i got a fullscreen museum installation with a trackball input.all the menu controls are limited to a strip in the bottom 90 pixels, so i want the cursor to be limited to this area.something like this, prehaps:
stage.addEventListener(MouseEvent.MOUSE_MOVE, limitMe);
function limitMe(e:MouseEvent):void {if (stage.mouseY>940){mouseY=940};if (stage.mouseY<850){mouseY=850)};}
the problem of course is that mouseY cannot be set
if i move the cursor to a point A, it automatically moves by itself to a point B. then if i move the cursor from B to a point C, it bounces away to a point D. i stumbled upon this site while googling around. i'm not a techie, but yeah, i can handle word processors.
i have a movie clip moving randomly...but i would like to put a limit or boundary on its movement... the problem is...the bondary is a round area and i don't know how to calculate the area...
is it possible to make a script that says...while inside this certain object, they will move randomly...
I've made a sort of sliding menu in Flash (CS4) which is basically a movie clip that has a function assigned to it that if the cursor goes over a button it starts moving in a direction.
Now, I don't want that "content" object to slide all the way out of the screen. How can I make it stop at certain position, say x=770? Or is there any better way?
I have a flash cs3 file where I want a mask to move on the y axis (up and down) when the user is scrolling over the navigation area.
In my code, I have:
maskMC.startdrag();
How do I limit the area where the mask will move, then make it return it back to it's original position when the user moves away from the specific area (in this case the navigation).
I'm working with a site and I have a problem with one of the swf. The site is a group of some swf's (the root swf, where I call the menu, section1, section2, etc.). There is another swf, a banner. In this swf, I have a butterfly following the cursor. The problem is that it follows through the entire site and not just the banner limits.
I have a Flash interaction where I exchange the cursor for a hand holding a flashlite mc. The entire stage is black. The cursor drags a mask around that illuminates a small image in another mc on the stage that the user has to find (illuminate).2 problems
1. When the mouse is rolled outside the stage, the custom cursor is still visible.
2. When imported into Captivate 3, and I move outside the stage and over buttons for navigation, the cursor is no longer visible, for the rest of the Captivate movie.
Desired functionality:Custom cursor to be visible only when on the stage area and the normal cursor to be visible outside the stage area. The stage area is 400x330.[code]
Lately I am getting quite frustrated by the fact that Click in Flash is basically mouse down and up (staying in the same object). I would like to add further limits like time and movement to validate a click. How to do it cleanly? I did a check with mouse down/move/up but got some issues, how to do it successfully (and tested).
I figured out how to use custom cursor by using Mouse.hide and startDrag but I can't figure out how to control the movement of it. What I want to do is that when you mouse over a button the cursor gets pushed away from the button and stays there. I've seen examples of controlling the speed of the cursor but what i can't find any examples of literally moving your cursor location.
I have two different background images for my navigation bar. I want the two images to crossfade between each other incrementally depending on the position of the mouse cursor. I was thinking I could do this with an OnClipEvent (mouseMove) and an attach movie command, but I'm not really sure how that works... like I said, i'm just starting out, and I'm thinking I've bitten off more than I could chew.
I have the following code which works fine but I would like to set a restriction on how far the movie will travel on it's x and y axis. How can this be achieved?
Code: speed = .99; setInterval(CursorMovement, 40); function CursorMovement() {
I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) { buffer=20 //movement buffer mousePos=_root.fStrip._xmouse //store mouse position if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.
I am making use of a custom cursor on itemRenderers in a List component. The custom cursor works just fine except when I mouse over the Text component which is a child of the itemRenderer at which point I get two cursors, the custom and an iBar one on top of the other.Here's the code:
so the custom cursor I'm using works on the main timeline of my project. However, there are buttons in the application that load in movie clip pop-up windows and when this happens the cursor stays on the main timeline behind the movie clip resluting in the cursor not being seen. This is the code I'm currently using:
Working on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
Is it possible to make a custom cursor with restraints (meaning you only see the cursor when you put your mouse in a certain spot, by defining both the max and min of the x & y), that is placed inside a movie clip; then make the movie clip move on the stage when you click certain buttons.
I am trying to make a simple game in flash it is a target shooting game i would like to make it so that the mouse cursor dissapears and a crosshair is shown as the cursor (if you get what i mean). I have created the crosshair and made it into a graphic symbol called: "crosshair" so what is the script i need to make it the cursor for the game
in the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
For some strange reason, i cant get the precise cursor to work on the pencil tool. I prefer to use the pencil tool when drawing things. I usually use the brush tool for painting in the lines , or sketching something out. I did went to preferences, but even so, the pencil still doesnt turn into a precise cursor.
I'm working on an AS3 flash animation where I am using a custom cursor. At the end of the animation I want to default back to the regular arrow/hand cursor