ActionScript 3.0 :: Randomize Game Display Different Characters
Jan 13, 2011
I've a question to ask regarding randomization using actionscript. Given a situation where you have different designed game characters and you would like to display different characters as the player replay/restart the game. How would you go about doing so?
how to display random game characters as an individual using the code below:
var bearOne = new bearMC();var bearTwo = new bearMC_2();var bearThree = new bearMC_3();var characters:Array = new Array(bearOne,bearTwo,bearThree); var mcChar:MovieClip=characters[int(Math.random()*3)]; addChild(mcChar);
Currently, I'm looking deeper.. Let's say if I'm displaying the characters in different parts say Head, Body and Arms, etc.. How do I make sure when I randomize the characters, the correct part of each character is displayed correctly? Instead of characterOne's head appear with characterTwo's Body and characterThree's Arms for example.
I'm making a little tower defence game but i've run into a problem;I need a code to randomise my enemies (like in which direction they come from, and how many come)
Im using Actionscript 3.0 and Adobe flash professional CS5 Im trying to animate a characters movement in a game im designing..Theres 8 differnt instances im going to use for the movement, I decided this upon studying NES zelda and finding his character only has 8 differnt instances for his general movement. See I want the graphics to be pixelated, just like the old games~ I like pixel games.
for example:Whenever I press the LEFT ARROW key I want two instances to switch back and forth between eachother to animate movement, and so I want it to keep doing that until movement is stopped~ as goes the same with the UP, DOWN, and RIGHT arrow keys.
I'm trying to get the characters in this Flash game to move diagonally - it works, but the following occurs: The character is walking twice as fast as it does when going left, right, up, downThe walking animation doesn't play PHP Code:
I want to create a sidescroller game in which the characters arm rotates according to the mouse position(for aiming). I am no stranger to flash, I've been using it for years.
I'm trying to display some special characters like "<", not equal sign and all other math sign in Flash. I want it to display in an htmlText field, wether its from externel text file or not.Now here's what i know so far1. I cant display these characters if the text field is embeeded. But i need it to be embeeded coz if it's not the other characters would display hairy and strange.2. I can display the "+" sign if i code it to %2b. I read that the code for "<" is %3c, but it doesn't work. Don't know why.
I'm trying to display french accents character while calling a php file from mysql db. It doesn't show up the right character.loadVariablesNum("url to php file",0,"POST");I even added System.useCodepage = true;
I was hoping to use the slider component to control some parameters in a game. However, after clicking on the slider to adjust it, the arrow keys start controlling the slider and stop controlling the character in the game. Is there a way to disable arrow key control of flash's built in slider component?
I am trying to embed a font in my actionsrcipt and the characters don't display at all when the embedFont = true. If it is set to false it displays the characters. I really need this to work because I want to maintain consistency with the font used through out the site.
The problem is that its not a common device font. The TextField is set up in another class I created and the the text formating is applied when the for loop runs in the initialization of the class I'm working in. I've tried everything I can think of and it just will not embed the font and display it.
i need to make a site for a romanian charity. in this site we of course need to to display non-latin characters like 砥tc. we decided to go for the Minion Font (on Mac) because it includes all possible Glyphs. no i embedded the font on the library and used it via menuitem_font =new Minion() ... etc but the special characters are still not displayed. also when i do trace(menuitem_font.hasGlyphs("?Άinč ćpḉiӁtӐz"))
Has anyone else run into this? I have all characters for Wingdings embedded (in Flash CS5) but the following code fails[code]...
When I set the font to "Wingdings" it displays nothing. Yes, like I said, Wingdings is embedded. I get the same results with Webdings, Wingdings 2 and 3. I don't have any problems for any other fonts I've tried with the same scenario.
I did some googling and found quite a few people having similar problems with Flash embedding wingdings. This is really frustrating. Is there really no way to get wingdings to display as dynamic text in Flash?
I have a XML searcher thingy made and for the results in it I want to only display, lets say 50 characters to either side of the word that is searched. I am reading from a XML file and I am using indexOf to ge the current location of the word.
