ActionScript 2.0 :: How To Duplicate Object Movement
Jul 27, 2006
well I have this frame as a movieclip called field. And inside it, there's another mc that is moved by the cursor keys called box. Now I have created another movie clip called boxclone. I want boxclone to make the same movement as the box in the field. I know it has something to do with localToGlobal but I don't know how to setup the code correctly...
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Feb 8, 2010
I have problems in my flash project. I cant duplicete some pictures or "group items" , when I copy/paste them and when I start to edit that one that I copyed it automacly edit the original version...I cant duplicate this object on picture ( http:[url]....)... what ever I do..it always start to change the oroginal object...
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Jan 8, 2011
how i can stop the movement of one object when one other object is over one third object
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Oct 17, 2009
I've on box named=box1, and added action script.[code]I want to make duplicates of box1 and script should be the same as above.[code]But when i click on button again, box1 duplicate is disappearing. I do not want that.
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Oct 16, 2009
I am creating a flash object that does some heavy image lifting. What I am looking to do is load many flash objects onto the same page to take an image, modify it, and display it within the flash object.The problem I am running into is that when I try to add 100 flex objects to the page, the browser freezes as it tries to re-load/initialize each instance.Once they are all loaded, the processing of the images goes by quick.Does anyone know how to duplicate the flash piece without having to reload everything?
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Mar 24, 2008
I want to load some .swf files using the Loader class. I'm all set with that and got the image on screen but I wish to have multiple instances of it. Do I have to reload one for each that I intent on using?
For example say I'm attempting to load a power up's graphic from an .swf (i'll call it ex.swf). I load it and then put the image I loaded into the power up. But then I also want to have another power up of the same type somewhere else, and I want to use that same graphic. Neither adding the loaded ex.swf's contents or simply assigning the contents to a child of the power up will work obviously. So do I have to load a new copy every single time i want a new one, or can I just clone/duplicate the contents?
I mean I know it must be common for games to have 100's of copies of the same graphic being used by different things, yet If I try to preload the amount I'd need it's not exactly flexibly and if I load them as I need them it seems bad practice..
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Oct 9, 2009
I made a code which is supposed to move an object (Character) to the location of a button (1). I tested it, and it won't work.[code]I've attached the code directly to the button, but I just can't figure out what is wrong. Does anyone know?
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Mar 16, 2011
I have an object who's movement I want to limit to a small rectangle on the stage.
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Feb 5, 2010
I've made a sort of sliding menu in Flash (CS4) which is basically a movie clip that has a function assigned to it that if the cursor goes over a button it starts moving in a direction.
Code:
_root.right.onRollOver = function() {
goRight = true;
};
[Code]....
Now, I don't want that "content" object to slide all the way out of the screen. How can I make it stop at certain position, say x=770? Or is there any better way?
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Nov 17, 2010
So I have so parts of actionscript which I am figuring out on how to make them one. What I am wanting to do is move an object to the right and fadeout. Here is my code to animate right 10 pixels, this works perfectly.
[Code]....
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Jun 13, 2011
Trying to use an enterFrame event in conjunction with two functions that combined I want to move my object (a square) from the right to the left side of the screen and rotate it AROUND THE CENTER.When I use the following functions individually, they both work fine:
Actionscript Code:
//Centering function function rotCenter (ob:*, angleDegrees:Number, ptRotationPoint:Point) { var m:Matrix=ob.transform.matrix; m.tx -=
[code].....
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Apr 20, 2009
I am trying to get an object to track my mouse on press and i am using a tween. However, the nature of the tween is such that the time taken for the object would move would always be constant despite the distance.
I would like to make the object travel at a constant speed regardless of the distance. Is it correct for me to use a tween? If not what should I be using?The code for my tween is as follows.
map_mc.tracker_mc._x = map_mc._xmouse;map_mc.tracker_mc._y = map_mc._ymouse;startx = map_mc.crosshair_mc._x;endx = map_mc.tracker_mc._x;starty = map_mc.crosshair_mc._y;endy = map_mc.tracker_mc._y;
trackTweenx = new Tween(map_mc.crosshair_mc, "_x", Regular.easeIn, startx, endx, spd, true);trackTweeny = new Tween(map_mc.crosshair_mc, "_y", Regular.easeIn, starty, endy, spd, true);
map_mc.tracker_mc is the mouse cursor that would appear when onPress while the map_mc.crosshair_mc is the object that would track my cursor's movements.
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Jan 23, 2009
I have an object that is being moved along it's x axis a certain amount each time an button is pressed. I want to be able to restrict the movement of that object along it's x axis so that it can not go past a certain point.
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Jan 18, 2010
Let's say you have a room, and a little circle representing the player. Let's say also that you decide to draw a shape overlapping the room, set alpha to 0%, and use hitTestPoint() between this shape and the player to create the movement boundary. In short, as long as the player's centerpoint is overlapping the invisible shape, he/she is free to move around.Now, I decided to make things more complicated and add an obstacle to the room - a table in the center. One would think that cutting a rectangle out of the middle of the invisible shape would prevent the player from being able to move there. No dice, the player passes right through the hole in the middle of the invisible shape. The problem, as I see it, is that when the shape is converted to a symbol for use in actionscript, the entire volume of the movie clip is used for collision detection, not just the shape's volume. No matter what options and settings I play with, I can't get the hole in the shape to stay cut-out when I convert the whole thing to a symbol.
