Limit Movement Of Object To Rectangle?

Mar 16, 2011

I have an object who's movement I want to limit to a small rectangle on the stage.

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ActionScript 2.0 :: [CS4] Limit An Object's Movement

Feb 5, 2010

I've made a sort of sliding menu in Flash (CS4) which is basically a movie clip that has a function assigned to it that if the cursor goes over a button it starts moving in a direction.

Code:
_root.right.onRollOver = function() {
goRight = true;
};

[Code]....

Now, I don't want that "content" object to slide all the way out of the screen. How can I make it stop at certain position, say x=770? Or is there any better way?

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ActionScript 1/2 :: Limit The Movement Of Mc?

Jun 14, 2010

i have a movie clip moving randomly...but i would like to put a limit or boundary on its movement... the problem is...the bondary is a round area and i don't know how to calculate the area...
 
is it possible to make a script that says...while inside this certain object, they will move randomly...
 
as of now this is my code:

[Code].....

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ActionScript 3.0 :: Limit The Cursor Movement?

Apr 8, 2010

i got a fullscreen museum installation with a trackball input.all the menu controls are limited to a strip in the bottom 90 pixels, so i want the cursor to be limited to this area.something like this, prehaps:

stage.addEventListener(MouseEvent.MOUSE_MOVE, limitMe);
function limitMe(e:MouseEvent):void {if (stage.mouseY>940){mouseY=940};if (stage.mouseY<850){mouseY=850)};}

the problem of course is that mouseY cannot be set

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ActionScript 3.0 :: How To Make Limit Movieclips Movement

Oct 17, 2011

I attach a picture below.I want my mc_box to just move only on the mc_ground / the black area only.It cannot go out of the mc_ground.

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ActionScript 3.0 :: Adding Time Limit And Movement To Validate Click?

Mar 23, 2011

Lately I am getting quite frustrated by the fact that Click in Flash is basically mouse down and up (staying in the same object). I would like to add further limits like time and movement to validate a click. How to do it cleanly? I did a check with mouse down/move/up but got some issues, how to do it successfully (and tested).

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ActionScript 3.0 :: Stop The Movement Of One Object When One Other Object Is Over One Third Object?

Jan 8, 2011

how i can stop the movement of one object when one other object is over one third object

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ActionScript 3.0 :: Any Way To Limit Size Of Video Object?

Jan 28, 2009

Is there a way to have a video object whatever the camera size is but have it displayed on the screen as a certain size? I cannot get the video object to stay a certain size...even if I put it in a movieclip.

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ActionScript 2.0 :: Object Following Mouse Cursor In SWF Limit?

Jul 25, 2005

I'm working with a site and I have a problem with one of the swf. The site is a group of some swf's (the root swf, where I call the menu, section1, section2, etc.). There is another swf, a banner. In this swf, I have a butterfly following the cursor. The problem is that it follows through the entire site and not just the banner limits.

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ActionScript 3.0 :: Make A Rectangle Display Object?

Jul 15, 2009

I currently have some Flash code that adds a rectangle movie clip from my Library ("MaskRectangle") to use as a mask:

private function makeMask(w:Number,h:Number,posX:Number, posY:Number):void {
var msk:MaskRectangle = new MaskRectangle();
container.addChild(msk);
msk.x=posX;

[Code]....

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Flex :: Limit The Number Of Items In The Repeater Object?

May 19, 2010

I'm using a Repeater object in Flex. Would be possible to stop the repeater after 50 iterations.. even if my dataProvider is bigger ?

I want to display only the first 50 items. I'm using MXML to implement the repeater.

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ActionScript 2.0 :: Move Object With Keyboard And Limit With MovieClip?

Aug 9, 2011

I try to create a MovieClip that i can move with the arrow keys. That worked with:

ActionScript Code:
var keyListener = {};
keyListener.onKeyDown = function()
{

[code]....

Now I tried to limit the area where I can move this MovieClip "cursor_mc". I found a lot of solutions but those where always solutions where the limitation zone was a rectangular. I was looking for a solution where I can create a "cursorlimit_mc" MovieClip and as long as the "cursor_mc" clip is inside of this clip I can move it with my keys. If it isnt possible to limit that, maybe I can create more than just 4 points and draw the limitation szone?

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Stop A Rectangle From Going Past An Object After Collision Is Detected?

