I have a problem with flickering mouse custom cursor. I have a timeline which is my main clip and I want to show a pencil like cursor when I am over the timeline movie clip. I am using standard Mouse events, MOUSE_OVER and MOUE_OUT, MOUSE_MOVE. Also I use Mouse.hide()/show() functions to show and hide the mouse.Also the same principal or the pencil movie clip which I show and Hide.
On MOUSE_MOVE is set the coordinates of the pencil movieclip to be those on the Mouse cursor. How ever I get a flickering of the mouse and the pencil movieclip while above the timeline movieclip. So they change from one to another all the time without stopping i.e filckering.
[Embed(source="SizeNESW.png")] [Bindable] public var cursor:Class;
[Code].....
here what i am doing that there are four corners above the image for resizing purpose. and i have a single image for cursor. i want to use that image for all corners of the image. i.e i need to rotate that cursor image for different corners.
When I add a custom cursor it won't draw because when the mouse is down it's referencing the cursor and not the board. So drawing doesn't = true.
I can fix it by changing the eventlisteners to "stage" instead of "mBoard" but when I do that it will draw the the coordinates of where the mouse is on the cursor and the board.
So the Cursor could be x= 255 and y = 200 it will draw that coordinate but it will also draw the coordinate of where the mouse is over the cursor which could be x = 1 and y = 1. It will also draw that on the drawBoard.
Here are the examples in case I didn't make myself clear.
I have made custom mouse cursor (movie clip) everything works fine, default cursor is hidden, mc is following pointer, problem is- when flash is inactive custom cursor hangs in upper left corner of flash, I want to make it dissapear untill the moment you enter flash file. That would work like this: I am opening my web page, flash is loaded but custom cursor is hidden, I am moving my mouse into zone of flash -custom cursor appears on screen and follows mouse pointer.
I'm trying to convert my sniper game to as3 but coming up with the problem of evt.target hitting the scope crosshairs (the cursor) and not bubbling down to the stick man.[ode]I've come up with two solutions but they both negatively impact the accuracy and game play.
1. use objectHitTest, this works but makes it frustrating to hit small objects
2. make a small hole in the scope, this would probably work but could also cause problems
I've been searching around and can't find the solution to my problem. (firstly AS3.0 still confuses the hell out of me, having some real trouble getting my head around it).I've added a custom mouse cursor on my file, but with AS3.0 it already uses Mouse.Hide(); to hide the original mouse cursor and replace it with a symbol/mc.But i was already using both Mouse.Hide(); and Mouse.Show(); to hide the mouse at specific times. (so this new cursor has messed all that up).
When the mouse hovers over the image the cursor flickers between hand and standard mouse pointer. One work around I've tried is to place an object under the main button that is bigger than the main button. That seems to work but only for that button. If I try it for others...well the image because cluttered with useless boxes.
I have a movie clip that has contains some dynamic text fields and over these some movieclips that serve as buttons. The issue I'm having is, that while the movieclips have buttonMode set to true, and mouseChildren set to false, when testing in a browser, after a few seconds of rolling over them, the cursor starts to flicker, as thought there is a conflict between the text fields trying to fight the button for focus. I have tried adding ROLL_OVER states to the buttons (thought they are not needed) in an effort to monopolise focus, while I'm not 100% sure, its seems as though this is a textfield issue.
writing the title in question in www motors of search u can read a lot of comments on the novelties introduced with the new releases of the flex sdk [URL] where is used the new class MouseCursorData present in Flash.ui libraries.
Now: I use Flash Prof as Editor of my projects and I don't succeed in giving in meal to the editor the sdk so to have available the new class.
I have a menu for a website in flash where, an mc moves up and down and shoots...so that when the projectile MC hits a button, it clicks it.
1.) How do I make it so that the MC follows the mouse (like a custom cursor)..but is restricted to only going vertically
2.) how would you make it so that the mc can shoot anywhere....but when the fired MC hits a button, it acts as if it was clicked? My AS knowledge...is..very basic...so if you have any free time could you explain the codes?...so that I can learn from this...rather then just stealing your codes... but..if you want to just let me copy and paste...thats cool too
I have created a file where I have a custom mouse cursor using the following code:
Mouse.hide(); cursor_mc.startDrag(true); I have the mouse cursor in its own layer on the main timeline. In a layer below this one I have a movieclip symbol that when clicked I want to move to frame two of its own timeline and play.
