ActionScript 2.0 :: Create 2d Platform Shooting Game?

Feb 13, 2011

I am creating a 2d platform shooting game. Currently I have my main character walking around left and right and the stage background also moves left and right.

The problem I am having is that if I go to far left the charater just walks 'off stage' and into nothingness but the stage still follows. How can I make it so if the character hits a certain point he just 'stops' and cant go left no more but can go right no problem. I have tried using hitTest with another movieclip but couldnt get it working.[code]...


Create A Shooting Style Game?

May 7, 2010

I am at uni and have a project to create an interactive game for the story Johnny Mnemonic. I would like to create a game whereby the player has a whip type weapon, there is an opponent jumping up and down and with the whip you attack them and cut off limbs -

I'm thinking it would be like a simple shooting ducks style game in terms of coding, the player has visible just a hand with the whip in it, you move the whip to your desired location click chosen button to hit, the whip then animates a flick, if it hits correct spot on bouncing opponent then an animation of the limb flying off happens, so the bouncing opponent is like the duck and the whip like the gun - if that is right at all?

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IDE :: Create A Platform Game?

Aug 29, 2007

I have this problem when i go to shot and then have shot the gun all movie clips accessed after shooting dont stop playing but repeat continuously[code]...

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ActionScript 3.0 :: Create A Side Scroller Platform Game?

May 24, 2008

I've been searching online now to find a tutorial on how to create a game like thisI don't have a lot of experience with action script I've only used flash for animations. I found 1 tutorial that was useful but it only gave code and text with out a .fla or images. If you could tell me what I need to do to accomplish this and where to put code ect

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IDE :: Make A Platform Game - Create Multiple Levels?

Mar 27, 2010

trying to make a platform game using a tutorial on, but I dont know how to create multiple levels. How could I create a door that when touched by the hero is sent to the next level? The tutorial is here:


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Android :: Cross Platform Game - IOS : Develop A Very Simple Game For Iphone/ipad?

Mar 7, 2012

I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?

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ActionScript 3.0 :: Flash - Writing A Simple Game Rule For A Platform Game?

Feb 28, 2011

I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.

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ActionScript 3.0 :: Shooting Game In Flash CS3?

Feb 6, 2009

Shooting game in FlashView Game - Click hereKindly check game codeProblem:1) The rabbit should be random shown in ground areaif someone can give explaination onmonster.x = Math.random() * stage.stageWidth;and why the rabbit is showing bigger size?2) Other animals should also be able to target

var monstersAlive:uint;


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ActionScript 2.0 :: Top Down Shooting Game - Boundaries

Nov 23, 2005

I've been making this space shooting game but I'm having problems getting boundaries to work. I've read tutorials and done lots of searching here and couldn't get anything to work... On the main time line, there's 2 layers. One with the ship, and one with the background (both are movie clips). Inside the background movie clip, I'd like to add boundaries, almost as complex as a maze but not so restricting.. as in, a path to fly through that'd probably be as wide as the screen itself. Here's what I'm trying to work with. Use the arrow keys to move, space to shoot, and press control to toggle between fixed camera and fixed ship modes.

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ActionScript 2.0 :: Shooting Game Bullet Removal?

Feb 18, 2009

So the problem is basicly this: It all works just fine, but when the bullet hits the target it gets destroyed (this is ok) but also any bullet that was shoot before it (meaning also: with a lower y) gets destroyed aswell wich is anoying. Here's the code (left the comments so you can find your way around easier)

stop();//add a stop function too!
enemyspeed =1
var gameOver:Boolean = false;


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ActionScript 2.0 :: CS3 Shooting Game Missile Flaw

Jul 15, 2010

I'm making a Space Invaders-type game. Y'know? Arrow keys to fly Space to shoot? Well, shooting isn't working so well. I have two .as files: which controls the ship's ActionScript, and which is supposed to control the missile. When I hit load it up I get the error: The class or interface 'Missile' could not be loaded.

