ActionScript 3.0 :: Reg Point Bottom Left For A Super Mario Platform Type Game
Jul 7, 2011if I make a Super Mario platform jumping game - should it be bottom left ie: the hitPoint of his feet and the platform he lands on.
View 3 Repliesif I make a Super Mario platform jumping game - should it be bottom left ie: the hitPoint of his feet and the platform he lands on.
View 3 RepliesI'm having some troubles trying to scroll a container MovieClip across the stage.I've attached an EventListener to the stage to track the MOUSE_MOVE MouseEvent, but it scrolls in a weird way (when halfway the screen it shows about 300 px of the container, when going below the horizontal centre, it goes up and disappears from sight.This is my code:
Code:
private function moveHandler(e:MouseEvent):void
{
[code]....
I need to have 2 kinds of masks, one with a registration point in the top left so that when I tween its height it expands downwards, and one with a registration point in the bottom left so that when I tween its height it expands upwards?how do i do that, with code ofcourse?i have made something but i dont know if its the right way:(this expands downwards, but i dont know how to get it to expand upwards)
Code:
import gs.TweenLite;
var subMask:Shape = new Shape();
[code]......
Is it possible to call a method in the super class of a super class? I tried the above and it doesn't work, unsurprisingly. Only way I've been able to do it is to store a reference to a super.someMethod in the super Class (eg. var superMethod: Function = super.someMethod) and call that instead. Seems reasonable and it works but wonder if there is an in-built method for doing this?
View 6 RepliesI've some components with dynamic heights. They have to be aligned with respect to the bottom of my canvas container, so I cannot set the same y for all components.
I could compute their heights and successively set the y but I was wondering if there was an easier way to do it.
I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
View 1 RepliesI'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.
View 1 Repliesif i have a movieclip or a sprite could i find (via code) where is its registration point compared to its top left point (no rotation included) ?
View 4 RepliesLets say I have the following inheritance hierarchy:
Code:
Select allpackage {
public class ClassA {
protected function foo():void {
// do something
}}} package {
public class ClassB extends ClassA {
[Code] .....
Now this is all well and good, as the call to ClassC.foo() will propogate through the inheritance chain; C > B > A. But what if I want ClassC.foo() to call foo() that is in ClassA and bypass the method call in ClassB? I have tried the following:
* Cast the method to the super-class type I want to execute, but this does not work as intended.
Code: Select all...
override protected function foo():void {
// do something related to Class C
// call ClassA.foo
ClassA(this).foo();
}
but i realize i do not know the syntax of what i want to do. So i have an event handler and i want to do different things depending on the object type. i could do
[Code]...
I have this problem when i go to shot and then have shot the gun all movie clips accessed after shooting dont stop playing but repeat continuously[code]...
View 1 RepliesI need to make platform type scrolling in a flash movie. Almost any method is fine, I just need scrolling levels. Also, I think it is worth mentioning that I'm going to use many movieclips inside the levels. How to make any type of scrolling in a game.
View 2 RepliesI am doing a as3 platform game based in arrays, so inside the array I inserted a variable rh that inserts the bg in the stage but it doesn't show up in the stage. The code i have is:
Code:
else if (lvlArray[i] == 'ROCKYHILLS') {
var newRockyHills:backRocky = new backRocky;
newRockyHills.x = _root.stage.width/2;
[Code]....
I'm doing a kind of plataform map, and now I need to make health (3 hearts, like Mario). I tried to do it with hittest but the hearts goes like crazy. Guess I need to make something like invulnerable or I don't know. What I want to do is three hearts, and, if the human touches a spike he loses a hearth.
