ActionScript 3.0 :: Error #1009 In My Platform Game?
Jul 22, 2010
In my basic platform game I have a "hero" that can walk and jump on the "ground." There is also a door to the next scene, which is the next level.The first scene works fine, but "TypeError: Error #1006: value is not a function. at Charles3_fla::MainTimeline/frame1()" pops up once in the output. It works however, and I'm not worried about it. The second I go throught the door though, Scene 2 opens, but then starts flashing as "TypeError: Error #1009: Cannot access a property or method of a null object reference. at Charles3_fla::MainTimeline/onenter()" pops up A LOT in the output. I don't know how to fix it, and would like help. P.S. I am using Adobe CS5 with actionscript 3
I am creating a platform game and am getting the following error:#1009: Cannot access a property or method of a null object referenceThis error happens when I remove all children from the stage on line 154 of the Robbery.as class. Im guessing that maybe it is still listening for event in the other classes but I'm unsure how to remove these from within the document class.
i keep getting this error, and when i play my game when u punch or use the fist the grannys stop moving, and disapeer after the first punch when i just walk up to them without even having to punch.and then all the 1009 errors start flying for my checkFront() and grannyMove()ill post all the methods involving the problem
Code: public function grandmaSpawn(event:Event):void { if(spawn == 1){ for (var i:int = 0; i<=4; i++){
I'm currently making the basic groundwork to a game. On my main timeline I have two frames. The first frame has the 'start screen' let me say, which actually is a little different to the norm in that you can move your character across the screen and activate thinkg to pop up like instructions, so kind of making agame of your standard first screen if that makes sense, like the opening to the game Braid.I have it so that when the character touches (hitTestObject) a square the frame goes to (gotoAndStop) frame 2, and then on frame 2 the actual game will start.The error is this: TypeError: Error #1009: Cannot access a property or method of a null object reference.at gameBasis_fla::MainTimeline/startGame()It shows on the output panel for my three functions - one function is for keypresses, the other for an enter_frame popup animation and the other is the function which takes the game from frame 1 to frame 2!
ActionScript Code: function fadeOutF(evt:Event):void{ if (characterBoy_mc.hitTestObject(house_mc)){
I'm making my first flash game but I've run into some problems. Here is the game: [URL]. Everytime I reach the next level I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Game_fla::MainTimeline/movecircle()
I also want the timer to stop counting when I die or finish. I've tried Code: if (platforms.currentFrame == platforms.totalFrames -1) { timer.stop(); } which didn't work.
I'm making a Flash game and rather than putting all the AS3 on a seperate .as file, I'm throwing it on the timeline, which may or may not be a mistake since this game is getting really big, really fast and messy.And so I'm getting this error when I test:
TypeError: Error #1009: Cannot access a property or method of a null object reference at GameBeta_MainTimeline_fla::MainTimeline/frame1()
From what I've read on this error, it refers to something that isn't instantiated yet, like something that's out of order? Like I'm referring to something that doesn't exist at the point in time that I'm referring to it?
Before I had each page with it's own Actionscript and buttons inside their own movieclips on the timeline. That was getting confusing so I took everything out of the movieclips to place everything on one timeline and have one layer of Actionscript hoping to simplify things and find the problem easier. No luck. It's supposed to have a Title page and a button that goes to the 2nd page where you input your name, and while you type, it shows your name before you confirm by hitting another button that finally goes to the Character Creation page. When I test, I just get that Error#1009, it'll get to the 2nd page for the name input, but the text fields act wacky and the button to proceed isn't working. I'm hoping that when I find the source of this error, the rest will be fixed as well.
I'm currently in the process of making a flash video game where you fly around as a pigeon (named Barnaby) in a park and poop on people's heads while dodging obstacles like balloons and stuff . Right now, though, I can't seem to get rid of this dang error "Error #1009: Cannot access a property or method of a null object reference."[code]...
I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.
How to solve this error as it will keep popping out whenever I click on the play button of the game I'm creating. TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_fla::MainTimeline/frame2() at flash.display::MovieClip/gotoAndStop() at index_fla::MainTimeline/clickPlay()
Error #1009: Cannot access a property or method of a null object reference.