Now, I know I could probably add an extra shape to represent the obstacle, and add extra collision detection into my actionscript. However, given that there will be a large number of rooms in the game, and a variable number of obstacles in each room, this is not an elegant solution. The most elegant solution would be to figure out a way to map the playable area in a room with a single movie clip (/graphic).So, I turn to you fine folk. Can anyone tell me how to convert a shape to any kind of symbol, and preserve features like holes within the shape (as in, not have them glazed over as part of the symbol's body
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Mar 24, 2005
I am looking for the AS for moving an abject with WASD. I had it working with Key.Left, Key.Right, Key.Up, and Key.Down but I want to change them to WASD.
Code:
if (Key.isDown(Key.LEFT)) {
this._x+=moveSpeed;
} else if (Key.isDown(Key.RIGHT)) {
this._x-=moveSpeed;
} if (Key.isDown(Key.DOWN)) {
this._y+=moveSpeed;
} else if (Key.isDown(Key.UP)) {
this._y-=moveSpeed;
}}
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Apr 4, 2005
I hope that this topic hasn't been discussed ad nauseum; I searched the forums for similar discussion threads to no avail. I completed the Flash MX object movement tutorial found at [URL].I then wanted to add a second instance of the beetle symbol to the stage and assign it both a new instance name and a different set of keyboard keys that would control its movement.
When I test the movie, I am able to control each symbol instance with its assigned keys. (The instances move and rotate as they should.) However, when the first instance rotates and moves to the right, the second instance "slides" with it. That is, the second instance's assigned keys have not been pressed and it doesn't rotate, but it moves right in unison with the other instance.
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May 21, 2009
making a game, and in html, on press arrow key up or down, moves the object and the screen
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Jun 24, 2009
make snap object on the mouse movement. As, I have made the code but getting issue on removing from snapping. I have attached the file. you can look in the [URL]
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Jun 26, 2009
I have made a class file player and another class file landscape. The player class file has methods that allow the player to move. Where would I put code to make the landscape move with the player? Would the code go into the player class file or the document class file? I don't know how I could link the landscape movement with the player movement
player.as class file
Code:
//the package
package actionscript{
import flash.display.*;
import flash.events.*;
import flash.media.*;
[Code] .....
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Oct 11, 2004
i need a movement script that makes an object move to where i want it to then stop. i cant seem to find a script for this anywhere.
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Apr 4, 2005
I searched the forums for similar discussion threads to no avail.I completed the Flash MX object movement tutorial found atI then wanted to add a second instance of the beetle symbol to the stage and assign it both a new instance name and a different set of keyboard keys that would control its movement.When I test the movie, I am able to control each symbol instance with its assigned keys. (The instances move and rotate as they should.) However, when the first instance rotates and moves to the right, the second instance "slides" with it. That is, the second instance's assigned keys have not been pressed and it doesn't rotate, but it moves right in unison with the other instance.
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Aug 3, 2011
I am getting a duplicate variable trying to get different colours to move to the object in a colouring book. here is the code. I am only getting the color red.
[Code]....
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Mar 4, 2011
I am currently creating a game similar to cafe world, farmville etc (social game). Would like to know how could I make an object move in an isometric direction when my mouse move. For example, when I want to build a house, I click on the house build button, and when my mouse move, I want my house object (stored in the library) to be move together with my mouse in an isometric direction. To give you all a better impression of the solution i am looking for, click on this link for a sketch: [URL]. So I want something like only when my mouse move 20 units more than the original mouse position, then my house item should move to the next grid.
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Dec 8, 2011
I'm developing a flash application. I am looking for a simple way to animate my camera's movement. Is there any built in tweening library that supports the camera object? I've checked out greensock.com, but I couldn't figure out how to use their libraries for the camera object.
EDIT: by camera I mean the viewing perception. Not a real hard drive web camera.
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Jun 8, 2005
how do i stop the movement of an object moving from left to right. I want to be able to place it anywhere id like.
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Jun 11, 2005
Trying to create an object flying around using random movement. Instead of a straight line bounce-off-the-wall movement, I'm trying to get it to move in a curved path like a bee flying around.
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Feb 5, 2009
I have a menu, that moves left and right using a move left and move right button that makes more of the menu come into view in the left and right direction.I want the object to stop moving when it's at the beginning and stop moving at the end.I thought I could set a 'max x coordinate' so that if previous was hit the object would not move anymore to the left but it still does.Here is the code I tried to use that doestn' work:
Code:
My Previous Button:
on(press) {
currentX = _root.years._x;
_root.years._x = currentX + 400;
[code]....
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Aug 30, 2004
I use something like this code to detect the speed of the movement of a dragged object
PHP Code:
if (!go) {
this["position_"+i] = this._y;
i++;[code]....
This way I can find in what direction the mouse vertically has moved and at what speed. The problem is that every once in a while the speed will be in the opposite direction. What do people use to detect the direction of the movement of the mouse?
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Apr 12, 2005
How can I make a circular movement of an object around a point ?
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Mar 19, 2007
I am dynamically creating a movieclip, say, a ball. I want to apply a movement to each new ball created. I have created a movement function and now I need to know how to use this function as a method on each newly created ball. Would I do something like this:
[Code]...
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