ActionScript 3.0 :: 1009 Error In Very Basic Game?
Apr 2, 2009
I'm currently making the basic groundwork to a game. On my main timeline I have two frames. The first frame has the 'start screen' let me say, which actually is a little different to the norm in that you can move your character across the screen and activate thinkg to pop up like instructions, so kind of making agame of your standard first screen if that makes sense, like the opening to the game Braid.I have it so that when the character touches (hitTestObject) a square the frame goes to (gotoAndStop) frame 2, and then on frame 2 the actual game will start.The error is this: TypeError: Error #1009: Cannot access a property or method of a null object reference.at gameBasis_fla::MainTimeline/startGame()It shows on the output panel for my three functions - one function is for keypresses, the other for an enter_frame popup animation and the other is the function which takes the game from frame 1 to frame 2!
ActionScript Code:
function fadeOutF(evt:Event):void{
if (characterBoy_mc.hitTestObject(house_mc)){
i keep getting this error, and when i play my game when u punch or use the fist the grannys stop moving, and disapeer after the first punch when i just walk up to them without even having to punch.and then all the 1009 errors start flying for my checkFront() and grannyMove()ill post all the methods involving the problem
Code: public function grandmaSpawn(event:Event):void { if(spawn == 1){ for (var i:int = 0; i<=4; i++){
In my basic platform game I have a "hero" that can walk and jump on the "ground." There is also a door to the next scene, which is the next level.The first scene works fine, but "TypeError: Error #1006: value is not a function. at Charles3_fla::MainTimeline/frame1()" pops up once in the output. It works however, and I'm not worried about it. The second I go throught the door though, Scene 2 opens, but then starts flashing as "TypeError: Error #1009: Cannot access a property or method of a null object reference. at Charles3_fla::MainTimeline/onenter()" pops up A LOT in the output. I don't know how to fix it, and would like help. P.S. I am using Adobe CS5 with actionscript 3
I am creating a platform game and am getting the following error:#1009: Cannot access a property or method of a null object referenceThis error happens when I remove all children from the stage on line 154 of the Robbery.as class. Im guessing that maybe it is still listening for event in the other classes but I'm unsure how to remove these from within the document class.
I'm making my first flash game but I've run into some problems. Here is the game: [URL]. Everytime I reach the next level I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Game_fla::MainTimeline/movecircle()
I also want the timer to stop counting when I die or finish. I've tried Code: if (platforms.currentFrame == platforms.totalFrames -1) { timer.stop(); } which didn't work.
I'm making a Flash game and rather than putting all the AS3 on a seperate .as file, I'm throwing it on the timeline, which may or may not be a mistake since this game is getting really big, really fast and messy.And so I'm getting this error when I test:
TypeError: Error #1009: Cannot access a property or method of a null object reference at GameBeta_MainTimeline_fla::MainTimeline/frame1()
From what I've read on this error, it refers to something that isn't instantiated yet, like something that's out of order? Like I'm referring to something that doesn't exist at the point in time that I'm referring to it?
Before I had each page with it's own Actionscript and buttons inside their own movieclips on the timeline. That was getting confusing so I took everything out of the movieclips to place everything on one timeline and have one layer of Actionscript hoping to simplify things and find the problem easier. No luck. It's supposed to have a Title page and a button that goes to the 2nd page where you input your name, and while you type, it shows your name before you confirm by hitting another button that finally goes to the Character Creation page. When I test, I just get that Error#1009, it'll get to the 2nd page for the name input, but the text fields act wacky and the button to proceed isn't working. I'm hoping that when I find the source of this error, the rest will be fixed as well.
I'm currently in the process of making a flash video game where you fly around as a pigeon (named Barnaby) in a park and poop on people's heads while dodging obstacles like balloons and stuff . Right now, though, I can't seem to get rid of this dang error "Error #1009: Cannot access a property or method of a null object reference."[code]...
How to solve this error as it will keep popping out whenever I click on the play button of the game I'm creating. TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_fla::MainTimeline/frame2() at flash.display::MovieClip/gotoAndStop() at index_fla::MainTimeline/clickPlay()
Error #1009: Cannot access a property or method of a null object reference.
This is the error I cannot seem to understand. On the stage I have a movie clip, mcTree. It's keyframe is in frame 3143. There is no tween or anything. In frame 3144, I have the following actionscript:
mcTree.gotoAndStop(2);
I publish the movie and I get to frame 3144 then BAM TypeError: Error #1009: Cannot access a property or method of a null object reference.
at 2file_fla::MainTimeline/frame3144()
As you can tell, I'm more than 3000 frames into my animation here and have made it this far using this method, and it has worked.