This is the error I cannot seem to understand. On the stage I have a movie clip, mcTree. It's keyframe is in frame 3143. There is no tween or anything. In frame 3144, I have the following actionscript:
mcTree.gotoAndStop(2);
I publish the movie and I get to frame 3144 then BAM TypeError: Error #1009: Cannot access a property or method of a null object reference.
at 2file_fla::MainTimeline/frame3144()
As you can tell, I'm more than 3000 frames into my animation here and have made it this far using this method, and it has worked.
Im trying to create an inventory for an adventure game (escape the room esque interface).Basically I have an array inventory system - you click on an object that is listed in the array,it moves the item off the main screen and into your inventory (bottom of the screen) and resizes it. Then you can use the object as an inventory object.This is fine on frame one (where all the items are at the moment).But when you move to another frame and then come back to frame one the items are back on the screen in their original position but now non clickable(aswell as being in your inventory working how they should). If i put the items in frame two and no items in frame one I get the following message and the items become unclickable:
Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Inventory/makeInventoryItems() at InventoryOne
Im guessing the errors are because the items don't exist on all frames but the code does as it is in the games properties as the class type (class Inventory), but i have no idea how to get around it.
Inventory/makeInventoryItems() is the following AS code.
Code:
function makeInventoryItems(arrayOfItems:Array) { for(var i:int=0;i<arrayOfItems.length;i++) { arrayOfItems[i].addEventListener(MouseEvent.CLICK, getItem);[code]............
I have this problem when i go to shot and then have shot the gun all movie clips accessed after shooting dont stop playing but repeat continuously[code]...
I am doing a as3 platform game based in arrays, so inside the array I inserted a variable rh that inserts the bg in the stage but it doesn't show up in the stage. The code i have is:
Code: else if (lvlArray[i] == 'ROCKYHILLS') { var newRockyHills:backRocky = new backRocky; newRockyHills.x = _root.stage.width/2;
I'm doing a kind of plataform map, and now I need to make health (3 hearts, like Mario). I tried to do it with hittest but the hearts goes like crazy. Guess I need to make something like invulnerable or I don't know. What I want to do is three hearts, and, if the human touches a spike he loses a hearth.
I am making a platform game in flash. I have a goal class (the class which contains code for the goal sprite, where when you hit it, it continues to next part of game). Inside the goal constructor, 2 event listeners are added, they are as follows: addEventListener(Event.ADDED, beginClass); addEventListener(Event.ENTER_FRAME, eFrame);
The beginClass function is fine, and only runs once, but eFrame is what checks if the player has hit the goal, so it is constantly running. The problem is, once the player hits the goal, eFrame continues to run, while in a menu describing the next scene to the player. My eFrame function is below.
private function eFrame(event:Event):void{ if(hitTestObject(_root.mcMain)){ var lastScore:int = _root.mainScore; _root.mainScore = lastScore; while (_root.lvlHolder.numChildren > 0) { [Code] .....
Frames 2, 3, 4, are frames with just text and a button that display a message to the player, and then the player hits continue. My problem is that eFrame is still trying to be run, but the class has not been instantiated, and the method is causing extreme amounts of lag once the player continues.
I am creating a 2d platform shooting game. Currently I have my main character walking around left and right and the stage background also moves left and right.
The problem I am having is that if I go to far left the charater just walks 'off stage' and into nothingness but the stage still follows. How can I make it so if the character hits a certain point he just 'stops' and cant go left no more but can go right no problem. I have tried using hitTest with another movieclip but couldnt get it working.[code]...
I have gotten to a point with my platform game where I am completely stuck. I have the player movement working fine but the only thing is, it doesn't fall off the blocks.
I have a Floor class which references the Character class and tells it to stop jumping when it is on a block through a hitTestObject. I have tried to research how other games have added functions but can't seem to find one which will work in mine.
I'm making a platform game. The hero can move around, but the enemies are stationary. My problem is that I want the enemies to face the hero. The first enemy behaves correctly, but the subsequent enemies only behave correctly if I kill all the preceding enemies. I have added the hero and the enemies as Objects and put the enemies into an array called enemies. Both the hero and enemy objects have a direction property and an mc property that refers to their movie clips. This for loop gets called every frame.
