ActionScript 3.0 :: Make A Button's Overstate Trigger From Keyboard Detection?
Feb 14, 2009
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeys)
function checkKeys(event:KeyboardEvent):void {
if(event.keyCode == 48) {
[Code]....
When I press the '0' key it makes the movie play. When I click the actual button it also makes the movie play. But how do I make it so that when I type '0' the overstate of the button becomes activated? In this way keyboard detection and mouse_down would work together.
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