ActionScript 2.0 :: Making Hearth On Platform Game?

Jul 9, 2010

I'm doing a kind of plataform map, and now I need to make health (3 hearts, like Mario). I tried to do it with hittest but the hearts goes like crazy. Guess I need to make something like invulnerable or I don't know. What I want to do is three hearts, and, if the human touches a spike he loses a hearth.

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Actionscript 3 :: Making Platform Game Method To Stop Running?

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I am making a platform game in flash. I have a goal class(the class which contains code for the goal sprite, where when you hit it, it continues to next part of game).

[Code]...

The beginClass function is fine, and only runs once, but eFrame is what checks if the player has hit the goal, so it is constantly running. The problem is, once the player hits the goal, eFrame continues to run, while in a menu describing the next scene to the player. My eFrame function is below.

[Code]...

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I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.

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I have this problem when i go to shot and then have shot the gun all movie clips accessed after shooting dont stop playing but repeat continuously[code]...

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ActionScript 3.0 :: Add A Background In A Platform Game

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I am doing a as3 platform game based in arrays, so inside the array I inserted a variable rh that inserts the bg in the stage but it doesn't show up in the stage. The code i have is:

Code:
else if (lvlArray[i] == 'ROCKYHILLS') {
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[Code]....

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ActionScript 3.0 :: Error #1009 In My Platform Game?

Jul 22, 2010

In my basic platform game I have a "hero" that can walk and jump on the "ground." There is also a door to the next scene, which is the next level.The first scene works fine, but "TypeError: Error #1006: value is not a function. at Charles3_fla::MainTimeline/frame1()" pops up once in the output. It works however, and I'm not worried about it. The second I go throught the door though, Scene 2 opens, but then starts flashing as "TypeError: Error #1009: Cannot access a property or method of a null object reference. at Charles3_fla::MainTimeline/onenter()" pops up A LOT in the output. I don't know how to fix it, and would like help. P.S. I am using Adobe CS5 with actionscript 3
 
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ActionScript 3 :: Platform Game - EFrame Continues To Run

Mar 13, 2012

I am making a platform game in flash. I have a goal class (the class which contains code for the goal sprite, where when you hit it, it continues to next part of game). Inside the goal constructor, 2 event listeners are added, they are as follows:
addEventListener(Event.ADDED, beginClass);
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The beginClass function is fine, and only runs once, but eFrame is what checks if the player has hit the goal, so it is constantly running. The problem is, once the player hits the goal, eFrame continues to run, while in a menu describing the next scene to the player. My eFrame function is below.

private function eFrame(event:Event):void{
if(hitTestObject(_root.mcMain)){
var lastScore:int = _root.mainScore;
_root.mainScore = lastScore;
while (_root.lvlHolder.numChildren > 0) {
[Code] .....

Frames 2, 3, 4, are frames with just text and a button that display a message to the player, and then the player hits continue. My problem is that eFrame is still trying to be run, but the class has not been instantiated, and the method is causing extreme amounts of lag once the player continues.

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ActionScript 2.0 :: Create 2d Platform Shooting Game?

Feb 13, 2011

I am creating a 2d platform shooting game. Currently I have my main character walking around left and right and the stage background also moves left and right.

The problem I am having is that if I go to far left the charater just walks 'off stage' and into nothingness but the stage still follows. How can I make it so if the character hits a certain point he just 'stops' and cant go left no more but can go right no problem. I have tried using hitTest with another movieclip but couldnt get it working.[code]...

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ActionScript 3.0 :: Platform Game Error #1009?

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I am creating a platform game and am getting the following error:#1009: Cannot access a property or method of a null object referenceThis error happens when I remove all children from the stage on line 154 of the Robbery.as class. Im guessing that maybe it is still listening for event in the other classes but I'm unsure how to remove these from within the document class.

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ActionScript 3.0 :: Platform Game Fall To Ground Function?

Feb 16, 2010

I have gotten to a point with my platform game where I am completely stuck. I have the player movement working fine but the only thing is, it doesn't fall off the blocks.

I have a Floor class which references the Character class and tells it to stop jumping when it is on a block through a hitTestObject. I have tried to research how other games have added functions but can't seem to find one which will work in mine.

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ActionScript 3.0 :: Platform Game 0 Can't Get Enemies To Face Hero

Nov 24, 2010

I'm making a platform game. The hero can move around, but the enemies are stationary. My problem is that I want the enemies to face the hero. The first enemy behaves correctly, but the subsequent enemies only behave correctly if I kill all the preceding enemies. I have added the hero and the enemies as Objects and put the enemies into an array called enemies. Both the hero and enemy objects have a direction property and an mc property that refers to their movie clips. This for loop gets called every frame.

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ActionScript 2.0 :: Platform Game - Turning Off Variable In MovieClip

Feb 14, 2011

I am working on a platform game and I am having a problem with the script. I have a mc with my character in it named "mcMain", I placed all the script into it. Inside the movie clip I have 20 frames, the first 5 are standing, walking, jumping, crouching, and crawling. Frames 6-20 are an attacking animation. The problem is in frame 20 I want him to go back to frame one and turn off a variable (called "ram") in the movie clip.

The problem is with the variable ram (which is established in the onClipEvent(load) section of the script). I have it turn on when the character attacks and I want it to turn off after the animation is complete. The problem is it is not turning off. I have it targeted but it does nothing. I have tired both a direct and relevant target along with a _parent.ram = false;

Here is the script on the movie clip.
Actionscript Code:
//Establish VariablesonClipEvent (load) {
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var falling:Number = 0;
var jumped:Boolean = false;var jumpHeight:Number = 23;
[Code] .....

And here is the script inside the movie clip on frame 20
Actionscript Code:
_root.mcMain.ram = false;gotoAndStop(1);

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ActionScript 3.0 :: Platform Game - Disable Jump When Falling?

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I'm making a platform game in AS3. I've sorted the left,right and jumping movement of my character - apart from one jumpingproblem:When the up arrow key is down it sets the jump var to true.ENTER_FRAME function detects when jump = true and it decreases thecharacters y position by the var velocity while at the same timedecreasing velocity by 1.5px. So my character jumps up to a certainheight then comes down - There is a hit test to stop heump/fall. BUT when the character falls off a platform he can still jumpwhen the up arrow is pressed. I've been racking my brains but I canstop the character from jumping if its falling.

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[Code]...

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IDE :: Make A Platform Game - Create Multiple Levels?

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trying to make a platform game using a tutorial on emanueleferonato.com, but I dont know how to create multiple levels. How could I create a door that when touched by the hero is sent to the next level? The tutorial is here:

http:[url]......

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ActionScript 3.0 :: Flash Platform Game Random Enemies?

Feb 22, 2011

we just recently defended our graduation project which is a platform game like mario. one of the modifications suggested by our panelists is to make level 1 generate random places for enemies and coins after one of them said that mario was a stupid game because you already know where the enemies are, the powerups, etc. i said i'll give it a go and see what i can do. but recently i realized that i havent played any platform game that generates random places for the enemies, coins and other objects. it is only in rpg games like ragnarok that i have seen enemies spawning at random places.

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What resources should I look at to learn how to create a very simple platform game, with a character who can simply jump on platforms and avoid enemies to reach the end of the level? I have made games like this with other languages but never flash.

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[Code]...

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