ActionScript 3.0 :: Animate A Characters Movement In A Game?

Dec 13, 2010

Im using Actionscript 3.0 and Adobe flash professional CS5 Im trying to animate a characters movement in a game im designing..Theres 8 differnt instances im going to use for the movement, I decided this upon studying NES zelda and finding his character only has 8 differnt instances for his general movement. See I want the graphics to be pixelated, just like the old games~ I like pixel games.

for example:Whenever I press the LEFT ARROW key I want two instances to switch back and forth between eachother to animate movement, and so I want it to keep doing that until movement is stopped~ as goes the same with the UP, DOWN, and RIGHT arrow keys.

View 2 Replies


Similar Posts:


ActionScript 2.0 :: Keyboard Movement - Get The Characters In Flash Game To Move Diagonally

May 7, 2005

I'm trying to get the characters in this Flash game to move diagonally - it works, but the following occurs: The character is walking twice as fast as it does when going left, right, up, downThe walking animation doesn't play PHP Code:

[Code]...

View 11 Replies

ActionScript 3.0 :: Make Characters Animate When Moving?

Apr 8, 2011

I'm just starting out with actionscript and need some assistance. I have created 2 characters and a background.I want the characters to move when using the keys on the keyboard and only when they're moving to animate their legs.

View 4 Replies

ActionScript 3.0 :: Animate With Mouse Movement

Feb 9, 2009

I have this simple code to animate a MC.[code]Can someone tell me how i will animate this with mouse movements?

View 1 Replies

Actionscript 3.0 :: Animate With Mouse Movement?

Feb 9, 2009

I have this simple code to animate a MC.

addEventListener(Event.ENTER_FRAME, rotate3d);
function rotate3d(e:Event):void{
surfpin_mc.rotationX += 1;
surfpin_mc.rotationY += 1;
}

how i will animate this with mouse movements?

View 1 Replies

Actionscript 2.0 :: Write Some Code To Animate Movement Between Random Jumps

Feb 9, 2004

I've been playing with the random motion code from the vibrate tutorial.I like the effect I'm getting but I'm wondering if it's possible to write some code to animate the movement between the random jumps the objects make.I'm trying to create random motion with smooth transitions.

View 1 Replies

ActionScript 2.0 :: Animate Movement Of Cylinder Going Non Stop Up And Down And With Possibility To Change Speed

Apr 8, 2009

I tried with AS2 to animate the movement of a cylinder going non stop up and down and with possibility to change speed. I managed the sliding down and the acceleration of the cylinder but it does not recognize the limit where it has to stop and make the movement backwards to starting position.[code]

View 1 Replies

ActionScript 3.0 :: Randomize Game Display Different Characters

Jan 13, 2011

I've a question to ask regarding randomization using actionscript. Given a situation where you have different designed game characters and you would like to display different characters as the player replay/restart the game. How would you go about doing so?

View 5 Replies

ActionScript 3.0 :: Display Random Game Characters As An Individual?

Jan 13, 2011

how to display random game characters as an individual using the code below:

var bearOne = new bearMC();var bearTwo = new bearMC_2();var bearThree = new bearMC_3();var characters:Array = new Array(bearOne,bearTwo,bearThree);
var mcChar:MovieClip=characters[int(Math.random()*3)];
addChild(mcChar);

Currently, I'm looking deeper.. Let's say if I'm displaying the characters in different parts say Head, Body and Arms, etc.. How do I make sure when I randomize the characters, the correct part of each character is displayed correctly? Instead of characterOne's head appear with characterTwo's Body and characterThree's Arms for example.

View 2 Replies

IDE :: Leg Movement Conditional Statement For Game

Oct 26, 2009

I have a character in a game that moves in accordance with keyboard commands.. I'd like to have it so that when the character moves on the stage his legs simulate walking. Meaning.. when moving right, his legs rotate counter clockwise. But since there are two moving at the same time, one moves forward to a point while the other moves back to a point (the legs don't circle over his head), I need a conditional statement that indicates that when his leg's rotation is greater than 149, it reverses direction until its at a certain point, then moves back.. The below code is for one leg.

addEventListener(Event.ENTER_FRAME, onLoop);
function onLoop(evt:Event): void{
if (Bear.Leg.rotation >=149){
Bear.Leg.rotation -=1;}
else {Bear.Leg.rotation +=1;}

I know why this doesn't work, it passes 149 and then moves back until it's below 149 and gets stuck in a loop. I need it so that the first statement gets overrided then flips back to it later. How can I do this?

