ActionScript 2.0 :: Keyboard Movement - Get The Characters In Flash Game To Move Diagonally

May 7, 2005

I'm trying to get the characters in this Flash game to move diagonally - it works, but the following occurs: The character is walking twice as fast as it does when going left, right, up, downThe walking animation doesn't play PHP Code:

[Code]...

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Im using Actionscript 3.0 and Adobe flash professional CS5 Im trying to animate a characters movement in a game im designing..Theres 8 differnt instances im going to use for the movement, I decided this upon studying NES zelda and finding his character only has 8 differnt instances for his general movement. See I want the graphics to be pixelated, just like the old games~ I like pixel games.

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ActionScript 2.0 :: Movement - Move An MC Using The Keyboard?

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[URL] tutorial here was something I ran across while trying to learn how to move an MC using the keyboard. However, I'm looking to do a motion that is a bit more complicated than that - and I'm somewhat stumped. (Yup, Im new to actionscripting) I'd like to be able to move the MC 100 pixels (and that part I've figured out), but I need the motion to be smooth - with inertia. I searched and searched, and this is a link I found that looked useful in demonstrating the effect:[URL] Click the 4th example - 'Inertia, Single plane of movement'

Now, instead of having the _xmouse determine the position, I want to hit the 'forward/backward' keys on the keyboard, and make it hop smoothly forward or backward a 100 pixels. Im just confused where to add what, and I am continuing to work on it. This is being programmed in Flash MX 2004.

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ActionScript 3.0 :: Basic 2D Game "camera" - Move The Character Using The Keyboard?

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Everything going well so far except for camera control. I want the character to always be in the center of the screen. only when the side boundaries are reached, the character should leave the center of the screen to be able to reach the sides of the screen.Somewhat like this: http:[url]....I've tried 2 ways but both without succes:

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[Code] .....

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[Code] .....
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[URL]

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[Code]...

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addEventListener(Event.ENTER_FRAME, onLoop);
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package {
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[Code]...

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[Code]...

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