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ActionScript 2.0 :: Shooting In A Game-megaman Style

Apr 4, 2002

Ok I am creating a 2d game similar to the original mega mans and mario for nintendo. The character moves back and forth using the left and right arrow keys on the screen and has a walk animation and all. The next step is to get him to shoot his laser gun. I want this to be done using the space bar key. What I have right now is identical to Kirupa's movement using X and Y values tutorial but it only moves one direction of course. How can I make it so that it will continue to move automatically after pressing space instead of having to hit the space bar each time I want it to move 10 units over etc.?

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ActionScript 3.0 :: Target Shooting Game - HitTestObject Not Working

Mar 22, 2011

I'm making target shooting game and the hitTestObject not working its located in the function collision detection below in my code:
import fl.motion.MotionEvent;
var xSwitch:Array = new Array ;
var count:Number = 120;
var seconds:Number = 0;
var minutes:Number = 0;
[Code] .....

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ActionScript 2.0 :: Making A Shooting Game, Would Like The Gun To Flip _xscale?

Jun 2, 2008

I'm making a shooting game, would like the gun to flip _xscale when you move the gun past half the width of the stage. Here's the script I made which doesn't work and is probably not written correctly:

if(_xmouse >= Stage.width/2){
_root.gun_mc._xscale * -1;

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ActionScript 3.0 :: Passing Function Parameters: Shooting Game 85% Done?

Dec 2, 2009

I have benn programming in AS2 for a while, but I'm moving to AS3, and I'm having some trouble with syntax and mostly with management of parameters and variables (actually I tried to work with functions in packages without good results T.T). The game has four different types of shooters, and all of them use the same bullet (shoot function). I have succeeded on disappearing the target (a coin in this case) when it is hit by the bullet, but the problem is that I can't quite find the way to dissapear the bullet properly. I keep receiving this message:

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at eco_adm9_fla::MainTimeline/moveBullet()


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ActionScript 3.0 :: Flash Background Movement For Shooting Game?

Aug 30, 2011

I'm doing the shooting game. In that character should move left and right by using the arrow keys. The background is movieClip with image. The character is walking very slow sometimes. And the zombies will come automatically. Why the movement is very slow sometimes?

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ActionScript 2.0 :: Shooting Game - A Gun To Follow The Player, But The Coordinates Are Messing Up And Going To His Feet?

Oct 25, 2010

I'm making a flash game in AS2, and i am having troubles with my gun, i have fiddled with it for a while now and i have narrowed down the problem, but i can't fix it. My problem is that i want a gun to follow the player, but the coordinates are messing up and going to his feet.

onClipEvent (enterFrame) {
_y += (_root.player._y-_y)/1; //This code makes it goto his feet, but the gun no longer follows player when he jumps.
_x += (_root.player._x-_x)/1;[code].............

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ActionScript 2.0 :: Simple Vertical Shooting Game - Rebound Missile Always Spawns At Left Of The Stage?

Feb 6, 2011

Basically, I have a border(line) at the top of the stage so that whenever my ship's missile comes in contact with this line, it is removed and a rebound missile clip is attached.Here is the missile code:

Actionscript Code:[code].....The problem is that the rebound missile always spawns at left of the stage, not wherever the ship missile was removed.I'm not sure if I should attach the fla, action script files, swf etc. to the thread. Also, my flash version is CS5.

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ActionScript 3.0 :: Add A Background In A Platform Game

Apr 8, 2012

I am doing a as3 platform game based in arrays, so inside the array I inserted a variable rh that inserts the bg in the stage but it doesn't show up in the stage. The code i have is:

else if (lvlArray[i] == 'ROCKYHILLS') {
var newRockyHills:backRocky = new backRocky;
newRockyHills.x = _root.stage.width/2;


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ActionScript 2.0 :: Making Hearth On Platform Game?

Jul 9, 2010

I'm doing a kind of plataform map, and now I need to make health (3 hearts, like Mario). I tried to do it with hittest but the hearts goes like crazy. Guess I need to make something like invulnerable or I don't know. What I want to do is three hearts, and, if the human touches a spike he loses a hearth.

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ActionScript 3.0 :: Error #1009 In My Platform Game?