View 5 RepliesIn my basic platform game I have a "hero" that can walk and jump on the "ground." There is also a door to the next scene, which is the next level.The first scene works fine, but "TypeError: Error #1006: value is not a function. at Charles3_fla::MainTimeline/frame1()" pops up once in the output. It works however, and I'm not worried about it. The second I go throught the door though, Scene 2 opens, but then starts flashing as "TypeError: Error #1009: Cannot access a property or method of a null object reference. at Charles3_fla::MainTimeline/onenter()" pops up A LOT in the output. I don't know how to fix it, and would like help. P.S. I am using Adobe CS5 with actionscript 3
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I am making a platform game in flash. I have a goal class (the class which contains code for the goal sprite, where when you hit it, it continues to next part of game). Inside the goal constructor, 2 event listeners are added, they are as follows:
addEventListener(Event.ADDED, beginClass);
addEventListener(Event.ENTER_FRAME, eFrame);
The beginClass function is fine, and only runs once, but eFrame is what checks if the player has hit the goal, so it is constantly running. The problem is, once the player hits the goal, eFrame continues to run, while in a menu describing the next scene to the player. My eFrame function is below.
private function eFrame(event:Event):void{
if(hitTestObject(_root.mcMain)){
var lastScore:int = _root.mainScore;
_root.mainScore = lastScore;
while (_root.lvlHolder.numChildren > 0) {
[Code] .....
Frames 2, 3, 4, are frames with just text and a button that display a message to the player, and then the player hits continue. My problem is that eFrame is still trying to be run, but the class has not been instantiated, and the method is causing extreme amounts of lag once the player continues.
I am creating a 2d platform shooting game. Currently I have my main character walking around left and right and the stage background also moves left and right.
The problem I am having is that if I go to far left the charater just walks 'off stage' and into nothingness but the stage still follows. How can I make it so if the character hits a certain point he just 'stops' and cant go left no more but can go right no problem. I have tried using hitTest with another movieclip but couldnt get it working.[code]...
I am creating a platform game and am getting the following error:#1009: Cannot access a property or method of a null object referenceThis error happens when I remove all children from the stage on line 154 of the Robbery.as class. Im guessing that maybe it is still listening for event in the other classes but I'm unsure how to remove these from within the document class.
View 1 RepliesI'm having a small problem with aligning movieclips. I have 2 movieclips.
For examples sake let's call them
black_box
red_box
I need red_box to align to the bottom left of black_box. Now the code I'm using works when black_box lays on the 0 axis for both x and y. But since the positioning of these movieclips are dynamic I'm having problems.
I'm almost sure I just need to add in the current x and y values into the equation but I simply can't figure it out
Code:
red_box._y = black_box._height - red_box._height;
red_box._x = black_box._width - black_box._width;
I have gotten to a point with my platform game where I am completely stuck. I have the player movement working fine but the only thing is, it doesn't fall off the blocks.
I have a Floor class which references the Character class and tells it to stop jumping when it is on a block through a hitTestObject. I have tried to research how other games have added functions but can't seem to find one which will work in mine.
I'm making a platform game. The hero can move around, but the enemies are stationary. My problem is that I want the enemies to face the hero. The first enemy behaves correctly, but the subsequent enemies only behave correctly if I kill all the preceding enemies. I have added the hero and the enemies as Objects and put the enemies into an array called enemies. Both the hero and enemy objects have a direction property and an mc property that refers to their movie clips. This for loop gets called every frame.
for(var i:int = 0; i < enemies.length; i++)
{//face hero
if(hero.mc.x < enemies[i].mc.x) enemies[i].direction = -1;
else if(hero.mc.x > enemies[i].mc.x) enemies[i].direction = 1;
enemies[i].mc.scaleX = enemies[i].direction;}
I am working on a platform game and I am having a problem with the script. I have a mc with my character in it named "mcMain", I placed all the script into it. Inside the movie clip I have 20 frames, the first 5 are standing, walking, jumping, crouching, and crawling. Frames 6-20 are an attacking animation. The problem is in frame 20 I want him to go back to frame one and turn off a variable (called "ram") in the movie clip.
The problem is with the variable ram (which is established in the onClipEvent(load) section of the script). I have it turn on when the character attacks and I want it to turn off after the animation is complete. The problem is it is not turning off. I have it targeted but it does nothing. I have tired both a direct and relevant target along with a _parent.ram = false;
Here is the script on the movie clip.