View 2 Replies

ActionScript 3.0 :: Create 'smart' Enemy Characters For A Pacman Game?

Mar 3, 2010

how to create 'smart' enemy characters for a pacman game?

View 1 Replies

ActionScript 2.0 :: Character Movement Script For A Game?

Apr 15, 2010

I'm sorry if this is the wrong section. But I'm looking for help with my actionscript coding. I'm fairly new to Flash. I've only scripted some simple websites so far and this is the first time I try to make a flash game. I started yesterday but I'm already having problems with my script.

I have a scene with 2 layers: one with my character and one with the bounds (ground, ceiling and walls).

Inside my character movie clip, I have this: Which is basically a bunch of frames labeled and with the action to stop();. Each one containing another movie clip with the respective animations. So the idea was, when I press "A", jump to "walk left". And it kinda worked, but I have some problems and I'm not really sure how to solve them.

[Code]...

View 2 Replies

ActionScript 2.0 :: Game Enemy Movement And Interaction?

Mar 17, 2008

I'm relatively new to creating games, however I've been a flash website developer (and designer) for over 7 years, and am used to OOP and AS2 Event-based programming. It was a bit tough to swallow the one-global function runs everything method but it all seems to be going fine now. The only problem I'm having right now is my math, and character movement and interaction.Also figuring out hitTests when the player punches, seeing as how you might have multiple hitTests be true, yet I want only those in the front row to receive damage.

Here's what I'm working on: http:[url].....

What I would like it to do, is for the enemies to swarm, but not walk "through" each other.Because the player only has his fists to defend himself (stipulation of the game unfortunately), they need to start far away, but then come up to the player's range and then mosy about in front of the player, jabbing him from time to time. The only thing, is that currently they look like paper dolls, because they move through each other, and the movement isn't very good either. This will allow the player to punch away their health until theirs none left, starting the new wave. my first big problem is the enemy movement and interaction with each other in a simulated 3d environment.The second would be how to get the player to deal damage to them, how can you tell that he punched the guy in the front row, etc.

View 3 Replies

ActionScript 2.0 :: Restricting Game Character's Movement?

Aug 9, 2010

1. How do I prevent my scuba diver from leaving the screen? As when i hold either up, down, left or right long enough he will leave the stage entirely.2. How can I make my sharks enter the screen at random rather than having them enter from the same position each time? Here is my code:

(FOR MY SCUBA)
onClipEvent (load) {
xspeed = 10;

[code].....

View 3 Replies

ActionScript 2.0 :: Create A Sidescroller Game In Which The Characters Arm Rotates According To The Mouse Position

Oct 18, 2005

I want to create a sidescroller game in which the characters arm rotates according to the mouse position(for aiming). I am no stranger to flash, I've been using it for years.

View 2 Replies

Actionscript 3 :: Improve The Realistic Movement Of The Pool Game?

Dec 15, 2010

Here is my pool game engine done in Box2dFlash.I would like to make this simulation more realistic as I received mixed opinion from pool experts.Here is my standard wall setting:

var leftWall = _sim.addBox({x:0.9, y:8.15, width: 0.6, height: 11.5, density: 0, fillAlpha: wallAlpha, lineAlpha: wallAlpha});

And of the ball:

_solidBall_7 = _sim.addCircle({x:ballPosX - (ballRadius * 5) - 0.8, y:ballPosY, radius:ballRadius, density: 0.1, linearDamping: 1, isBullet: true, restitution: 0.7, angularDamping: 5, skin: Solid_Bordo});

What other params I might try to improve the realistic movement of the pool game?

View 1 Replies

ActionScript 3 :: Isometric Grid Movement For Object In Game

Mar 4, 2011

I am currently creating a game similar to cafe world, farmville etc (social game). Would like to know how could I make an object move in an isometric direction when my mouse move. For example, when I want to build a house, I click on the house build button, and when my mouse move, I want my house object (stored in the library) to be move together with my mouse in an isometric direction. To give you all a better impression of the solution i am looking for, click on this link for a sketch: [URL]. So I want something like only when my mouse move 20 units more than the original mouse position, then my house item should move to the next grid.

View 1 Replies

Actionscript 3 :: Flash Game Ai - Path OR Automatic Movement

Aug 16, 2011

I am creating a flash game and I've hit a problem I have four objects, lets call them img1 through img4 I need them to move around a maze, witch is made up of blocks (maze.wall.block1 to block53) I have seen tutorials on creating a path however these all involve the object to be added to the stage, where as I am doing it in a as3 class. So my question is either: How can I create a path manualy on the stage, then create an object to follow the path in the as3 class, OR how can I add very simple ai to the img object to move around but change direction when the hitTestObject triggers on the maze.wall.blocks?

