ActionScript 3.0 :: Make A Rectangle Display Object?
Jul 15, 2009
I currently have some Flash code that adds a rectangle movie clip from my Library ("MaskRectangle") to use as a mask:
private function makeMask(w:Number,h:Number,posX:Number, posY:Number):void {
var msk:MaskRectangle = new MaskRectangle();
container.addChild(msk);
msk.x=posX;
[Code]....
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Dec 12, 2010
make a circle object movie clip call ball and make a rectangle object movie clip call mc and paste this coding.
[Code]...
can anyone explain about the movement about D? the D is talk about the distance if i go -X,way my ball go ++ to +x?
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Is there a way to make a display object ignore completely all mouse events and also at the same time not prevent/hinder display objects below it from detecting mouse events?
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I would like to remove a display object after it has left the stage, so when the x < 0.The display object will dispatch an event when it does so.I have all the display objects in an array, and I'm able to know which item in the array, is the concerning display object.The problem is, I don't know how to make that display object null.[code]How would I be able to make the display object null?
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Jan 31, 2010
If I create a rectangle with 100px width and 100px height and then rotate it, the size of the element's "box" will have increased.With 45 rotation, the size becomes about 143x143 (from 100x100).Doing sometimes like cos(angleRad) * currentWidth seems to work for 45 rotation, but for other bigger angles it doesn't.At the moment I am doing this:
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[code].....
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Assuming, for a rectangle that is controlled by the user using the arrow keys, that I do the following[code]...
Assuming that works in detecting the collision, what would I use to actually stop the rectangle from progressing through the wall?
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Just like the picture below, I only want the codes execute if the object touches the side of the rectangle, but not the corner, how do I do that?
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Code:
package com.callwave.web.fuze.view.skinLibrary
{
import mx.core.UIComponent;
import flash.filters.DropShadowFilter;
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[code]....
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Mar 6, 2008
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Jan 22, 2012
can I resize a display object (container) without its contents (children) are resized?
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import flash.display.Sprite;
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[Code].....
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Oct 29, 2009
How to make boundary fill in flash, like paint brush. If I click on any position bounded area will be filled with particular color. I have tried to make it
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[Code] .....
I have rectangle now I want to fill it with red color but it show attach overflow error .
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Feb 24, 2010
I have four points which all are dragable. I have a line beeing drawn between the points. Now I wonder if it is possible that when you are ready dragging the points and you have the rectangle you want, to stop dragging and move the whole rectangle. In some way make the drawen rectangle an object where you can get the height and width and coordinates. And move it. Can this be done?
PHP Code:
for(var i = 1; i <41; i++) {
this["point"+i].onPress = function() {
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[Code] .....
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May 28, 2009
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May 11, 2005
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Mar 4, 2011
What's a simple way to detect if a display object is currently on the display list?
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Mar 8, 2010
For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you.So I needed to get a Scrollbar, which I got hereThe thing is, it works with Sprites.After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have.
So I tried adding the TextFieldExtended instance to a Sprite instance using addchild.A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it.My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible?
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Aug 30, 2007
[code]...
i just copied this code from the source and experiments, just want to ask for help on how can i change this so that the scrolling of the contents is much faster.. also how can i change and remove the rectangle object and use the mask for scrolling in my movie
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Jun 2, 2011
I would like to take a straight line/rectangle that is already created on stage and tween it with as3 so that when mouse is down, i can drag and bend it into an ark shape, and when i release the shape snaps back to its originally form?
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May 20, 2009
I draw a rectangle i should see a little bold circle to indicate a perfect rectangle, I seemed to lost mine, can somebody please tell me how to get it back!
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Jun 17, 2010
I've got a movieclip of a rectangle in my library which I place on stage to attachMovie. Then I create an empty movieclip which I want to use as a mask on that rectangle clip through setMask. Users kan draw into that empty movieclip. My intention is that only those areas of the rectangle clip become visible where the user is drawing a line. So I used this:
Actionscript Code:
_root.attachMovie("clip", "clip", 0);
_root.createEmptyMovieClip("line", 1);
clip.setMask(line);_root.onMouseDown = function() {
line.moveTo(_xmouse, _ymouse);
line.lineStyle(10, 0x00FF00, 100);
this.onMouseMove = function() {
line.lineTo(_xmouse, _ymouse);
updateAfterEvent();};};
_root.onMouseUp = function() {
this.onMouseMove = null;};
But that doesn't work: both the line drawn and the rectangle clip become invisible. I know it works because without the setMask part the line is drawn. The other way around does work (line.setMask(clip)): the rectangle clip is now masking the drawn line so only the line becomes visible within the rectangle region. But I want it the other way around: the rectangle should become visible through the lines that are drawn!
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Aug 14, 2009
Can you make one Bitmap Object (I'm using an external jpg) or something similar, and then display it many times simultaneously without creating a separate object each time?
Also, would they be easily removed or hidden?
I've got a little checkmark jpg graphic loaded here, but I'm not sure how to go about using it in many places at once.. I can only display it in the one place at any one time...
I'm thinking there might be a way to load the picture once, then use its bitmapData elsewhere in new display objects somehow, without needing to reload the image over and over?
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Feb 9, 2009
It's my understanding that a display object cannot be in the display list more that once.So if I add something to the stage shouldn't a second addition of the same object replace the first? for instance:
[code]...
there should now only be one "myDisplayObject" on the stage.
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Aug 2, 2011
I am trying to convert a rectangle(actually multiple rectangles) to a curved rectangle. I think it should be pretty easy but I guess i am stupid. Basically I would have a start position and stop position (many of these), and they would be converted to curved rectangles and follow in a cicrle around.
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Jun 26, 2010
I would like to create a rectangle inside of a rectangle, starting approximately 15% inward from the right side of the other rectangle.
I know how to create rectangles with:
Code:
var newHotRect:MovieClip = new MovieClip();
newHotRect.graphics.beginFill(0x00FF00);
newHotRect.graphics.drawRect(0, 0, 100, 100);
addChild(newHotRect);
But how would I make another rectangle on top of that (the black one pictured) that is approximately 15% from the right?
I toyed around with .right, and .bottomright with no success. Can anyone lead me in the right direction? or even finding the x and y of the upper right or bottom right side of a rectangle?
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May 20, 2011
how to respond when a rectangle hits another rectangle? I already know how to detect the collision, I just don't know how to respond to it. I'm just trying making a simple side-scrolling platform game where I have platforms I can walk on and bump against on all sides. I have searched everywhere and just can't find the tutorials I'm looking for.
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Apr 11, 2007
I'm having a little difficulty getting to grips with the getBounds() Movie Clip function. I assumed the getbounds() method simply got the boundary coordinates for the movie Clip, that one could use to draw a rectangle. This is what I'm trying to do;I'm trying to get a movie clips coordinate bounds, and use the min and max values of x and y to draw rectangle around the object. Simple right? But in my case, I'm getting some unexpected results. I wonder does ther registration point of the object determine the coordinate values? Also are the coordinate values local to the clip instance or global to the stage?
[Code]...
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