The code I use for this is inside the movieclip symbol itself and it is:
function fl_ClickToGoToAndPlayFromFrame_2(event:MouseEvent) :void { gotoAndPlay(2); }
The problem is the darn thing only works when the cursor symbol is in a layer below the movieclip on the main timeline and not in a layer above the movieclip on the main timeline. It wont even work when the custom cursor is in the same layer as the movieclip symbol.
Is there a work around to this or something else I could try. In actioscript 2.0 this never was a problem.
I'm working on my personal portfolio site and desperately need help with some AS3. my knowledge about AS3 is very rudimentary. Hope anyone who's I want to change the pointer cursor to custom movieclip when mouseover different invisible buttons. These buttons are mainly forward & backward button for my gallery. I got some help from other site but still unsolved. Please take a look at my fla attachment to point out what's wrong with the coding. To elaborate a little bit more as what I wish to achieve you can take a look at the sample URL...I just need the pointer cursor to turn to custom mc when it mouseover the hit area of the respective buttons.
I have a problem with a flash image gallery that I created and have now posted to my website.
When the flash movie is viewed on it's own you can click the main images and you are taken to a product page. However when the flash movie is integrated into the website, the links are random at best and for the most part dont work.
Take a look:
1. Standalone flash gallery
2. Embedded in webpage
I thought that the scrolling marquee to the left of the page might be causing a problem but the problem doesn't go away when I remove this.
I created two swf's, A and B. A is a blank swf, totally. B is has one button on it. Now neither of the swf's has code, animation or any action in it. I open A and B separately in two different Safari windows. When I keep the button on SWF B in pressed state, the finger cursor flickers. Now if I close the window with SWF A and try it again, the mouse hand cursor doesn't flicker. Therefore this happens when two or more swf's are opened in different browser windows.
I wanted to pass on an experience that I had in the hopes that nobody else will have a late night like I had last night. I'm working on a flex app and in part of it I have a loader that loads a SWF vector image and adds it as a child to a sprite. No event listeners were added to either the sprite or the loader, but other children at the same level as the sprite and nowhere near the location of the sprite had event listeners. No big deal, right?
I started to notice that if I loaded the image from my local drive, it was fine but as soon as I loaded it from a remote source, it would flicker as soon as my mouse hovered over it.Again, no event listeners were applied to either of these two items.I figured out that even though there were no event listeners, the loader was stealing the MOUSE_OVER which was causing a seemingly unrelated event listener to fire, thus moving sprites and causing the flickering.The solution that I found was to forcibly add a mouseChildren = false to the parent sprite and POOF! No more flickering.
I am making use of a custom cursor on itemRenderers in a List component. The custom cursor works just fine except when I mouse over the Text component which is a child of the itemRenderer at which point I get two cursors, the custom and an iBar one on top of the other.Here's the code:
Is it possible to make a custom cursor with restraints (meaning you only see the cursor when you put your mouse in a certain spot, by defining both the max and min of the x & y), that is placed inside a movie clip; then make the movie clip move on the stage when you click certain buttons.
We have an mp3 player that is based on multiple thumbnails. On rollover the thumbs move up, on roll out they move back down. The issue is that the button inside the thumb also moves up/down, so the thumb ends flickering. You can see it in action here: [URL] (keep the mouse at the bottom of the thumbnail, when you roll over the thumb). Should we increase the button size, detect the mouse position, add an interval or how would you go about this one? It's kind of tricky as we're trying to keep the same look and functionality of the mp3 player.
I'm working on an AS3 flash animation where I am using a custom cursor. At the end of the animation I want to default back to the regular arrow/hand cursor
Working on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
I am trying to make a simple game in flash it is a target shooting game i would like to make it so that the mouse cursor dissapears and a crosshair is shown as the cursor (if you get what i mean). I have created the crosshair and made it into a graphic symbol called: "crosshair" so what is the script i need to make it the cursor for the game
in the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
I am using a custom cursor for my flash app and when I have the cursor click button1 (menu_btn in the code) it goes to scene2 and when I click button2 (current_btn in the code) it goes back to scene1. The problem is that when I click on button2 it leaves an image of the cursor right there on the button. It doesn't happen on button1. It was suggested that I am calling "cursor = new Cursor();" and extra time, but I am not. The code is below.
As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.
Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
I'm making a drawing application, everythings looks and works ok, except for one thing...My mouse cursor is hidden and a paintbrush like cursor follows it. This cursor is a movieclip, because the user chooses a color, and the tip of this paintbrush changes to the selected color.But there's one problem... when I draw to the left the line is drawed with no problem, but when I draw to the right, the line is interrupted, and I don't understand why.I made one experiment, and with no movieclip "attached" to the mouse cursor, the line is drawed with no problem, both to the right and left.