I would like to learn how to create a flash keyboard that will be used in a touchscreen machine. Currently I have given myself some basic feature idea for the keyboard but have not start coding it yet since I'm not familiar with flash, they should be able to switch textboxes and have backspace button, a tab button, a spacebar button. Is anyone willing to show me a tutorial or a sample code for a head start?EDIT: I have found one AS3 keyboard,the textbox and keyboard are coded out but I need multiple textboxes.How can I drag and drop multiple textbox and keyboard into the screen instead?(because i need to have like 3 textboxes and a keyboard that I can design it, with the coded keyboard, can I change the design/color of the keyboard?)
difference between key code and character code. For example, the number 1 (one) and the character ! (bang) both have the same key code but different character codes. Likewise, the number 7 from the row of numbers and the number 7 from the numpad have different key codes but the same character codes.
I'm programming a music rhythm game in Adobe Flex and would like to bind keyboard keys. This isn't a problem, but I certainly would have a problem, say, setting the default keys to A, S, D, and F and telling the user that this is the case.If you take a look at the documentation for flash.ui.Keyboard, you'll see that there are constants for keyboard keys to key codes. However, these are only available in Adobe AIR and not the browser. This makes sense since not all operating systems and keyboards are alike (or present!), so key codes can vary.
So, how can I assign default keys that have meaning instead of picking key codes and praying?My only sane thought is to store the character codes for the key bindings and then provide an character code to String mapping so I can tell the user what to press. However, my gut tells me that this will break in subtle or not-so-subtle ways. Like CAPSLOCK.
the code above should display "a" in a dynamic text box when you press "a" but how about backspace? I thought that the code below would work but it deletes the whole entry rather than a character.
I have a simple flash project with a TV and a remote control. right now there are arrow buttons on the remote control that i have setup so that when you click on the button it goes to another frame. now my client wants it also setup so that when they hit the arrow buttons (up, down, etc) that it goes to a certain frame.
This one's been irking me for a while. When I'm using the mouse scroll wheel to scroll up and down in a webpage, and a flash movie comes into the path of the cursor, the scroll wheel stops working. Also, when a flash movie has focus, you can't use browser shortcuts like Ctrl + L or Ctrl + R.
I'm writing a flex application now and I'd like to find a solution, so that at least my users aren't plagued by this inconsistency of the user interface behavior.
I should think there would be a way to tell flash to propagate such events as the mouse scroll wheel and keyboard input back up to the browser unless they occur in an element for which they are useful, like in a flex textarea. I can't find any solutions out there though, nor even anyone talking about it.
Specifically, how can I make it so that:
When the user is scrolling with the mouse, the browser scrolls unless the mouse is over a flex container with scrollbar, or another component that wants to scroll.When the user presses a button or combination of buttons on the keyboard, it will be propagated to the browser unless there is an active keyboard listener, or the cursor is in a text field, etc.
When using a notebook and I have remarked that I cannot enter numerical character with shift + a letter to enter number.Is this a bug in flash ? How to circumvent this ?
I am trying to decide whether or not I should go with Flash or XCode for my next project. I am trying to determine if Actionscript 3.0 + Flash CS 5.5 will allow me to write code to make in app purchases - something that is vital for my project.Is there an API that will allow in app purchases through CS 5.5?
I need to make my own QR code generator script in Flash, or get one in JS/PHP. Problem is that I can't find any info about the algorithm or any free scripts. Is the QR code algorithm copyrighted and not open to the public?
Maybe you know of some free sources on how to write it?
I've been looking for this for years, and a good friend of mine that is a master at AS3 is not well versed in AS2, so I thought I'd ask the pros here.onClipEvent(mouseUp) on(release)I have code like these two examples on a mc (sometimes a button, I only use buttons in AS2) on the root timeline. Usually I use a mouse-click to activate them, but there's this one mc I'd like to have work via a keyboard keypress. What I can do is make the first frame of this mc blank, and the 2nd frame and beyond have elements to expose. So I was thinking I hit the key "v" to play this mc that resembles a volume overlay screen for this UI I'm working on
the scenerio goes. I have 2 scenes. if i wan flash to play back the previous scene using a key eg. backspace, how do i go about doing it? Another qns i would like to ask too. for example. I have 3 scenes. A is the main scene, B is the 2nd and C is the third. The flash will play as follow. A, B, then back to A again then C. Is there any actionscript to do this?
I've recently started a project in Flash cs4 and I was trying to (for sake of ease) incorporate the use of the enter key as an alternative to pressing a submit button with the mouse. Now, I know how I could go about calling the keyboard event and linking it to a function, but I need to use the enter key for two separate instances (and yes they correspond to two separate functions) of a button.
In Flash MX, there used to be a way to set a property field in a button to a key to have it register as that key. If the buttons were on two separate frames, the key would only activate the button that was showing currently.
way to make the enter key count as pressing two different instances of a button (with two different functions) in the latest incarnation of actionscript?
I basically am creating a video where the intro video plays through then the user is prompted with 3 choices to select which video will play next I am using keyboard input to make the selection. I have the keyboard input capturing working, pretty basic, but I am having trouble getting it to switch to say scene 2 (where I have another video)
[Code]...
And I get a compiler error stating "Scene 1, Layer 'content', Frame 1, Line 11 1120: Access of undefined property event. No other errors come up
I've uploaded a Chatango chat-box on a site of mine, and it worked fine, until I added <'param name="wmode" value=" transparent"/> to make the Chat-box transparent, because it fits nicer to my site. In that case, the browser would take as a default that my Keyboard is set to English, and so I cannot use some characters, while some others are switched, because I'm otherwise using a Slovenian keyboard setting. How do I make the chat-box transparent without the change in my Keyboard language?
When a user visits my page, they currently have to click inside a textfield within the movie to type in an ID number.How easy is it to make the movie 'live' so they don't have to click on the swf file itself Once this is sorted, I am ok with making the keyboard input populate my textfield as that already works, I am just trying to make the mouseclick on the movie non-existent. Apparently, ADA means they don't want the mouse click event to activate the movie.
Is it possible to say, make an application that passes its keyboard events to other programs?Like if I typed something into a text field in flash it would also "type" it into chrome, microsoft word, notepad++, ext.
Code: stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeys) function checkKeys(event:KeyboardEvent):void { if(event.keyCode == 48) {
[Code]....
When I press the '0' key it makes the movie play. When I click the actual button it also makes the movie play. But how do I make it so that when I type '0' the overstate of the button becomes activated? In this way keyboard detection and mouse_down would work together.
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
How do? Edit the field with numeric keypad, not a full keyboard my code: <s:TextInput text="{TransactionObject.cartao}" id="item" restrict="0123456789" /> app for Android and playbook
I am trying to find out how to make one .as file code interact with another .as file's code.like, if I had one .as file that specified options of movies and then when the user clicks on a movie (loaded through xml) it uses code from another .as file to load the correct movie.
I get an error while extracting the asdoc of my flash professional project:
Code:
C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class. private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D); ^ C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class. private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D);
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
I'm looking for a workaround to the "AdSense does not let you choose only images but no flash" issue. I'm rather a newbie to JS, but is there any way for one script to prevent other scripts embedded in a site from detecting the presence of the flash plugin? Even if it doesn't work with AdSense, it would be nice to know if there's a hack to do this that might work in other settings.By the way, I suppose I wouldn't care if it failed to work on IE or obsolete browser versions.
I was looking at [url]... and going to full screen shows two messages .. "Press esc to exit fullscreen mode" and "Keyboard entry is disabled in full screen mode"
How do we make the "Keyboard entry is disabled in full screen mode" show up?