I am working on a platform game and I am having a problem with the script. I have a mc with my character in it named "mcMain", I placed all the script into it. Inside the movie clip I have 20 frames, the first 5 are standing, walking, jumping, crouching, and crawling. Frames 6-20 are an attacking animation. The problem is in frame 20 I want him to go back to frame one and turn off a variable (called "ram") in the movie clip.
The problem is with the variable ram (which is established in the onClipEvent(load) section of the script). I have it turn on when the character attacks and I want it to turn off after the animation is complete. The problem is it is not turning off. I have it targeted but it does nothing. I have tired both a direct and relevant target along with a _parent.ram = false;
Here is the script on the movie clip. Actionscript Code: //Establish VariablesonClipEvent (load) { var speed:Number = 0;var walk:Number = 6; var run:Number = 12;var grav:Number = 0; var falling:Number = 0; var jumped:Boolean = false;var jumpHeight:Number = 23; [Code] .....
And here is the script inside the movie clip on frame 20 Actionscript Code: _root.mcMain.ram = false;gotoAndStop(1);
I'm making a platform game in AS3. I've sorted the left,right and jumping movement of my character - apart from one jumpingproblem:When the up arrow key is down it sets the jump var to true.ENTER_FRAME function detects when jump = true and it decreases thecharacters y position by the var velocity while at the same timedecreasing velocity by 1.5px. So my character jumps up to a certainheight then comes down - There is a hit test to stop heump/fall. BUT when the character falls off a platform he can still jumpwhen the up arrow is pressed. I've been racking my brains but I canstop the character from jumping if its falling.
I'm developing a web-based fantasy football game. Most of the game is a straight-forward web application built on top of Linux/Apache/Php/MySQL.
I'm trying to figure out how to implement the draft application. The draft date and time will be scheduled in advance by each league's owner. Up to 32 users may be logged on for a given league's draft, and there is no limit to how many drafts may be happening concurrently. The users will take turns selecting players, and each user's turn will have a time limit. I'd like for all the users to be able to see whose turn it is, how much time that user has left to select a player, who they select, and which players are still available. If there are users in the league who are not logged in during the draft I'd like to be able to detect that and automatically assign players to them rather than waiting for the time to run out on their turn. Ideally I'd also like to have a chat window so the users could chat with one another during the draft.
My background is in desktop application development, so if necessary I could write server code in C#/.NET or Java. As far as I can see these are the options: PHP/AJAX - It seems like it would be possible to have all the state for the draft in the database and have the operations for the draft run in PHP triggered by requests from the clients? I guess in this case the draft doesn't start until at least one user logs in, and it seems like it would be a lot of polling requests to the server if I want everyone notified quickly when a user makes a selection.
I've been searching online now to find a tutorial on how to create a game like thisI don't have a lot of experience with action script I've only used flash for animations. I found 1 tutorial that was useful but it only gave code and text with out a .fla or images. If you could tell me what I need to do to accomplish this and where to put code ect
I'm just starting out in actionscript 3.0, and I'm trying to create a basic platform game. Since I don't really have time to code it from A to Z, I'm using an 'engine' I found here. I've made a few modifications (mostly deleting stuff I don't need, such as the enemies and the coins). Now I'd like to create a crate that the player character can pick-up, throw, put down and jump on. I've created a new class (Cage.as) for it, based on the player class. When I run the game, the crate is displayed, but it just floats there. I can't figure how to make it interact with gravity (i.e. fall to the ground).
trying to make a platform game using a tutorial on emanueleferonato.com, but I dont know how to create multiple levels. How could I create a door that when touched by the hero is sent to the next level? The tutorial is here:
we just recently defended our graduation project which is a platform game like mario. one of the modifications suggested by our panelists is to make level 1 generate random places for enemies and coins after one of them said that mario was a stupid game because you already know where the enemies are, the powerups, etc. i said i'll give it a go and see what i can do. but recently i realized that i havent played any platform game that generates random places for the enemies, coins and other objects. it is only in rpg games like ragnarok that i have seen enemies spawning at random places.