ActionScript 3 :: Isometric Grid Movement For Object In Game
Mar 4, 2011
I am currently creating a game similar to cafe world, farmville etc (social game). Would like to know how could I make an object move in an isometric direction when my mouse move. For example, when I want to build a house, I click on the house build button, and when my mouse move, I want my house object (stored in the library) to be move together with my mouse in an isometric direction. To give you all a better impression of the solution i am looking for, click on this link for a sketch: [URL]. So I want something like only when my mouse move 20 units more than the original mouse position, then my house item should move to the next grid.
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Mar 23, 2012
I am currently working on a very simple isometric3d game with a hero to move to mouse click position, using path-finding. I am trying to code everything myself step by step,as a beginner , i am well aware of asolib3d but I don't want to use it...I have read tutorials and few books I completely done with my isometric3d map. i create my path finding A-star class which is working perfectly with 2d grid tiles, but when i try to use it with isometric3d grid world it doesn't work properly.
ActionScript Code:
package {
import com.sayConcept.isometric.IsoUtils;
import com.sayConcept.isometric.GraphicTile;
[code]....
my character movement is not correct. If hero position=0,0 and I click 0,10 on my iso grid instead of moving down he will move on the right side. If I am in the middle and I click on the left he will move right. and like few steps for where it supposes to stop... my pathfinding is ok in 2d but isometric the movement is weird...
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Jun 11, 2011
I'm trying to dynamically draw out an isometric grid but I'm hitting a few problems, currently I'm using a matrix transformation to get the grid to look more isometric that tile based but it has it's problems so I want to add the grid with out using the matrix transformations. currently I have..
[Code]....
I tried to draw it out using Sin ,Cos and Tan functions to try to set the coordinates but it didn't behave like I had expected,
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Jul 15, 2011
I've built a grid of tiles using a bunch of variables and arrays, but what do I have to do to make it isometric?
As a note, I've done a few searches on isometric games, but none of their placement methods have worked so far (I don't know why).[code]....
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Jun 19, 2003
How to snap a shape to an isometric grid? The grey piece is draggable and when you release it it should snap to the grid. I know how to snap it to a regular grid but to a isometric grid is imposible I think.
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Nov 7, 2007
I've been reading a bunch of the tutorials about using isometric in flash but they all seem to have one thing in common. They all use the arrow keys for movement. I've been trying to use the mouse for movement but have only met with frustration so far. I can get the movement to work but then the object collision on the tiles doesn't work or vise versa.
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Mar 29, 2011
i am creating a isometric game looks something like farm ville and city ville..i almost done everything. but but problem is only with sorting depth. find the attached .fla. this code is working in certain situations but not every time.
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Jul 1, 2011
I'm trying to extend an isometric Flash game based on as3isolib. The game does only support diamond shaped grids but I have to implement the possibility to have rectangular shaped grids, too.
[Code]...
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Apr 8, 2011
I'm trying to generate an isometric grid via code using kirupa's tutorial but it's not quite working correctly as I'm trying to convert it. I am trying to generate a 5 x 5 grid with a unique coordinate to each square, but I can only get a row to form with the coordinates showing x = 5 and y = 5 for each square of the single row. There is also an unclickable square in the corner. Here is my code:
[Code]...
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Jan 16, 2012
I'm trying to code the snap to grid functionality. The dragged object should snap to the grid if the distance between the object bounds and a grid line is less than 5px. I found a way to do it if the object's rotation is 0 but it doesn't work if I rotate the object. I need a different approach. Can you point me into the right direction with the algorythm or any source code?
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Dec 26, 2011
Any simple path finding method for my isometric game im making. The game consists of a character in a 7x7 isometric grid and you can buy items from the shop and you would be able to pick up and set down the items but I know how to do that what I need is to find a way lets say theres an item using a tile and I click further from that tile the character would need to walk around it ill do all the _rooting for where the character faces and stuff I just need a simple way to let my character know how to walk around stuff heres where my games at : (not done, my character can walk but with a cheap algorithm I made, he cant even walk everywhere ) [URL]
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Mar 11, 2011
I am developing an isometric game but I want the user to be able to see all sides of their character. Is it possible to import a 3d model into an actionscript (flash)? Also is this a good idea? Or should I stick with the basic 2d sprite idea?