Oct 11, 2009

Assuming, for a rectangle that is controlled by the user using the arrow keys, that I do the following[code]...

Assuming that works in detecting the collision, what would I use to actually stop the rectangle from progressing through the wall?

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ActionScript 2.0 :: HitTest - Object Touches Side Of Rectangle?

Oct 24, 2006

Just like the picture below, I only want the codes execute if the object touches the side of the rectangle, but not the corner, how do I do that?

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ActionScript 3.0 :: Collisions Between Moving Circle And Rectangle Object

Oct 9, 2010

In AS3 is there an easy way for collisions to take place between a moving circle and a rectangle object. A moving circle has a direction and you need to know how it collides with an object rather than knowing it just hits. In .net you use a points test where you test several points around a circle to see what hits an object and then you can work out what direction it will bounce off.

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Actionscript 3 :: Gradually Limit Rotation Of An Object Influenced By Y Position Of Mouse

Nov 23, 2009

I have created a flash app in which there is a circle with circles plotted along it's circumference, it is rotated when the mouse is moved up or down. The rotation is drawn directly from the y position of the mouse pointer. What I would like to do is grade the movement some how so that the further down the mouse pointer goes the less impact on rotation the movement has.

My current code is like this:

myCircle.rotationZ = e.localY;

Is there some form of math formula I could use which would reduce the amount of rotation the greater the y position of the mouse position?

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Actionscript 3 :: Scrollbar With Sprite And Rectangle Won't Move Text, Just The Rectangle It's Painted On?

Mar 8, 2010

For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you.So I needed to get a Scrollbar, which I got hereThe thing is, it works with Sprites.After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have.

So I tried adding the TextFieldExtended instance to a Sprite instance using addchild.A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it.My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible?

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ActionScript 2.0 :: Change And Remove Rectangle Object And Use Mask For Scrolling In Movie?

Aug 30, 2007

[code]...

i just copied this code from the source and experiments, just want to ask for help on how can i change this so that the scrolling of the contents is much faster.. also how can i change and remove the rectangle object and use the mask for scrolling in my movie

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Draw Rectangle Should See Little Bold Circle To Indicate A Perfect Rectangle

May 20, 2009

I draw a rectangle i should see a little bold circle to indicate a perfect rectangle, I seemed to lost mine, can somebody please tell me how to get it back!

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ActionScript 2.0 :: Movement Of Object To Button

Oct 9, 2009

I made a code which is supposed to move an object (Character) to the location of a button (1). I tested it, and it won't work.[code]I've attached the code directly to the button, but I just can't figure out what is wrong. Does anyone know?

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ActionScript 2.0 :: How To Duplicate Object Movement

Jul 27, 2006

well I have this frame as a movieclip called field. And inside it, there's another mc that is moved by the cursor keys called box. Now I have created another movie clip called boxclone. I want boxclone to make the same movement as the box in the field. I know it has something to do with localToGlobal but I don't know how to setup the code correctly...

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ActionScript 3.0 :: Convert Rectangle To Curved Rectangle?

Aug 2, 2011

I am trying to convert a rectangle(actually multiple rectangles) to a curved rectangle. I think it should be pretty easy but I guess i am stupid. Basically I would have a start position and stop position (many of these), and they would be converted to curved rectangles and follow in a cicrle around.

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ActionScript 3.0 :: Creating A Rectangle Inside Of A Rectangle?

Jun 26, 2010

I would like to create a rectangle inside of a rectangle, starting approximately 15% inward from the right side of the other rectangle.

I know how to create rectangles with:

Code:
var newHotRect:MovieClip = new MovieClip();
newHotRect.graphics.beginFill(0x00FF00);
newHotRect.graphics.drawRect(0, 0, 100, 100);
addChild(newHotRect);

But how would I make another rectangle on top of that (the black one pictured) that is approximately 15% from the right?

I toyed around with .right, and .bottomright with no success. Can anyone lead me in the right direction? or even finding the x and y of the upper right or bottom right side of a rectangle?

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ActionScript 3.0 :: Rectangle To Rectangle Collision Response?

May 20, 2011

how to respond when a rectangle hits another rectangle? I already know how to detect the collision, I just don't know how to respond to it. I'm just trying making a simple side-scrolling platform game where I have platforms I can walk on and bump against on all sides. I have searched everywhere and just can't find the tutorials I'm looking for.

