ActionScript 2.0 :: Custom Cursor When Mouse Is In Movement
Aug 4, 2009how to do this custom cursor when mouse is in movement like this link: [URL]
View 0 Replieshow to do this custom cursor when mouse is in movement like this link: [URL]
View 0 Replieshow to do this custom cursor when mouse is in movement like this link:direct me the link where i can find tuts.
View 3 RepliesI figured out how to use custom cursor by using Mouse.hide and startDrag but I can't figure out how to control the movement of it. What I want to do is that when you mouse over a button the cursor gets pushed away from the button and stays there. I've seen examples of controlling the speed of the cursor but what i can't find any examples of literally moving your cursor location.
View 1 RepliesI have the following code which works fine but I would like to set a restriction on how far the movie will travel on it's x and y axis. How can this be achieved?
Code:
speed = .99;
setInterval(CursorMovement, 40);
function CursorMovement() {
[Code]....
following is my flex 3 code.
[Embed(source="SizeNESW.png")]
[Bindable]
public var cursor:Class;
[Code].....
here what i am doing that there are four corners above the image for resizing purpose. and i have a single image for cursor. i want to use that image for all corners of the image. i.e i need to rotate that cursor image for different corners.
I have a problem with flickering mouse custom cursor. I have a timeline which is my main clip and I want to show a pencil like cursor when I am over the timeline movie clip. I am using standard Mouse events, MOUSE_OVER and MOUE_OUT, MOUSE_MOVE. Also I use Mouse.hide()/show() functions to show and hide the mouse.Also the same principal or the pencil movie clip which I show and Hide.
On MOUSE_MOVE is set the coordinates of the pencil movieclip to be those on the Mouse cursor. How ever I get a flickering of the mouse and the pencil movieclip while above the timeline movieclip. So they change from one to another all the time without stopping i.e filckering.
[Code]...
When I add a custom cursor it won't draw because when the mouse is down it's referencing the cursor and not the board. So drawing doesn't = true.
I can fix it by changing the eventlisteners to "stage" instead of "mBoard" but when I do that it will draw the the coordinates of where the mouse is on the cursor and the board.
So the Cursor could be x= 255 and y = 200 it will draw that coordinate but it will also draw the coordinate of where the mouse is over the cursor which could be x = 1 and y = 1. It will also draw that on the drawBoard.
Here are the examples in case I didn't make myself clear.
example 1 example 2
Here is the simplified code
Code:
package {
import flash.display.*;
import flash.events.*;
[Code].....
I have made custom mouse cursor (movie clip) everything works fine, default cursor is hidden, mc is following pointer, problem is- when flash is inactive custom cursor hangs in upper left corner of flash, I want to make it dissapear untill the moment you enter flash file. That would work like this: I am opening my web page, flash is loaded but custom cursor is hidden, I am moving my mouse into zone of flash -custom cursor appears on screen and follows mouse pointer.
View 5 RepliesI'm trying to convert my sniper game to as3 but coming up with the problem of evt.target hitting the scope crosshairs (the cursor) and not bubbling down to the stick man.[ode]I've come up with two solutions but they both negatively impact the accuracy and game play.
1. use objectHitTest, this works but makes it frustrating to hit small objects
2. make a small hole in the scope, this would probably work but could also cause problems
I've been searching around and can't find the solution to my problem. (firstly AS3.0 still confuses the hell out of me, having some real trouble getting my head around it).I've added a custom mouse cursor on my file, but with AS3.0 it already uses Mouse.Hide(); to hide the original mouse cursor and replace it with a symbol/mc.But i was already using both Mouse.Hide(); and Mouse.Show(); to hide the mouse at specific times. (so this new cursor has messed all that up).
View 3 Replieswriting the title in question in www motors of search u can read a lot of comments on the novelties introduced with the new releases of the flex sdk [URL] where is used the new class MouseCursorData present in Flash.ui libraries.
Now: I use Flash Prof as Editor of my projects and I don't succeed in giving in meal to the editor the sdk so to have available the new class.
I have a menu for a website in flash where, an mc moves up and down and shoots...so that when the projectile MC hits a button, it clicks it.