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Dec 23, 2004
I've been studying this isometric view game...and I was wondering how to make doors, unfortunately I'm not experienced enough to try and create a script that will actually work. I added the fla. file which I'm currently studying.
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May 27, 2004
I is chuckmul again. I am starting a new game of war stratigy. It has an Isometric veiw point. I was just wondering how I could first make the I sometric grid using flash and second make a fully interactive enviroment
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Apr 9, 2010
I need rotate an isometric object by actionscript.
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Jan 3, 2007
I'm trying to move a series of dots (mc used as linkage: "Dot") within a frame to random targets, with the movement activated by onRollOver. This part I have working fine. The part I'm having difficulty with is getting the objects to have target coordinates to move randomly, except rounded to the nearest 12 pixels. Here's the relevant code:
Code:
minx = 120;
maxx = 450;
miny = 20;
[code]....
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Sep 13, 2006
I have a little problem with my isometric tile chat beceause i cant get object that are bigger than one tile on mij stage beceause the depths dont seem right then.This is wat i have at the moment:But as you can see the building intersects with the wall.Here is my code for making the map:
Code:
myMap1 = [[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[code].....
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Dec 8, 2010
i having troublesome with the flash map.Actually i am doing the project which is multi-agent system (agents behave like human react in the map and have behavior just like human). i am one of the members of this project, i responsible for the mini map and i am using flash to do map. I have seen the examples of Pacman flash game and racing flash game(they used action script 2.0). i got the ideas after watched their coding.can i set the movement using matrices??
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Jan 2, 2006
I am working on my very first flash application and have found these forums very helpful so I have decided to post here since I'm stuck. I have taken the thumbnail gallery ikim posted on this thread and im trying to tweak it to my needs. When the thumbnails are loaded i would like to implement an onrelease function to tween the image to the middle of the screen, then slide to the right and increase the size. I have written the actionscript that will move the image. However, my problem is, i need to have the thumbnail slide from its original position to the middle of the screen. I thought i could do this by passing the parameters of _x, _y in the function and setting the motion accordingly. Being a newbie to AS, I am having trouble with getting ikim's gallery to accomodate this functionality. I tried using getproperty to get the _x, _y coordinates but this only returns the coordinates for the beginning position of the image and i need the ending position coordinates. I assumed I need to call getproperty at a later time, but I am not sure how to reference the thumbnails since it appears to me that they are being dynamically named and created the same.
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Oct 12, 2010
So I'm making a game that uses blocks... I want to create an initial grid of blocks on the screen inside a grid container. as you move the grid container around, more blocks would be added dynamically to the grid... either to the left, right, or bottom.
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Oct 26, 2009
I have a character in a game that moves in accordance with keyboard commands.. I'd like to have it so that when the character moves on the stage his legs simulate walking. Meaning.. when moving right, his legs rotate counter clockwise. But since there are two moving at the same time, one moves forward to a point while the other moves back to a point (the legs don't circle over his head), I need a conditional statement that indicates that when his leg's rotation is greater than 149, it reverses direction until its at a certain point, then moves back.. The below code is for one leg.
addEventListener(Event.ENTER_FRAME, onLoop);
function onLoop(evt:Event): void{
if (Bear.Leg.rotation >=149){
Bear.Leg.rotation -=1;}
else {Bear.Leg.rotation +=1;}
I know why this doesn't work, it passes 149 and then moves back until it's below 149 and gets stuck in a loop. I need it so that the first statement gets overrided then flips back to it later. How can I do this?
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Apr 15, 2010
I'm sorry if this is the wrong section. But I'm looking for help with my actionscript coding. I'm fairly new to Flash. I've only scripted some simple websites so far and this is the first time I try to make a flash game. I started yesterday but I'm already having problems with my script.
I have a scene with 2 layers: one with my character and one with the bounds (ground, ceiling and walls).
