ActionScript 2.0 :: How To Make MZE Type Game Using Crash Detection
Mar 23, 2002
I want to make a screensaver that has a maze game on it, It will be controlled by using the arrow keys on the keyboard. The only problem I have is working out how to make the movie detect the walls and stop the square (what the player controls) going through them.
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May 27, 2007
how can I make the collision detection working in my game?I find it really difficult because I have no idea where to start...What I want to do is, when the spaceship hit the asteroid, the game will over (jump to the "end" scene)
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Oct 27, 2010
I am making a breakout type game where you bounce a ball around and it hits & breaks blocks.The issue im having is with handling the ball after a collision is detected.Every frame the ball checks four points on its surface to see if they are colliding with any of the blocks. The problem occurs when the ball starts moving fast. The ball's radius is 7 pixels. If it is moving upwards at higher than7 px/ frame, then the ball might end up half way into one of the blocks.
In that case the ball detects a collision on its top AND on its side (which is bad -- If the ball is travelling upwards it should detect the collision at the top of the ball)how I could fix this so that I can make the ball move fast without sacrificing the accurate detection of collisions??
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Jan 31, 2012
I'm trying to build game like [url]... in actionscript 3 (flash builder).I am able to create an array of bricks (that are visible on game start), but I have no idea how to find a group of bricks in array.[code]...
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Jun 12, 2011
I'm working on a small game in Flash to get the basics of AS3 down. However, I ran into some problem that I can't seem to figure out. I have my Player 'avatar', which is supposed to pick up small coins that appear from the right side of the screen. These coins move to the left where my player character can pick them up. I want to remove them from the screen and increase the score by 10 when the character picks up a coin.
However, there seems to be a couple of bugs: when I pick up a coin, I get these errors:
TypeError: Error #2007: Parameter child must be non-null ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
I push the coins to an array and then run a foreach loop on them to make them move and call hitTestObject() on them:
[Code]...
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Mar 28, 2012
im trying to create a tamagotchi game type game. For some reason i can not add any items to the stage.Currently i have imported 2 png images to the stage and coverted them to movie clips. One is called TamagotchiCharacter and the other is called Beer. I have also created a new 2 AS3.0 script class called TamagotchiGame and DraggableItem. The following is TamagotchiGame:
Code:
package {
import flash.display.MovieClip;
public class TamagotchiGame extends MovieClip {
[code]....
I have assigned the above code as the BaseClass of the Beer symbol, this has allowed the beer to become draggable and droppable etc.when i run the program nothing happens, i just get a blank white screen.
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Nov 11, 2010
I use Red5 server 0.9.1 for live streaming from Adobe Flash player to my RTMP protocol transport.I test it with audio data captured from my microphone using flash application and for now transport recieves and recognizes audio packets. For further audio data listening I need to know what audio codec Flash player uses to send data to the Red5 server.Transport doesn't recieve any metadata packets with detailed information about media codec. All I know for now from "connect" message is that publishing side supports the set of audio and video codecs.
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Dec 6, 2010
I am trying to make a drag and drog game that also has hit detection. Everything is working except the end of the code where I am trying to make something happen once all four functions are true.
Here is my code:
import flash.events.MouseEvent;palm.stop()sun.stop()birds.stop()turtle.stop();
palm.buttonMode=truesun.buttonMode=truebirds.buttonMode=trueturtle.buttonMode=true
birds.addEventListener(MouseEvent.MOUSE_DOWN,startDragging);birds.addEventListener(MouseEvent.MOUSE_UP,stopDragging);
palm.addEventListener(MouseEvent.MOUSE_DOWN,startDragging);
[Code] .....
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Apr 4, 2002
I'm creating a game in which the user gets three wrong answers, and the fourth wrong answer ends the game. Each wrong answer is shown as a child movie clip getting attached to a parent in one of 3 movie clips on the stage.When all 3 movie clips have child clips attached, and a 4th child clip tries to get attached, the game ends. Anybody know how to write a script for this?
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Jun 7, 2011
I have a movieclip called nest, which also contains a movieclip called wall. The bullet is created in the nest movieclip, and I am trying to make the bullet disappear when it hits the wall.The problem is, when the bullet is at B, the hittest succeeds when there is nothing at b. [code]The bullet just passes through the walls.
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Dec 15, 2002
I'm having a problem with my multiple collision detection code for a platformer game.. It checks for collisions on all objects separately and it checks only one object per frame. I need to make somekind of a loop so that it would check every object in one frame. Anyone got an idea? It's coded like this:
[Code]...
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Sep 2, 2010
ok so I am making a game for a college course and I am having some difficulty getting the collision between my player and the walls to work. Here is my code
Code:
// Collision Wall Test
public function WallTest()
{[code]...........
I'm getting this error every time the function is called
"TypeError: Error #1010: A term is undefined and has no properties.at GamePlay_v01/WallTest()at GamePlay_v01/keyDownFunction()"
I've been at it for hours and cannot figure out for the life of my why its not working. I have set up sentry points around as a perimeter on my character.
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Dec 20, 2010
I have about 20-30 SWFs embedded on the same page and they all interact with browser's JavaScript. After about 8-12 of these have loaded, Firefox crashes. Will it help combining all these into a single SWF?
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Jun 13, 2009
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
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Apr 1, 2011
how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
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Jul 8, 2009
I've got game for kids where you click the right coloured circle.Its not really a game as I'm writing my dissertation on designing interfaces for kids. You didn't ned to know that. Basically, I've made a game where you click the right coloured circle to go to the next level, and what I need is a timer that starts when you click "play" and ends when the last circle is clicked. This is so they can see how long it has taken them.