1.) How do I make it so that the MC follows the mouse (like a custom cursor)..but is restricted to only going vertically
2.) how would you make it so that the mc can shoot anywhere....but when the fired MC hits a button, it acts as if it was clicked? My AS knowledge...is..very basic...so if you have any free time could you explain the codes?...so that I can learn from this...rather then just stealing your codes... but..if you want to just let me copy and paste...thats cool too
I have created a file where I have a custom mouse cursor using the following code:
Mouse.hide(); cursor_mc.startDrag(true); I have the mouse cursor in its own layer on the main timeline. In a layer below this one I have a movieclip symbol that when clicked I want to move to frame two of its own timeline and play.
The code I use for this is inside the movieclip symbol itself and it is:
squaremc.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_2);
function fl_ClickToGoToAndPlayFromFrame_2(event:MouseEvent) :void
{
gotoAndPlay(2);
}
The problem is the darn thing only works when the cursor symbol is in a layer below the movieclip on the main timeline and not in a layer above the movieclip on the main timeline. It wont even work when the custom cursor is in the same layer as the movieclip symbol.
Is there a work around to this or something else I could try. In actioscript 2.0 this never was a problem.
I'm working on my personal portfolio site and desperately need help with some AS3. my knowledge about AS3 is very rudimentary. Hope anyone who's I want to change the pointer cursor to custom movieclip when mouseover different invisible buttons. These buttons are mainly forward & backward button for my gallery. I got some help from other site but still unsolved. Please take a look at my fla attachment to point out what's wrong with the coding. To elaborate a little bit more as what I wish to achieve you can take a look at the sample URL...I just need the pointer cursor to turn to custom mc when it mouseover the hit area of the respective buttons.
View 6 RepliesI am making use of a custom cursor on itemRenderers in a List component. The custom cursor works just fine except when I mouse over the Text component which is a child of the itemRenderer at which point I get two cursors, the custom and an iBar one on top of the other.Here's the code:
<?xml version="1.0"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Script>
[code].....
Is it possible to make a custom cursor with restraints (meaning you only see the cursor when you put your mouse in a certain spot, by defining both the max and min of the x & y), that is placed inside a movie clip; then make the movie clip move on the stage when you click certain buttons.
[Code]...
if i move the cursor to a point A, it automatically moves by itself to a point B. then if i move the cursor from B to a point C, it bounces away to a point D. i stumbled upon this site while googling around. i'm not a techie, but yeah, i can handle word processors.
View 5 RepliesI'm working on an AS3 flash animation where I am using a custom cursor. At the end of the animation I want to default back to the regular arrow/hand cursor
View 7 RepliesI have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) {
buffer=20 //movement buffer
mousePos=_root.fStrip._xmouse //store mouse position
if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
[Code].....
Working on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
View 2 RepliesI am trying to make a simple game in flash it is a target shooting game i would like to make it so that the mouse cursor dissapears and a crosshair is shown as the cursor (if you get what i mean). I have created the crosshair and made it into a graphic symbol called: "crosshair" so what is the script i need to make it the cursor for the game
View 3 Repliesin the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
View 1 Replieshow to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
View 2 Repliesi got a fullscreen museum installation with a trackball input.all the menu controls are limited to a strip in the bottom 90 pixels, so i want the cursor to be limited to this area.something like this, prehaps:
stage.addEventListener(MouseEvent.MOUSE_MOVE, limitMe);
function limitMe(e:MouseEvent):void {if (stage.mouseY>940){mouseY=940};if (stage.mouseY<850){mouseY=850)};}
the problem of course is that mouseY cannot be set
I am using a custom cursor for my flash app and when I have the cursor click button1 (menu_btn in the code) it goes to scene2 and when I click button2 (current_btn in the code) it goes back to scene1. The problem is that when I click on button2 it leaves an image of the cursor right there on the button. It doesn't happen on button1. It was suggested that I am calling "cursor = new Cursor();" and extra time, but I am not. The code is below.
[Code]...
can anyone help me about the flash gallery slider on cursor movement either left or right direction like this website URL...
View 1 RepliesI have two different background images for my navigation bar. I want the two images to crossfade between each other incrementally depending on the position of the mouse cursor. I was thinking I could do this with an OnClipEvent (mouseMove) and an attach movie command, but I'm not really sure how that works... like I said, i'm just starting out, and I'm thinking I've bitten off more than I could chew.
View 3 RepliesAs of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.
Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
View 10 RepliesI changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button, the standard mouse cursor reapears...
How to prevent that?