Inside my character movie clip, I have this: Which is basically a bunch of frames labeled and with the action to stop();. Each one containing another movie clip with the respective animations. So the idea was, when I press "A", jump to "walk left". And it kinda worked, but I have some problems and I'm not really sure how to solve them.
[Code]...
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Dec 13, 2010
Im using Actionscript 3.0 and Adobe flash professional CS5 Im trying to animate a characters movement in a game im designing..Theres 8 differnt instances im going to use for the movement, I decided this upon studying NES zelda and finding his character only has 8 differnt instances for his general movement. See I want the graphics to be pixelated, just like the old games~ I like pixel games.
for example:Whenever I press the LEFT ARROW key I want two instances to switch back and forth between eachother to animate movement, and so I want it to keep doing that until movement is stopped~ as goes the same with the UP, DOWN, and RIGHT arrow keys.
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Mar 17, 2008
I'm relatively new to creating games, however I've been a flash website developer (and designer) for over 7 years, and am used to OOP and AS2 Event-based programming. It was a bit tough to swallow the one-global function runs everything method but it all seems to be going fine now. The only problem I'm having right now is my math, and character movement and interaction.Also figuring out hitTests when the player punches, seeing as how you might have multiple hitTests be true, yet I want only those in the front row to receive damage.
Here's what I'm working on: http:[url].....
What I would like it to do, is for the enemies to swarm, but not walk "through" each other.Because the player only has his fists to defend himself (stipulation of the game unfortunately), they need to start far away, but then come up to the player's range and then mosy about in front of the player, jabbing him from time to time. The only thing, is that currently they look like paper dolls, because they move through each other, and the movement isn't very good either. This will allow the player to punch away their health until theirs none left, starting the new wave. my first big problem is the enemy movement and interaction with each other in a simulated 3d environment.The second would be how to get the player to deal damage to them, how can you tell that he punched the guy in the front row, etc.
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Aug 9, 2010
1. How do I prevent my scuba diver from leaving the screen? As when i hold either up, down, left or right long enough he will leave the stage entirely.2. How can I make my sharks enter the screen at random rather than having them enter from the same position each time? Here is my code:
(FOR MY SCUBA)
onClipEvent (load) {
xspeed = 10;
[code].....
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Dec 15, 2010
Here is my pool game engine done in Box2dFlash.I would like to make this simulation more realistic as I received mixed opinion from pool experts.Here is my standard wall setting:
var leftWall = _sim.addBox({x:0.9, y:8.15, width: 0.6, height: 11.5, density: 0, fillAlpha: wallAlpha, lineAlpha: wallAlpha});
And of the ball:
_solidBall_7 = _sim.addCircle({x:ballPosX - (ballRadius * 5) - 0.8, y:ballPosY, radius:ballRadius, density: 0.1, linearDamping: 1, isBullet: true, restitution: 0.7, angularDamping: 5, skin: Solid_Bordo});
What other params I might try to improve the realistic movement of the pool game?
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Aug 16, 2011
I am creating a flash game and I've hit a problem I have four objects, lets call them img1 through img4 I need them to move around a maze, witch is made up of blocks (maze.wall.block1 to block53) I have seen tutorials on creating a path however these all involve the object to be added to the stage, where as I am doing it in a as3 class. So my question is either: How can I create a path manualy on the stage, then create an object to follow the path in the as3 class, OR how can I add very simple ai to the img object to move around but change direction when the hitTestObject triggers on the maze.wall.blocks?
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Aug 30, 2011
I'm doing the shooting game. In that character should move left and right by using the arrow keys. The background is movieClip with image. The character is walking very slow sometimes. And the zombies will come automatically. Why the movement is very slow sometimes?
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Jan 8, 2011
how i can stop the movement of one object when one other object is over one third object
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May 4, 2011
I trying to make a game like Chicken Get Home.There a different type of levels in the game by arranging the tiles. I made the levels in the art and exported the array value by using mappy. ** How can we use the array value in our code and how to import those levels in the code
** How to move the tile with mouse only to blank position(ie like snapping to next tile)..
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