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ActionScript 2.0 :: GetBounds() - Get A Movie Clips Coordinate Bounds And Use The Minimum And Maximum Values Of X And Y To Draw Rectangle Around The Object

Apr 11, 2007

I'm having a little difficulty getting to grips with the getBounds() Movie Clip function. I assumed the getbounds() method simply got the boundary coordinates for the movie Clip, that one could use to draw a rectangle. This is what I'm trying to do;I'm trying to get a movie clips coordinate bounds, and use the min and max values of x and y to draw rectangle around the object. Simple right? But in my case, I'm getting some unexpected results. I wonder does ther registration point of the object determine the coordinate values? Also are the coordinate values local to the clip instance or global to the stage?

[Code]...

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ActionScript 2.0 :: Object Movement And Alpha Tween

Nov 17, 2010

So I have so parts of actionscript which I am figuring out on how to make them one. What I am wanting to do is move an object to the right and fadeout. Here is my code to animate right 10 pixels, this works perfectly.

[Code]....

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ActionScript 3.0 :: Object's Horizontal Movement Plus Rotation?

Jun 13, 2011

Trying to use an enterFrame event in conjunction with two functions that combined I want to move my object (a square) from the right to the left side of the screen and rotate it AROUND THE CENTER.When I use the following functions individually, they both work fine:

Actionscript Code:
//Centering function  function rotCenter (ob:*, angleDegrees:Number, ptRotationPoint:Point) { var m:Matrix=ob.transform.matrix;  m.tx -=

[code].....

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ActionScript 1/2 :: Constant Speed Movement Of Object?

Apr 20, 2009

I am trying to get an object to track my mouse on press and i am using a tween. However, the nature of the tween is such that the time taken for the object would move would always be constant despite the distance.
 
I would like to make the object travel at a constant speed regardless of the distance. Is it correct for me to use a tween? If not what should I be using?The code for my tween is as follows.
 
map_mc.tracker_mc._x = map_mc._xmouse;map_mc.tracker_mc._y = map_mc._ymouse;startx = map_mc.crosshair_mc._x;endx = map_mc.tracker_mc._x;starty = map_mc.crosshair_mc._y;endy = map_mc.tracker_mc._y;
trackTweenx = new Tween(map_mc.crosshair_mc, "_x", Regular.easeIn, startx, endx, spd, true);trackTweeny = new Tween(map_mc.crosshair_mc, "_y", Regular.easeIn, starty, endy, spd, true);
 
map_mc.tracker_mc is the mouse cursor that would appear when onPress while the map_mc.crosshair_mc is the object that would track my cursor's movements.

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ActionScript 2.0 :: Restricting The Movement Of An Object On Its X Axis?

Jan 23, 2009

I have an object that is being moved along it's x axis a certain amount each time an button is pressed. I want to be able to restrict the movement of that object along it's x axis so that it can not go past a certain point.

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Actionscript 3.0 :: Using Shape As Object Movement Boundary?

Jan 18, 2010

Let's say you have a room, and a little circle representing the player. Let's say also that you decide to draw a shape overlapping the room, set alpha to 0%, and use hitTestPoint() between this shape and the player to create the movement boundary. In short, as long as the player's centerpoint is overlapping the invisible shape, he/she is free to move around.Now, I decided to make things more complicated and add an obstacle to the room - a table in the center. One would think that cutting a rectangle out of the middle of the invisible shape would prevent the player from being able to move there. No dice, the player passes right through the hole in the middle of the invisible shape. The problem, as I see it, is that when the shape is converted to a symbol for use in actionscript, the entire volume of the movie clip is used for collision detection, not just the shape's volume. No matter what options and settings I play with, I can't get the hole in the shape to stay cut-out when I convert the whole thing to a symbol.

Now, I know I could probably add an extra shape to represent the obstacle, and add extra collision detection into my actionscript. However, given that there will be a large number of rooms in the game, and a variable number of obstacles in each room, this is not an elegant solution. The most elegant solution would be to figure out a way to map the playable area in a room with a single movie clip (/graphic).So, I turn to you fine folk. Can anyone tell me how to convert a shape to any kind of symbol, and preserve features like holes within the shape (as in, not have them glazed over as part of the symbol's body

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