I have uploaded the fla file here http:[url]....f you could take a look, it's not a big file.I have searched for a while and Ive managed to make counters but only ones that start when the movie loads and I don't know how to stop them.
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Jul 10, 2009
When I try to compile a game I am developing that includes the class below I get one of two errors:
1046: Type was not found or was not a compile-time constant: DataChangeEvent.
or
1046: Type was not found or was not a compile-time constant: Event.
I am on Flash CS4 with the Flex SDK 3.2.0 installed and all library paths set in the little project properties window and general prefs. I really ned to get this thing done. I can't just copy and paste the source now, because I have images in my library I have no idea how to get linked classes, etc out.
Code:
package {
import fl.events.*;
import flash.display.*;
import flash.events.*;
public class PencView extends DisplayObject implements IPencView{
protected var model:PencModel;
[Code] .....
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Nov 30, 2008
[URL], but this is a completely different question. I now have a fully functionnal jet plane which fires tiny red bullets. Now, I want to be able to alternate between bullet/ammo types on the fly, (with a shortcut like shift or something, but not neceserilly that) from the red bullet to something like a yellow laser. I'll attach the file I have up to now.
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Sep 11, 2003
does any1 know or have done any 'scratch and win' type of game in flash?
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Jan 18, 2010
I'm thinking of building a game along the lines of Farmville - items, events, time management system etc. Options I am thinking of:
1) Flash UI frontend that uses AMFPHP to get all data for the view from a PHP powered backend.
2) Actionscript to power the whole game
My concern with Actionscript is scaling, my concern with PHP is having to build an update system that would need a lot of back and forth xmlhttprequests which might get complicated.
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Feb 14, 2012
I am hammering out a Tower Defense type game. I'm starting to design my custom unit mechanics. I've used numerous other tutorials for the framework here (largely one mans blog - credited in my AS3 file..) I want when a unit dies, that it runs a function - checks a field I've created within the unit called a 'tag' - and depending on that do other things. From within the kill() function I successfully call my infantryDeath() function, and I've verified within kill() it's recognizing the dead objects tag. I've verified the entry into infantryDeath() and that the tag is still the same.
Here's the problem:
function infantryDeath(creep){
//inGameMessage("infantryDeath() successfully called"); <-- works
//inGameMessage("Unit died with ID: " + creep.tag); <-- properly shows the ID of the "creep" it received
inGameMessage(this); <-- prints out _level0 (the id for the level itself)
if (creep.tag = c1) <-- the unit with this tag dies, and triggers this block successfully{
[Code] .....
I have no clue why the object I'm supposedly working with changes just by virtue of being within the "if" block. If I pass an object into a function shouldn't manipulating that object remain constant within that function?
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Aug 5, 2011
seen a tut on a boggle type game - making words from a selection of letters. You type in a word and then it is checked against the array word list.etc...
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Mar 20, 2010
I was just fooling around in my spare time and have made this cool interface and game-playing code for a Connect-4 type game, written in Flex and playable by 2 human players in Flash. It accurately detects wins, etc. I'm smart enough to know that I've done the easy part.Before I dig into an AI for game play, I wanted to ask if this is the kind of thing that can really be handled computationally by a Flash plugin. It seems to me that for every turn up until the end there are 8 possible moves, 8 responses to each move, etc. So wouldn't a perfect engine have to be able to potentially see 8^8 moves (over 16 million), and a fairly good engine see up to a million? I don't know game coding so this is new to me. What's a reasonable move horizon for such a game to be able to see?
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Oct 28, 2011
sorry for the misunderstandings in my program, i'm quite new here and i am also new in using flash. here is the sample output that i used in my code
[Code]....
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Sep 21, 2011
What I want to do is have a left arrow MC on the left side of the stage and right arrow MC on the right side of stage. When the mouse is over the left 1/3 of the stage, the left arrow appears, on the right 1/3 of the stage, the right arrow appears, but the middle 1/3 the arrows fade out.
I do NOT want to make large invisible MCs and detect the mouse movement that way. I just want it to be relative to the mouse position on the stage. I thought it would be very easy, but the eventListener fires everytime the mouse moves, so the left and right arrow MC animation is constantly being triggered, and they look like they are "shaking" for a lack of a better word.
[Code]...
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Jun 16, 2005
Is it possible to make a collision detection between a separate movie clip and another movie clip that is with a movieclip thats on the same layer as the seperate one?
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Feb 14, 2009
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeys)
function checkKeys(event:KeyboardEvent):void {
if(event.keyCode == 48) {
[Code]....
When I press the '0' key it makes the movie play. When I click the actual button it also makes the movie play. But how do I make it so that when I type '0' the overstate of the button becomes activated? In this way keyboard detection and mouse_down would work together.
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Jul 7, 2011
if I make a Super Mario platform jumping game - should it be bottom left ie: the hitPoint of his feet and the platform he lands on.
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Apr 23, 2011
how to work out the direction of the mouse on stage and say from this:
"if the mouse goes from the left to right (visa-versa) once, add score +1" and "if the mouse speed which is player controlled - slows down - to then display an error graphic"
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Apr 3, 2012
I have the actionscript code here for a bubble popping game. When the game starts, bubbles fall down from the top of the game to the bottom and score is kept for the most bubbles clicked or popped in 30 seconds.The size of the bubble is defined by the initialize method in the code, and uses ToString() to calculate the score. ToString gives me a 1061: Call to a possibly undefined method Random through a reference with static type uint. This error which I cannot figure out where it comes from.[code]
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