Jul 22, 2010

In my basic platform game I have a "hero" that can walk and jump on the "ground." There is also a door to the next scene, which is the next level.The first scene works fine, but "TypeError: Error #1006: value is not a function. at Charles3_fla::MainTimeline/frame1()" pops up once in the output. It works however, and I'm not worried about it. The second I go throught the door though, Scene 2 opens, but then starts flashing as "TypeError: Error #1009: Cannot access a property or method of a null object reference. at Charles3_fla::MainTimeline/onenter()" pops up A LOT in the output. I don't know how to fix it, and would like help. P.S. I am using Adobe CS5 with actionscript 3

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ActionScript 3 :: Platform Game - EFrame Continues To Run

Mar 13, 2012

I am making a platform game in flash. I have a goal class (the class which contains code for the goal sprite, where when you hit it, it continues to next part of game). Inside the goal constructor, 2 event listeners are added, they are as follows:
addEventListener(Event.ADDED, beginClass);
addEventListener(Event.ENTER_FRAME, eFrame);

The beginClass function is fine, and only runs once, but eFrame is what checks if the player has hit the goal, so it is constantly running. The problem is, once the player hits the goal, eFrame continues to run, while in a menu describing the next scene to the player. My eFrame function is below.

private function eFrame(event:Event):void{
var lastScore:int = _root.mainScore;
_root.mainScore = lastScore;
while (_root.lvlHolder.numChildren > 0) {
[Code] .....

Frames 2, 3, 4, are frames with just text and a button that display a message to the player, and then the player hits continue. My problem is that eFrame is still trying to be run, but the class has not been instantiated, and the method is causing extreme amounts of lag once the player continues.

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ActionScript 3.0 :: Platform Game Error #1009?

Feb 13, 2010

I am creating a platform game and am getting the following error:#1009: Cannot access a property or method of a null object referenceThis error happens when I remove all children from the stage on line 154 of the class. Im guessing that maybe it is still listening for event in the other classes but I'm unsure how to remove these from within the document class.

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ActionScript 3.0 :: Platform Game Fall To Ground Function?

Feb 16, 2010

I have gotten to a point with my platform game where I am completely stuck. I have the player movement working fine but the only thing is, it doesn't fall off the blocks.

I have a Floor class which references the Character class and tells it to stop jumping when it is on a block through a hitTestObject. I have tried to research how other games have added functions but can't seem to find one which will work in mine.

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ActionScript 3.0 :: Platform Game 0 Can't Get Enemies To Face Hero

Nov 24, 2010

I'm making a platform game. The hero can move around, but the enemies are stationary. My problem is that I want the enemies to face the hero. The first enemy behaves correctly, but the subsequent enemies only behave correctly if I kill all the preceding enemies. I have added the hero and the enemies as Objects and put the enemies into an array called enemies. Both the hero and enemy objects have a direction property and an mc property that refers to their movie clips. This for loop gets called every frame.

for(var i:int = 0; i < enemies.length; i++)
{//face hero
if( < enemies[i].mc.x) enemies[i].direction = -1;
else if( > enemies[i].mc.x) enemies[i].direction = 1;
enemies[i].mc.scaleX = enemies[i].direction;}

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ActionScript 2.0 :: Platform Game - Turning Off Variable In MovieClip

Feb 14, 2011

I am working on a platform game and I am having a problem with the script. I have a mc with my character in it named "mcMain", I placed all the script into it. Inside the movie clip I have 20 frames, the first 5 are standing, walking, jumping, crouching, and crawling. Frames 6-20 are an attacking animation. The problem is in frame 20 I want him to go back to frame one and turn off a variable (called "ram") in the movie clip.

The problem is with the variable ram (which is established in the onClipEvent(load) section of the script). I have it turn on when the character attacks and I want it to turn off after the animation is complete. The problem is it is not turning off. I have it targeted but it does nothing. I have tired both a direct and relevant target along with a _parent.ram = false;

Here is the script on the movie clip.
Actionscript Code:
//Establish VariablesonClipEvent (load) {
var speed:Number = 0;var walk:Number = 6;
var run:Number = 12;var grav:Number = 0;
var falling:Number = 0;
var jumped:Boolean = false;var jumpHeight:Number = 23;
[Code] .....

And here is the script inside the movie clip on frame 20
Actionscript Code:
_root.mcMain.ram = false;gotoAndStop(1);

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ActionScript 3.0 :: Platform Game - Disable Jump When Falling?