Im trying to create an inventory for an adventure game (escape the room esque interface).Basically I have an array inventory system - you click on an object that is listed in the array,it moves the item off the main screen and into your inventory (bottom of the screen) and resizes it. Then you can use the object as an inventory object.This is fine on frame one (where all the items are at the moment).But when you move to another frame and then come back to frame one the items are back on the screen in their original position but now non clickable(aswell as being in your inventory working how they should). If i put the items in frame two and no items in frame one I get the following message and the items become unclickable:
Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Inventory/makeInventoryItems() at InventoryOne
Im guessing the errors are because the items don't exist on all frames but the code does as it is in the games properties as the class type (class Inventory), but i have no idea how to get around it.
Inventory/makeInventoryItems() is the following AS code.
Code:
function makeInventoryItems(arrayOfItems:Array) { for(var i:int=0;i<arrayOfItems.length;i++) { arrayOfItems[i].addEventListener(MouseEvent.CLICK, getItem);[code]............
Are there any relatively simple programs for building flash applications. I want to add a basic card game to my site, that can keep track of the user's score. The site right now is built in just html, though I will be changing it over to php shortly to implement a log in system. I'd really like to avoid having to learn actionscript on top of it, there has to be some sort of.. basic wysiwyg type flash builder out there?
I'm currently trying to make a basic escape the room game in Flash, and for some reason the last couples of entries I have made for the code aren't working. Right before adding these lines, everything worked and I already know that each object has been converted into a movie clip or button and has the correct instance name.
im trying to create a basic spaceship flying game and the first problem ive got is controlling the ship.the controls i need are thrust and left-rotate and right-rotate. much like this,[URL]..at the start this tut mentions 'game control tutorials' does anyone know where these are? i think i would find these useful. the above tut doesnt go into scripting.
i am an newbie as3 developer, and i am working on a basic, horizontal shooter platform game.and my question is: how can i make enemies move smart, towards the player? ( but ofcours you are in able to dodge)so like, an enemy is moving to me so when i am not dodging, it will hit the player.
Starting new thread for this topic as suggested by forum. I have a website which tweens movieclip pages (named home, bio, music, video and contact). Love the effect and trying to keep it. Main timeline contains the main buttons (home_btn, bio_btn, music btn, video_btn, contact_btn). Music page has a XML mp3 player contained in it with button control. Video page has an encoded video with no code.
I need the following:
1 - Music and video to shut off as those pages/movieclips tween off the stage. Gets annoying with them playing especially at the same time
2 - Music player to play correctly. It is not with the new code.
I have the following code. The "Tween Code" is on frame 1 of the main timeline of the movie. The "MP3 code" is on frame 1 of the music movie clip. I am getting the following ERROR message when running my movie. I ran the Debugger as I publish and it points to music.my_channel.stop(); in below code. My thought process on this was that it would reach out to the music movieclip, find my_channel and stop it.
I have created an invisible button myButton_btn inside a moviclip with instance name supermarket_mc. The supermarket_mc is based on a class Supermarket, which has the following code and works fine.
public class Supermarket extends MovieClip { public function Supermarket()[code]....
Now, if I have a button on Stage they work fine when I add a listener to them. However, when I add a listener to myButton_btn ie:
myButton_btn does not react to click events and I get an additional error Error #1009: Cannot access a property or method of a null object reference.I suspect that the MouseEvent.CLICK in the class definition overrides the MouseEvent.CLICK on the nested button.
I am not an expert in flash, but i do work with AS and tweak Flash projects , though not having deep expertise in it. Currently i need to revamp a flash website done by one another guy, and the code base given to me, upon execution is throwing the following error."--- TypeError: Error #1009: Cannot access a property or method of a null objectreference.atNewSite_fla::MainTimeline/__setProp_ContactOutP1_ContactOut_Contents_ 0() at NewSite_fla::MainTimeline/frame1() --"The structure of the project is like, it has theifferent sections split into different movie clips. There is no single main timeline, but click actions on different areas of seperate movie clips will take them between oneanother.All the AS logic of event handling are written inline in FLA , no seperate Document class exists.
Preloader Movie clip is the first one getting loaded. As i understood the error is getting thrown initially itself, and it is not happening due to any Action script logic written inline, because it is throwing error even before hitting the first inline AS code.I am not able to figure Out what exactly it causing the problem, or where to resolve it. I setup the stuff online, for reference if anybody want to take a look at it, and here is the link.You need to have flash debugger turned ON in your browser, if need to see the exception getting triggered.
