ActionScript 2.0 :: "pre-recorded" Movement Rather Than Using The Keyboard?
Dec 17, 2005
I was reading senocular's tutorial on panning camera, forward, backward and sidestep movements and I was wondering if it would be possible to have a "pre-recorded" movement rather than using the keyboard.
Something like a camera moving around on a fixed path. I was able to do something with a lot of if statements using the cameraView.z but it gets really messy and doesn't so look so good.
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Jul 11, 2009
on the stage, ther's a box. you can move the box with the left and up key.i have 3 problems:
1. the movement isnt smooth, can i make the movement smooth without modyfing the speed?
2. i want that when you press the left and up key simulteanously the box will move diagonaly.
3.when you press and hold a key, the box just moves a little and after 1 second (or something like this) the box starts to move continously. can I make the box to move continously immediatly after you are pressing a key.
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Nov 6, 2003
I am working on a game right now and have a problem: I want to move the "character" with the left and right keyboard buttons Here is the AS I found on the tutorial:
[AS]on (keyPress "<Left>") {
currentX = this._x;
this._x = currentX - 2;
_root.man._rotation = ;
[Code] .....
The problem is i dont wanna rotate the pic. I just wanna flip it horizontaly whenever i press the left or right button. Is there a way to do that?
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Oct 21, 2004
[URL] tutorial here was something I ran across while trying to learn how to move an MC using the keyboard. However, I'm looking to do a motion that is a bit more complicated than that - and I'm somewhat stumped. (Yup, Im new to actionscripting) I'd like to be able to move the MC 100 pixels (and that part I've figured out), but I need the motion to be smooth - with inertia. I searched and searched, and this is a link I found that looked useful in demonstrating the effect:[URL] Click the 4th example - 'Inertia, Single plane of movement'
Now, instead of having the _xmouse determine the position, I want to hit the 'forward/backward' keys on the keyboard, and make it hop smoothly forward or backward a 100 pixels. Im just confused where to add what, and I am continuing to work on it. This is being programmed in Flash MX 2004.
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Jul 30, 2009
I am working on a game project and i have a question about movie clip movement using keyboard event. Basically I have a character on screen and it can move on the x axis using the left and right buttons. I am making my character move by changing the x value of the character movieclip but I find very it laggy and not smooth and if I am going point by point then it's too slow. Whats the best way to make the character move so that the transition will be smooth.
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Oct 21, 2004
[URL] how to move an MC using the keyboard. However, I'm looking to do a motion that is a bit more complicated than that - and I'm somewhat stumped. (Yup, Im new to actionscripting)
I'd like to be able to move the MC 100 pixels (and that part I've figured out), but I need the motion to be smooth - with inertia. I searched and searched, and this is a link I found that looked useful in demonstrating the effect:
[URL]
Click the 4th example - 'Inertia, Single plane of movement'Now, instead of having the _xmouse determine the position, I want to hit the 'forward/backward' keys on the keyboard, and make it hop smoothly forward or backward a 100 pixels. Im just confused where to add what, and I am continuing to work on it. This is being programmed in Flash MX 2004.
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Feb 16, 2010
Im having a problem getting responsive keyboard movement. I have a key_up listener which fails to trigger when 3 keys are down. E.g. Imagine up and right keys are being pressed to move up + right. The user wants to change to moving up + left. The user presses the left key before lifting thg right key. I have a key_up listener to detect when a key is no longer being pressed. However in this scenario it fails to trigger when 3 keys are pressed. Even in this online example, there is the same problem, look how unresponsive it is when chaging from up right to up left really quickly. [URL]
[Code]...
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May 11, 2011
AS3 script that detect if the mouse has no movement for 1min +no keyboard activity, it will call a function to change the frame in TimeLine.
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May 7, 2005
I'm trying to get the characters in this Flash game to move diagonally - it works, but the following occurs: The character is walking twice as fast as it does when going left, right, up, downThe walking animation doesn't play PHP Code:
[Code]...
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Mar 12, 2010
I have already stumbled across two games (I mean... um... work related Flash stuff, yes boss, I'm working) which get "choppy" when you hold down the key to move (though it should apply to all keys)You know when you are typing in word, if you hold down one key, first you get one letter printed, and a second later it writes that letter really fast multiple times until you release? I believe that is what is happening that makes those games choppy. This is likely because the "KEY_DOWN" event gets dispatched very many times for the same reasons.
Now, either both those games were crappy enough so they forgot to test for this issue, or it's a Linux specific issue. I need you (yes you) to double check (stating your operating system and browser) if you get the same results.If you hold down the key to go left, (or right, doesn't matter) first you go left smoothly, and then after a second it starts "chopping" and resetting the movieclip's frame to the first walk frame.
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Nov 7, 2009
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
[Code]...
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C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class.
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^
C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class.
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[code]....
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I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
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onClipEvent (mouseMove) {
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mousePos=_root.fStrip._xmouse //store mouse position
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[Code].....
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[code]....
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