Nov 17, 2008

I'm making a platform game in AS3. I've sorted the left,right and jumping movement of my character - apart from one jumpingproblem:When the up arrow key is down it sets the jump var to true.ENTER_FRAME function detects when jump = true and it decreases thecharacters y position by the var velocity while at the same timedecreasing velocity by 1.5px. So my character jumps up to a certainheight then comes down - There is a hit test to stop heump/fall. BUT when the character falls off a platform he can still jumpwhen the up arrow is pressed. I've been racking my brains but I canstop the character from jumping if its falling.

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Java :: Platform For Web-based Multi-player Game?

Sep 28, 2010

I'm developing a web-based fantasy football game. Most of the game is a straight-forward web application built on top of Linux/Apache/Php/MySQL.

I'm trying to figure out how to implement the draft application. The draft date and time will be scheduled in advance by each league's owner. Up to 32 users may be logged on for a given league's draft, and there is no limit to how many drafts may be happening concurrently. The users will take turns selecting players, and each user's turn will have a time limit. I'd like for all the users to be able to see whose turn it is, how much time that user has left to select a player, who they select, and which players are still available. If there are users in the league who are not logged in during the draft I'd like to be able to detect that and automatically assign players to them rather than waiting for the time to run out on their turn. Ideally I'd also like to have a chat window so the users could chat with one another during the draft.

My background is in desktop application development, so if necessary I could write server code in C#/.NET or Java. As far as I can see these are the options: PHP/AJAX - It seems like it would be possible to have all the state for the draft in the database and have the operations for the draft run in PHP triggered by requests from the clients? I guess in this case the draft doesn't start until at least one user logs in, and it seems like it would be a lot of polling requests to the server if I want everyone notified quickly when a user makes a selection.


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ActionScript 3.0 :: Item Not Affected By Gravity In Platform Game

Jan 21, 2010

I'm just starting out in actionscript 3.0, and I'm trying to create a basic platform game. Since I don't really have time to code it from A to Z, I'm using an 'engine' I found here. I've made a few modifications (mostly deleting stuff I don't need, such as the enemies and the coins). Now I'd like to create a crate that the player character can pick-up, throw, put down and jump on. I've created a new class ( for it, based on the player class. When I run the game, the crate is displayed, but it just floats there. I can't figure how to make it interact with gravity (i.e. fall to the ground).

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ActionScript 3.0 :: Flash Platform Game Random Enemies?

Feb 22, 2011

we just recently defended our graduation project which is a platform game like mario. one of the modifications suggested by our panelists is to make level 1 generate random places for enemies and coins after one of them said that mario was a stupid game because you already know where the enemies are, the powerups, etc. i said i'll give it a go and see what i can do. but recently i realized that i havent played any platform game that generates random places for the enemies, coins and other objects. it is only in rpg games like ragnarok that i have seen enemies spawning at random places.

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Professional :: Where To Start Simple Platform Game With Jumping Object

May 28, 2010

What resources should I look at to learn how to create a very simple platform game, with a character who can simply jump on platforms and avoid enemies to reach the end of the level? I have made games like this with other languages but never flash.

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Flash - 3rd Party Multiplayer Game Server Platform With .NET Capabilities?

Feb 19, 2011

We're looking for a good server to purchase to develop games with Flash/Android/iPhone clients with a .NET backend server (And even more importantly, that supports clustering and scaling in general).Now we've examined both ElectroServer and SmartFoxServer (both products look fine and suitable for our needs), however both can only be extended using Java.

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Actionscript 3 :: Making Platform Game Method To Stop Running?

Mar 13, 2012

I am making a platform game in flash. I have a goal class(the class which contains code for the goal sprite, where when you hit it, it continues to next part of game).


The beginClass function is fine, and only runs once, but eFrame is what checks if the player has hit the goal, so it is constantly running. The problem is, once the player hits the goal, eFrame continues to run, while in a menu describing the next scene to the player. My eFrame function is below.


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ActionScript 3.0 :: Making A Simple Side-scrolling Platform Game?

May 20, 2011

how to respond when a rectangle hits another rectangle? I already know how to detect the collision, I just don't know how to respond to it. I'm just trying making a simple side-scrolling platform game where I have platforms I can walk on and bump against on all sides.

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