag and drop. All must looks like i drag toy and drop to the tree. But when i drag my toy i don't see hand like when i move cursor on the html link. How i can create hand when i ower or drag my toy? Interesting make it with as3.[code]
how we are usehandcursor at data grid and scrollBar component. I try to solve it throughCellRenderer class and study flash internal classes (DataGrid ICellRenderer,ScrollBar,UIScrollBar ) but i am fail to solve it
I have a button that I disable after a user clicks it, then the button is enabled when the animation is completed.
I set useHandCursor = false after the user clicks the button. Then I set useHandCursor = true after the movie completes.
But the hand cursor doesn't display until the user moves the mouse. I want the hand cursor to show if the user has left the cursor on the button without them needing to move the mouse. Is there away to force the hand cursor to show if it is hovering above a button when useHandCursor is set to true?
i have a text field within a movieclip and i would like the hand cursor to show when the mouse passes over it. but the hand won't show, i'm not sure if the text field is influencing the outcome.
var mc:MovieClip = new MovieClip(); mc.useHandCursor = true; addChild(mc);[code]...........
I am creating a loader for .swf , everything is fine, but I am unable to show the hand cursor. I get an error message : Scene 1, Layer 'action', Frame 1, Line 26 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton.
Here is the code i use everything works except I am unable to show the hand cursor (I have disable it for now ): var swf1:MovieClip; var loader1:Loader = new Loader(); var defaultSWF1:URLRequest = new URLRequest("1.swf"); loader1.load(defaultSWF1); addChild(loader1); [Code] .....
When I do the above on a List component, the hand button is shown and the whole component loses it's interactivity (Hand cursor is shown even on scrollbars).
So how can I show the hand cursor only when rolling over the list items?
I have a movieclip that has in it a text field (TLFTextField) and in a lower layer I have drawn a square with stroke and fill. When the movie starts, I call
Code: btn.buttonMode = true;
But the mouse cursor is the regular arrow instead of a hand when I mouse over the button in the areas of the textField that has no text. I've also tried calling buttonMode=true to the text field itself, but didn't work How can I make the cursor be a hand over the TLFTextField?
I've got a dynamic text box on a movie clip that I'm using as a button (for a slider). To be specific, it's a movie clip on the stage that has a MOUSE_DOWN event listener applied to it. There's a circle in the movie clip and a dynamic text box in the movie clip right in the middle of the circle
The text field is set to NOT be selectable, the font is embedded, buttonMode and useHandCursor are set to true. I get a hand cursor when my cursor hits the outside of the circle, but once it hits the text field in the middle, the hand cursor goes away. how I can make the hand cursor stick? I've considered replacing the dynamic text field with a movie clip that has a timeline full of numbers, but that would be giving up.
I am using the following code to try remove the hand cursor from my flash movie which appears as a banner in a webpage, but in vain. Anyone can help Even when using the commented codes it doesnt work!
having trouble with this .fla (attached) i have an object on the stage and I want to be able to make it repel the mouse cursor, similar to a magnet, so you cant get near it...
The MC is called BOX and this code I have on the frame...
var dist = 30; var objx = box._x += (box._width/2); var objy = box._y += (box._height/2);
Ok so in it's simplest form, i just want to be able to click anywhere in the movie and have a movie clip show up (or duplicate from the library then show) at the exact point where you click, an example for use might be a bullet hole or a stamp tool.
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
so the custom cursor I'm using works on the main timeline of my project. However, there are buttons in the application that load in movie clip pop-up windows and when this happens the cursor stays on the main timeline behind the movie clip resluting in the cursor not being seen. This is the code I'm currently using:
I am working with CS4 with AS 3. I have defined a MovieClip library symbol. I want the cursor to be hand when mouse is over it. The stage has a single instance of the symbol with the name "btn".
I tried the following in first frame of the symbol:this.addEventListener(MouseEvent.ROLL_OVER,overHand);function overHand(e:MouseEvent):void { Mouse.cursor = "hand";}
So when you load a picture into a movie clip, it loads into the Top-Left hand corner.I really want it to load into the Top-Right hand corner. Is there a way?I am loading it via AS - not placing it manually, as I have a variety of images which are of different dimensions....
I am using a Dewslider flash player to load flash animations on a webpage, but am getting the hand cursor appearing on the movie, while it should have been the normal mouse arrow.In reading some tutorials I tried using an empty flash movie to load the initial Dewslider but still having the hand cursor but now when reloading the page after visiting another page.
but i get the following error: 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton. / myMc.buttonMode = true; And do not apply the action to turn into a hand on mouse over!
I've come to a really strange bug in Flash: There is a swf called Nav.swf which contains on its stage a movieclip "som" which has its own class Som.as.There's an animation on Nav.swf, and when it ends it will call the method StartPlayer() on Som.as.If I run setupButtons() in the init() function, it works fine, I am able to click the button "btPlayPause" and it will trace what's in the function clickPlayPause();
THE PROBLEM: If I leave it as it is on the example below (the setupButtons() function is only called by the startPlayer() method, which is called from Nav.swf a while later after Som is instantiated) it will trace what's in both functions startPlayer() and setupButtons() BUT the button "btPlayPause" won't work! It dosn't get the buttonMode property set to true (cursor does not change to the little hand) and when I click on it it does not run clickPlayPause(), it doesn't trace anything!
The same happens if I call directly the setupButtons() function from the nav.swf. It will trace what's in setupButtons() but the movieclip won't listen to the MouseEvent.I cleaned up the code only to show what matters:
I'm trying to set the hand cursor on a HBox. I've tried buttonMode and useHandCursor but have had no luck. This example displays the busy cursor. how to make it display the flashPlayer's hand cursor?
I'm adding thumbnails using XML and have an event on them, so when I press them bigger image loads in. So I'm trying to add hand cursor on the thumbnails. Any ideas? I'm using this code
ActionScript Code: function xmlLoaded(event:Event):void { xml = XML(event.target.data);
these menu items won't open the specified url's in the same window? (won't open them at all)And why is there no hand cursor (like normally when you mouse over a link)?
I have made a Flash website and embedded it into a html file to that it could be uploaded, it works however the mouse cursor stays the same even when hovering over links!