Flash :: Field Doesn't Accept Numerical Keyboard When One Use Upercase Keyboard?
Apr 29, 2010
When using a notebook and I have remarked that I cannot enter numerical character with shift + a letter to enter number.Is this a bug in flash ? How to circumvent this ?
I have an input text TextField in my movieclip instance but the text field just won't accept all my characters. I can enter for example character 'e', but pressing for example key 'p' won't work. Movie clip and it's TextField child is created in flash editor but I am creating an instance of this MC in my AS3 document class.If I set keyboard event handler, it catches all the keyboard events, but the are just not shown in InputText field? I am using default Arial and Helvetica fonts.
Using AS3 to create a basic number guessing game but for some reason the input text field won't accept text input. I can't figure out which piece of code is causing the problem and it's driving me nuts considering it's from a tutorial.
I'm compiling a Flash project to an iPhone IPA file from the command line. I have an editable TLFTextField on the stage, but whatever I do, the softKeyboard on iOS won't pop up. Trying to set "needsSoftKeyboard" on the TLFTextField gives me an error when testing the movie via Flash: "property not found". The movie does load correctly on iOS, but still no keyboard pops up. It also doesn't matter if I put "pan" in the application descriptor file or not.
Basically I just want a keyboard to pop up to fill in text in an input field. What am I missing?
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
How do? Edit the field with numeric keypad, not a full keyboard my code: <s:TextInput text="{TransactionObject.cartao}" id="item" restrict="0123456789" /> app for Android and playbook
I get an error while extracting the asdoc of my flash professional project:
Code:
C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class. private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D); ^ C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class. private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D);
i would like to write with one onscreen keyboard on two different text field The way that I have now has two keyboard and the text filed is hardwired on the buttons
Code: function btna(){root.readMessages.aTextFild.text += "a";} this is not efficient.
Im in the very start of trying to make a little game. he problem is when you hold down the up arrow(speed) + left arrow(left turn) + space bar(brake). But the same combination, just changing the left turn with a right turn(right arrow), that works. he code is boat badly written and partly in Norwegian, sorry, but here it is:
I'm having troubles with textfields. I have numerous textfields on the stage but it's happening to all so I'll just describe one.Lets say I have an input textField named that I restrict to allow only numbers 0-9:inputText_txt.restrict="0-9";That all works fine.THE PROBLEM:When I select the field (which initial value is set to "0") and hit delete it clears the field and if I press ENTER it will accept that as a value.I've tried this code to say if it equals " " then to not save the file....
The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts? I'm not getting any error messages.
Is there a reason why a keyboard event listener would not work if the flash is embedded in an HTML? The rest of my game is running fine in the background, but I can't launch the movieClip "nextCar." My code is below, if that makes any difference...
function goNow (event:KeyboardEvent): void { thisOtherKey = event.keyCode; if (thisOtherKey == 32) { nextCar.gotoAndPlay(2); parkingQue.play(); tries++; }}stage.addEventListener(KeyboardEvent.KEY_DOWN, goNow);
I've been trying to figure out how to use Keyboard events, so I tried out an example I saw online, but I ran into a problem. It's supposed to tell me whenever a key is pressed, and it works for keys such as ctrl and shift, but not for letter keys. For example,when testing in Flash ("test movie"), if I press "v", the Flash player doesn't react, but the Flash editor switches to the selection tool (keyboard shortcut "v"). How do I fix this? Here's the code I used:
function reportKeyDown(event:KeyboardEvent):void { trace("Key Pressed") ;[code].........
I'm trying to prevent keyboard show when I click Textinput field on my device. I use Textinput only to show some text and for click event (to push a view).
Atm im putting a a game i build into my main flash app.Everything works fine except the keyboard listener.unny.AFTER a mouse click on the 'loaded' swf the keys 'arrow UP' + 'arrow DOWN' start working.I created already a script that loads the listeners IF they are not loaded yet, but i think thats not the problem. Same situation.After clicking on the movie it starts to work, but apparently the listeners are already applied. All other listeners work besides the keyboard listeners.Stand alone(the game swf running by its own) the game works perfectly!btw the game is importing a main document class.