Actionscript Code:
//Establish VariablesonClipEvent (load) {
var speed:Number = 0;var walk:Number = 6;
var run:Number = 12;var grav:Number = 0;
var falling:Number = 0;
var jumped:Boolean = false;var jumpHeight:Number = 23;
[Code] .....
And here is the script inside the movie clip on frame 20
Actionscript Code:
_root.mcMain.ram = false;gotoAndStop(1);
I'm making a platform game in AS3. I've sorted the left,right and jumping movement of my character - apart from one jumpingproblem:When the up arrow key is down it sets the jump var to true.ENTER_FRAME function detects when jump = true and it decreases thecharacters y position by the var velocity while at the same timedecreasing velocity by 1.5px. So my character jumps up to a certainheight then comes down - There is a hit test to stop heump/fall. BUT when the character falls off a platform he can still jumpwhen the up arrow is pressed. I've been racking my brains but I canstop the character from jumping if its falling.
View 2 RepliesI'm developing a web-based fantasy football game. Most of the game is a straight-forward web application built on top of Linux/Apache/Php/MySQL.
I'm trying to figure out how to implement the draft application. The draft date and time will be scheduled in advance by each league's owner. Up to 32 users may be logged on for a given league's draft, and there is no limit to how many drafts may be happening concurrently. The users will take turns selecting players, and each user's turn will have a time limit. I'd like for all the users to be able to see whose turn it is, how much time that user has left to select a player, who they select, and which players are still available. If there are users in the league who are not logged in during the draft I'd like to be able to detect that and automatically assign players to them rather than waiting for the time to run out on their turn. Ideally I'd also like to have a chat window so the users could chat with one another during the draft.
My background is in desktop application development, so if necessary I could write server code in C#/.NET or Java. As far as I can see these are the options: PHP/AJAX - It seems like it would be possible to have all the state for the draft in the database and have the operations for the draft run in PHP triggered by requests from the clients? I guess in this case the draft doesn't start until at least one user logs in, and it seems like it would be a lot of polling requests to the server if I want everyone notified quickly when a user makes a selection.
[Code]...
make a platform game im a newb in flash
View 4 RepliesI've been searching online now to find a tutorial on how to create a game like thisI don't have a lot of experience with action script I've only used flash for animations. I found 1 tutorial that was useful but it only gave code and text with out a .fla or images. If you could tell me what I need to do to accomplish this and where to put code ect
View 13 RepliesI'm just starting out in actionscript 3.0, and I'm trying to create a basic platform game. Since I don't really have time to code it from A to Z, I'm using an 'engine' I found here. I've made a few modifications (mostly deleting stuff I don't need, such as the enemies and the coins). Now I'd like to create a crate that the player character can pick-up, throw, put down and jump on. I've created a new class (Cage.as) for it, based on the player class. When I run the game, the crate is displayed, but it just floats there. I can't figure how to make it interact with gravity (i.e. fall to the ground).
View 3 Repliestrying to make a platform game using a tutorial on emanueleferonato.com, but I dont know how to create multiple levels. How could I create a door that when touched by the hero is sent to the next level? The tutorial is here:
http:[url]......
we just recently defended our graduation project which is a platform game like mario. one of the modifications suggested by our panelists is to make level 1 generate random places for enemies and coins after one of them said that mario was a stupid game because you already know where the enemies are, the powerups, etc. i said i'll give it a go and see what i can do. but recently i realized that i havent played any platform game that generates random places for the enemies, coins and other objects. it is only in rpg games like ragnarok that i have seen enemies spawning at random places.
View 1 RepliesAny way to bottom-left align components? An <HBox .../> nested in a <Canvas .../> doesn't work because the elements in the HBox are top-aligned instead of bottom aligned.
For example, I'd like my components to be aligned like this:
+-------------+ <-- container
| components |
| | V |
| V +--+ |
| +-+ | | |
| +-+ +--+ |
+-------------+