I am not an expert in flash, but I do work with AS and tweak Flash projects, though not having deep expertise in it. Currently I need to revamp a flash website done by one another guy, and the code base given to me, upon execution is throwing the following error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at NewSite_fla::MainTimeline/__setProp_ContactOutP1_ContactOut_Contents_0() at NewSite_fla::MainTimeline/frame1()
I added a flv into my Scene 1 then i added a new Scene.I just wanted to after finishing the .flv flash go to next scene.but when i added a new scene,and I test my movie,the .flv didnt show and i recieved these errors
stop(); button3.addEventListener(MouseEvent.CLICK, playClick3); function playClick3(Event:MouseEvent):void { gotoAndStop(422); }
On frame 422 there is no code at the moment. I keep getting the error TypeError: Error #1009: Cannot access a property or method of a null object reference.
I've been away for a while and I just started to work on my new portfolio website (in flash). The design is finished and I followed a tutorial on youtube called the ''the fluid flash website to keep your flash website always centered''.The tutorial went good but when I wanted to go to another frame with other contents, an error appeared in the browser saying:
Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at serrick_port2_fla::MainTimeline/resizeDisplay()
The code for the website is:
Code: stop(); import flash.events.MouseEvent; var myStage:Stage = this.stage;
when all my script code is in the first frame everything working fine, but when I put some code in second frame, i've got the error:
Code:TypeError: Error #1009: Cannot access a property or method of a null object reference.at khekhe_fla::MainTimeline/frame1()[code]....
in the second frame i've receive the error i wrote about in the beginning. (i click btn_training, script sends me to the second frame, and when i click btn_back i receive the error).
sometimes I get this strange error during gameplay:
Code: TypeError: Error #1009: Cannot access a property or method of a null object reference.
[code]...
I still don't know what causes the error. The only thing I discovered is that sometimes an object is null inside of my SoundManager. But I don't know why. I already checked all appropriate arrays if something's missing there but all seems to be ok there.
Everything going well so far except for camera control. I want the character to always be in the center of the screen. only when the side boundaries are reached, the character should leave the center of the screen to be able to reach the sides of the screen.Somewhat like this: http:[url]....I've tried 2 ways but both without succes:
- move the character using the keyboard, but somehow keep it in the center of the screen (have no idea on this one)
- move the entire area except the character to simulate movement.
This seems kind of ineffeciant but it worked out better that the previous attempt, the only problem is that the character doesn't return to the center of the screen when he leaves the boundary.The .fla's are available for download here http:[url]....
the actionscript is all in the first frame.try not to be too hard on the crappy visuals Ignore the comments too, theyre only there to help me understand what I did.The boundaries seem to be a bit sketchy aswell when moving to the sides, but that's not a big problem right now.
I am trying to use the scroll pane component and I am having a few teething troubles. I have a scroll pane as a child object of a movie clip which is essentially a 'page', if I display this page it works fine and the scroll pane does too. If I then remove this page from the display list, go to another page and come back by readding it to the display list, I get the following error, even though nothing else has changed:
TypeError: Error #1009: Cannot access a property or method of a null object reference.at fl.containers::ScrollPane/fl.containers:ScrollPane::endDrag()
The scroll pane is still visible and works correctly, but ideally I'd like to stop this error.
I'm creating a simple gallery for a website which literally loads the next image when the image is clicked. I've set it up so that the images fade in. When i preview the .swf file in flash i get the below message:TypeError: Error #1009: Cannot access a property or method of a null object reference.atOutside_Portrait_fla::MainTimeline/fl_FadeSymbolIn_12()Everything seems to work ok, but im wondering if this is going to cause any problems. I've copied in the action script text which i have used below.
stop() /btn1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_9); function fl_ClickToGoToAndStopAtFrame_9(event:MouseEvent):v oid
I'm trying to set up a contact form but I get a #1009 error. I read somewhere that it has to do with false targeting but I can't find my error(s). Please help.
// Imports needed for radio button grouping import fl.controls.RadioButton; import fl.controls.RadioButtonGroup;[code].....
I have code on the first frame of timeline and code in a class file and when publishing I get Error 1046: Type was not found or was not a compile-time constant: MouseEvent. This error gets thrown on the frames where I have buttons and their corresponding MouseEvent code, thus the MouseEvent error I suppose.Although I don't know how to fix it, I tried adding import flash.events.*; to the first frame's code, which resolved the Error 1046, but then caused Error 1009: Cannot access a property or method of a null object reference pointing to line 29 of the class file which states container.addChild(btn); - the last item in the class file below.Each set of code works fine by itself, but when used together causes a problem. Can someone assist with what I need to change? I suppose there is some sort of conflict with the MouseEvents?
Code on the first frame:
ActionScript Code: stop(); //tried adding import flash.events.*; but it caused Error 1046 I_acknowledge_btn.visible = false;[code].....