Code: this.addEventListener(KeyboardEvent.KEY_DOWN var keybListenerLoadedUp:Boolean = false;
My Flex application is heavily keyboard-oriented. It uses 100% of the browser window and I'd like the user to be able to start using it immediately - as soon as it loads. However, it seems that the application is only first "activated" (i.e. the activate event fires) when the mouse clicks somewhere inside it, which is very inconvenient for my keyboard-heavy app.
Can I force an activation of my app at some point during/after it loads? I hope I don't have to display some silly "click inside to activate" overlay every time the page loads..
In certain browsers ([cough] Chrome [/cough]) the focus is lost whenever the user switches away from the browser (or even touches the address bar) and is not regained when switching back. So the solution has to take in consideration not just the first focus when the page loads but also "re-focusing".
I'm trying to create a simple banner ad in Flash, however, when I import my vector graphics from Illustrator, they become bitmap images in Flash. Doesn't Flash accept vector images?
just a quick question - most tablets and devices have a touchscreen keyboard that will allow the user to enter text. we've all seen them a million times.
How do I
a) set the keyboard to a different type (say numeric) b) how do I change the "done" message to something else say in iOS when it's the ENTER key (i've noticed many apps that do that) c) how do I capture the "ondone" event or "onsubmit" event in Flash builder 4.5.1
For years now I have had to restart Flash about once a week because my keyboard shortcuts just stop working. This has happened to me since about Flash 5!
I noticed that some of my flash movies didn't allow user to input the @ and � characters in Firefox. Some did, and some didn't.
Just now I found myself once again struggling against that problem and I just figured out the combination that makes this happen.
When I make a movie with "wmode=transparent", running on Firefox, the keyboard layout is ignored and set to american (i suppose). I discovered this because when testing I tried replacing the "@" for "(at)" and the parenthesis were also out of place (on a portuguese layout, opening parenthesis is shift+8, and on an american layout it's shift+9 - the @ char on a portuguese layout is AltGR+2).
I've turned off the transparent background and it works fine, but in this case I can't get rid of it and placing a note saying "try shift instead of AltGR for the @" seems lame.
I wanted to know how can I make my on screen keyboard type in to a text box. I want my keyboard which I have designed , when a letter is clicked I want it to display the letter in the text box. Note this is not a full keyboad its only the letter. Image attached of the keyboard and text box.
currently learning AS3 and having a bit of trouble with keyboard events. I feel like I understand how they work, but something about my implementation is faulty. This is basically the code I currently have, and I can't find an error in it based on tutorials and such that I've looked up:
the code above should display "a" in a dynamic text box when you press "a" but how about backspace? I thought that the code below would work but it deletes the whole entry rather than a character.
I created a presentation in Flash. And I embedded the following keyboard control scripts so that I can pause the slide by pressing "Spacebar" and play it again by pressing "Enter".[code]I also embedded getTimer script to delay the speed of the flow so that key-point can be loaded one by one.[code]Other than the above keyboard control, I also add four buttons at the right bottom so that I can play and pause, fast forward and rewind by clicking those four buttons.
1. the 1st and 2nd slide cannot be paused by the above keyboard control command.
2. the play and pause buttons at the right bottom is not functional in the 1st and 2nd slide.URL...
I would like to learn how to create a flash keyboard that will be used in a touchscreen machine. Currently I have given myself some basic feature idea for the keyboard but have not start coding it yet since I'm not familiar with flash, they should be able to switch textboxes and have backspace button, a tab button, a spacebar button. Is anyone willing to show me a tutorial or a sample code for a head start?EDIT: I have found one AS3 keyboard,the textbox and keyboard are coded out but I need multiple textboxes.How can I drag and drop multiple textbox and keyboard into the screen instead?(because i need to have like 3 textboxes and a keyboard that I can design it, with the coded keyboard, can I change the design/color of the keyboard?)