ActionScript 3.0 :: Flash Buttons With Custom Mouse Cursor

Oct 29, 2010

I'm trying to convert my sniper game to as3 but coming up with the problem of evt.target hitting the scope crosshairs (the cursor) and not bubbling down to the stick man.[ode]I've come up with two solutions but they both negatively impact the accuracy and game play.

1. use objectHitTest, this works but makes it frustrating to hit small objects

2. make a small hole in the scope, this would probably work but could also cause problems

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I have created a file where I have a custom mouse cursor using the following code:

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The code I use for this is inside the movieclip symbol itself and it is:

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The problem is the darn thing only works when the cursor symbol is in a layer below the movieclip on the main timeline and not in a layer above the movieclip on the main timeline. It wont even work when the custom cursor is in the same layer as the movieclip symbol.

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how to do this custom cursor when mouse is in movement like this link:direct me the link where i can find tuts.

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following is my flex 3 code.

[Embed(source="SizeNESW.png")]
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[Code].....

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[Code]...

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how to do this custom cursor when mouse is in movement like this link: [URL]

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So the Cursor could be x= 255 and y = 200 it will draw that coordinate but it will also draw the coordinate of where the mouse is over the cursor which could be x = 1 and y = 1. It will also draw that on the drawBoard.

Here are the examples in case I didn't make myself clear.

example 1 example 2

Here is the simplified code

Code:
package {
import flash.display.*;
import flash.events.*;

[Code].....

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Code:
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[Code]...

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