Does anyone know what I need to do to get a flex text control to display cyrillic characters for example. [wvxvw? hebrew?] In addtion to the main .swf (.mxml) file there are font libraries loaded that are also in a seperate .swf The text control is subclassed from Flex.Text and in a seperated .AS file. Then to top it, the actual text in cyrillic is coming from an .xml file.I've tried "<?xml version="1.0" encoding='UTF-8' " in the main .mxml file and the xml file. I believe I've put Byte Order Marks (BOM's) for utf-8 in the .AS file and maybe some of the other files. I've compiled everything with specifying the utf-8 encoding as well. I get nothing where the characters are supposed to be.
I have a question about XML in flash.I have a photo gallery that utilizes XML to call out the photo as well as the caption.See XML data below:[code]This is the AS that calls for the photos and captions (The whole script is very long, so I am only going to annote the part that calls for the XML): It goes like this:[code]My problem is that the data won't display special characters.I am worried because I am using multiple languages, and as it is I am having to remove important characters from translations..I also have a second AS that calls for XML data for body copy which which works great, displays all characters in multiple languages, and allows HTML code to be used:[code]Any idea on how to get the XML for the photo gallery to display all characters?
I have a application that works by calling text from XML into flash. The only problem I seem to have now is that some of the text is in french so some of the characters don't get displayed. When I go to the embed option and select all glyphs it makes the font go bold and fuzzy.Is there anyway to display the characters though code or without effecting the actual look of the text?
I ran in to a problem I could not solve for a very long time While I was using Actionscript 3 in order to change the text of a classic text object in my .fla flash file, I did not see any change in my text field, and noticed that it doesn't display any numbers and some other characters (just some specific letters DID work).
I am having issue with my created flash, it can't handle chinese characters? is there some way i can handle this thru code? or should there be any font or language pack installed
1) Each field in the form only allows 3 characters and no special characters such as @ _ ! . , etc... 2) When the user goes to the next field in the form, the previous field appears blank but the when clicking on that again, the original text appears. 3) When submitting the form, it just keeps saying "in progress" and never shows the confirmation text nor does the email get sent. There is an HTML file included with this form but I am not sure if I need to put that in as I have embedded this form into an SWF file so I don't think I need that code but let me know if I am wrong about this. I am posting both the AS code and PHP code below..
What i need to do is to randomize the variable named: randomCard if randomCard doesnt equal any value of myCards array. (randomize again if the value of randomCard isnt in the myCards array)
obviously youll notice that in this part of the code: while (randomCard != myCards); myCards isnt correctly defined
Code: private var myCards:Array = [0,2,4]; do { randomCard = Math.floor(Math.random()*4);
I'm using this code I obtained from a tutorial to run an mp3 player that reads an .xml playlist. Could someone please tell me what I'd need to add/change to the code so that it plays the tracks in a random order each time the player loads - I'm not concerned about omitting repeats. I've tried adding a "random" command to the Array that holds the tracks but this didn't work.
//Setup sound objectvar s:Sound=new Sound();s.onSoundComplete=playSong;s.setVolume(75); //Array of songsvar sa:Array = new Array(); //Currently playing songvar cps:Number=-1;[code].......
I need to make an animation in which you are shown 5 doors. if clicked, 4 of the doors will make the screen fade out, and a message that says congratulations will pop up. however, 1 of the 5 doors will make a tiger jump out if it is clicked.however, the door that the tiger should be assigned randomly.
Does anyone know if it is possible to randomize assets in Flash. Basically I am creating a flash based application which when the user hits a target button the preceeding screen should show a completely random asset (which would be an SWF), at the moment each button is simply tagged to a particular swf, although i need it to be more random than this?
I'm trying to get flash to randomize an arithmetic operator from a set of operators, i.e.operators = + - * / etc and I want flash to randomly pick one from the list!How do I do this? I looked at the random tut on kirupa but I don't know how to make it work with anything other than numbers!
I've got 2 arrays that I want to randomize together. So if array one (1,2,3,4,5) is randomized to be (5,2,3,4,1), how can I have the second array randomize to that order?[code]how can I say "make the xArray correspond with the random order of the zArray" with AS?