View 1 Replies

ActionScript 3.0 :: Flash Background Movement For Shooting Game?

Aug 30, 2011

I'm doing the shooting game. In that character should move left and right by using the arrow keys. The background is movieClip with image. The character is walking very slow sometimes. And the zombies will come automatically. Why the movement is very slow sometimes?

View 4 Replies

ActionScript 3.0 :: Slider Component - Arrow Keys Stop Controlling Game Characters

Mar 1, 2009

I was hoping to use the slider component to control some parameters in a game. However, after clicking on the slider to adjust it, the arrow keys start controlling the slider and stop controlling the character in the game. Is there a way to disable arrow key control of flash's built in slider component?

View 3 Replies

ActionScript 3.0 :: Puzzle Game : Movement Of Tile With Mouse And Snap?

May 4, 2011

I trying to make a game like Chicken Get Home.There a different type of levels in the game by arranging the tiles. I made the levels in the art and exported the array value by using mappy. ** How can we use the array value in our code and how to import those levels in the code
** How to move the tile with mouse only to blank position(ie like snapping to next tile)..

View 1 Replies

ActionScript 1/2 :: Adobe Flash CS5 Platform Game Movement With Arrow Keys?

Sep 9, 2010

I am a beginner to flash gaming. I am making a platform game, but  can not reverse my character when he goes backwards. This is my code for left and right: if (Key.isDown(Key.RIGHT)) {_x += speed;} if (Key.isDown(Key.LEFT)) {_x -= speed;} How Can I reverse it so when it goes LEFT, the character turns all the way around?

View 4 Replies

ActionScript 1/2 :: Handle Special Characters/han Or Chinese Characters?

Aug 17, 2009

I am having issue with my created flash, it can't handle chinese characters? is there some way i can handle this thru code? or should there be any font or language pack installed

View 3 Replies

ActionScript 3.0 :: Each Field In The Form Only Allows 3 Characters And No Special Characters

Aug 23, 2010

1) Each field in the form only allows 3 characters and no special characters such as @ _ ! . , etc... 2) When the user goes to the next field in the form, the previous field appears blank but the when clicking on that again, the original text appears. 3) When submitting the form, it just keeps saying "in progress" and never shows the confirmation text nor does the email get sent. There is an HTML file included with this form but I am not sure if I need to put that in as I have embedded this form into an SWF file so I don't think I need that code but let me know if I am wrong about this. I am posting both the AS code and PHP code below..

[Code]...

View 2 Replies

As3 :: PHP URLEncoding - All Accentuated Characters Are Displayed As Weird Iso Characters

May 30, 2010

My problem is that all my accentuated characters are displayed as weird iso characters. Example :© is displayed %E9 I send a string to my php file :

[Code]...

View 4 Replies

ActionScript 2.0 :: Circular Movement To Linear Movement - Carousel To Conveyer Belt?

Jul 9, 2010

I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'

[Code]....

View 1 Replies

ActionScript 2.0 :: Flowing Mc Movement Opposite Of Mouse Movement

Feb 12, 2003

I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.

I've been trying to figure this out (see my lame attempt below) but without much luck.

onClipEvent (mouseMove) {
buffer=20 //movement buffer
mousePos=_root.fStrip._xmouse //store mouse position
if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved

[Code].....

View 3 Replies

ActionScript 2.0 :: Ants Movement (based On Snow Movement)?

Jun 22, 2004

I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.

onClipEvent (load) {
//stage
movieWidth = 850;
movieHeight = 50;

[code]....

View 5 Replies

ActionScript 3.0 :: 2D Character Movement With Camera Movement

Jun 10, 2011

how to get the camera to move with a character? At the minute he just moves off screen when i press right rather than the camera following him.

View 3 Replies

ActionScript 2.0 :: Set Movement Speed On Any Particular Movement?

Oct 2, 2002

I have a Mogli (Junglebook-like) Character that i got to move with the arrow keys on the keyboard.

I want the character to jump (so for example , he must while moving to the right of the "gamearea" , you must be able to hit a key (say for example the "control" key ) and then the character must jump ( go up ) and as soon as the key is released he must obviously come down.

And also how do one set movement speed on any particular movement.

View 12 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved