ActionScript 2.0 :: Movement Using Keyboard (How To Flip)
Nov 6, 2003
I am working on a game right now and have a problem: I want to move the "character" with the left and right keyboard buttons Here is the AS I found on the tutorial:
[AS]on (keyPress "<Left>") {
currentX = this._x;
this._x = currentX - 2;
_root.man._rotation = ;
[Code] .....
The problem is i dont wanna rotate the pic. I just wanna flip it horizontaly whenever i press the left or right button. Is there a way to do that?
Working on a maze game. When the leftkey is pressed the movieclip (char) should turn 90 degrees to the left.
char.scaleX *= -1;
However, the most important thing is that the character doesnt go through the walls of the maze.And I think thats my problem for implementing the code above.Because it doesnt work properly when i put in here;
[URL] I was Wondering if there is any code that can flip the image Horizontally when movement travels to the right and of course flip it back when it travels left.
3D movement in Flash. Basically what i want is to have 2 or > objecton the stage placed on different z axis and when u click on one object it brings the camera forward to the specific coordinates. Then you can also click on another object and it will bring to the new object that you just clicked on.I can do half of it, but actually when one object's z coordinate reaches 0, it flip around and then go at the back.what i want to achieve but how can avoid making the object flip or just tell him to stay where it is so i can always go back to initial position of the camera and then click again on it.
[I am using one of the Random Movement Tutorials and as my moving object have a front and a back I wish them to flip horizontally when the change direction.They currently start face left and start moving left, when they start moving right I wish them to flip horizontally.[code]
on the stage, ther's a box. you can move the box with the left and up key.i have 3 problems:
1. the movement isnt smooth, can i make the movement smooth without modyfing the speed?
2. i want that when you press the left and up key simulteanously the box will move diagonaly.
3.when you press and hold a key, the box just moves a little and after 1 second (or something like this) the box starts to move continously. can I make the box to move continously immediatly after you are pressing a key.
[URL] tutorial here was something I ran across while trying to learn how to move an MC using the keyboard. However, I'm looking to do a motion that is a bit more complicated than that - and I'm somewhat stumped. (Yup, Im new to actionscripting) I'd like to be able to move the MC 100 pixels (and that part I've figured out), but I need the motion to be smooth - with inertia. I searched and searched, and this is a link I found that looked useful in demonstrating the effect:[URL] Click the 4th example - 'Inertia, Single plane of movement'
Now, instead of having the _xmouse determine the position, I want to hit the 'forward/backward' keys on the keyboard, and make it hop smoothly forward or backward a 100 pixels. Im just confused where to add what, and I am continuing to work on it. This is being programmed in Flash MX 2004.
I am working on a game project and i have a question about movie clip movement using keyboard event. Basically I have a character on screen and it can move on the x axis using the left and right buttons. I am making my character move by changing the x value of the character movieclip but I find very it laggy and not smooth and if I am going point by point then it's too slow. Whats the best way to make the character move so that the transition will be smooth.
[URL] how to move an MC using the keyboard. However, I'm looking to do a motion that is a bit more complicated than that - and I'm somewhat stumped. (Yup, Im new to actionscripting)
I'd like to be able to move the MC 100 pixels (and that part I've figured out), but I need the motion to be smooth - with inertia. I searched and searched, and this is a link I found that looked useful in demonstrating the effect:
[URL]
Click the 4th example - 'Inertia, Single plane of movement'Now, instead of having the _xmouse determine the position, I want to hit the 'forward/backward' keys on the keyboard, and make it hop smoothly forward or backward a 100 pixels. Im just confused where to add what, and I am continuing to work on it. This is being programmed in Flash MX 2004.
Im having a problem getting responsive keyboard movement. I have a key_up listener which fails to trigger when 3 keys are down. E.g. Imagine up and right keys are being pressed to move up + right. The user wants to change to moving up + left. The user presses the left key before lifting thg right key. I have a key_up listener to detect when a key is no longer being pressed. However in this scenario it fails to trigger when 3 keys are pressed. Even in this online example, there is the same problem, look how unresponsive it is when chaging from up right to up left really quickly. [URL]
I'm trying to get the characters in this Flash game to move diagonally - it works, but the following occurs: The character is walking twice as fast as it does when going left, right, up, downThe walking animation doesn't play PHP Code:
Does anyone know of a light flip class to flip a movieclip that is animated? Away3D is overkill for this project since this simple flip is the only 3D effect needed.
creating a flip-book in flash (using AS3) . I've looked at the other flip-book programs and editors out there, and none really give the customization that my company wants.I have something working, but the page scoping seems to be off. The pages will turn back and forward with a button click but they flip out of order. However, it all runs fine with no error when the user clicks on the pages themselves. This is the code from the main timeline (where I'm getting an error).
I have already stumbled across two games (I mean... um... work related Flash stuff, yes boss, I'm working) which get "choppy" when you hold down the key to move (though it should apply to all keys)You know when you are typing in word, if you hold down one key, first you get one letter printed, and a second later it writes that letter really fast multiple times until you release? I believe that is what is happening that makes those games choppy. This is likely because the "KEY_DOWN" event gets dispatched very many times for the same reasons.
Now, either both those games were crappy enough so they forgot to test for this issue, or it's a Linux specific issue. I need you (yes you) to double check (stating your operating system and browser) if you get the same results.If you hold down the key to go left, (or right, doesn't matter) first you go left smoothly, and then after a second it starts "chopping" and resetting the movieclip's frame to the first walk frame.
I was reading senocular's tutorial on panning camera, forward, backward and sidestep movements and I was wondering if it would be possible to have a "pre-recorded" movement rather than using the keyboard.
Something like a camera moving around on a fixed path. I was able to do something with a lot of if statements using the cameraView.z but it gets really messy and doesn't so look so good.
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
When using a notebook and I have remarked that I cannot enter numerical character with shift + a letter to enter number.Is this a bug in flash ? How to circumvent this ?
How do? Edit the field with numeric keypad, not a full keyboard my code: <s:TextInput text="{TransactionObject.cartao}" id="item" restrict="0123456789" /> app for Android and playbook
I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'
I am making something flash flip like: [URL] but i want to do it in my banner 1000 width and 299 height problem is that i have few banner images i think 5 to 8 and i want to start my flip from "bottom-left" corner till "top-right"
I get an error while extracting the asdoc of my flash professional project:
Code:
C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class. private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D); ^ C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class. private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D);
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) { buffer=20 //movement buffer mousePos=_root.fStrip._xmouse //store mouse position if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.
I have a Mogli (Junglebook-like) Character that i got to move with the arrow keys on the keyboard.
I want the character to jump (so for example , he must while moving to the right of the "gamearea" , you must be able to hit a key (say for example the "control" key ) and then the character must jump ( go up ) and as soon as the key is released he must obviously come down.
And also how do one set movement speed on any particular movement.
A fellow advanced programmer and I have teamed up and were assigned a very difficult image transition effect for a Flash website banner. I will do my best to explain what it needs to do. First off, there will be several pictures(backgrounds) for the banner, and they will transition into each other via a sort of Grid-like flip effect. Visually, it will be as if the picture was divided into squares, and each individual square (top-bottom, column by column for now), will flip over, and on the backside of each square will be the corresponding portion of the "Next Image". To clarify, I will try to create a visual...Picture this: a puzzle, only the pieces are square (for simplicity). The puzzle is 2 sided. You take each individual square piece of the puzzle, starting left-right and flip them over. Once your done flipping over the pieces, you have a whole new picture! I have done my best to mock up a photoshop image of what the effect will do: