ActionScript 3.0 :: Error 1009 When Reached To Next Level In Game
May 13, 2011
I'm making my first flash game but I've run into some problems. Here is the game: [URL]. Everytime I reach the next level I get this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Game_fla::MainTimeline/movecircle()
I also want the timer to stop counting when I die or finish. I've tried
Code:
if (platforms.currentFrame == platforms.totalFrames -1) {
timer.stop();
}
which didn't work.
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Aug 21, 2010
i keep getting this error, and when i play my game when u punch or use the fist the grannys stop moving, and disapeer after the first punch when i just walk up to them without even having to punch.and then all the 1009 errors start flying for my checkFront() and grannyMove()ill post all the methods involving the problem
Code:
public function grandmaSpawn(event:Event):void
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[Code]...
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Jul 22, 2010
In my basic platform game I have a "hero" that can walk and jump on the "ground." There is also a door to the next scene, which is the next level.The first scene works fine, but "TypeError: Error #1006: value is not a function. at Charles3_fla::MainTimeline/frame1()" pops up once in the output. It works however, and I'm not worried about it. The second I go throught the door though, Scene 2 opens, but then starts flashing as "TypeError: Error #1009: Cannot access a property or method of a null object reference. at Charles3_fla::MainTimeline/onenter()" pops up A LOT in the output. I don't know how to fix it, and would like help. P.S. I am using Adobe CS5 with actionscript 3
[Code]...
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Feb 13, 2010
I am creating a platform game and am getting the following error:#1009: Cannot access a property or method of a null object referenceThis error happens when I remove all children from the stage on line 154 of the Robbery.as class. Im guessing that maybe it is still listening for event in the other classes but I'm unsure how to remove these from within the document class.
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Apr 2, 2009
I'm currently making the basic groundwork to a game. On my main timeline I have two frames. The first frame has the 'start screen' let me say, which actually is a little different to the norm in that you can move your character across the screen and activate thinkg to pop up like instructions, so kind of making agame of your standard first screen if that makes sense, like the opening to the game Braid.I have it so that when the character touches (hitTestObject) a square the frame goes to (gotoAndStop) frame 2, and then on frame 2 the actual game will start.The error is this: TypeError: Error #1009: Cannot access a property or method of a null object reference.at gameBasis_fla::MainTimeline/startGame()It shows on the output panel for my three functions - one function is for keypresses, the other for an enter_frame popup animation and the other is the function which takes the game from frame 1 to frame 2!
ActionScript Code:
function fadeOutF(evt:Event):void{
if (characterBoy_mc.hitTestObject(house_mc)){
[code].....
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Oct 20, 2010
I'm making a Flash game and rather than putting all the AS3 on a seperate .as file, I'm throwing it on the timeline, which may or may not be a mistake since this game is getting really big, really fast and messy.And so I'm getting this error when I test:
TypeError: Error #1009: Cannot access a property or method of a null object reference at GameBeta_MainTimeline_fla::MainTimeline/frame1()
From what I've read on this error, it refers to something that isn't instantiated yet, like something that's out of order? Like I'm referring to something that doesn't exist at the point in time that I'm referring to it?
stop();
//TITLE PAGE
play_game.addEventListener(MouseEvent.CLICK, startgame)[code].....
Before I had each page with it's own Actionscript and buttons inside their own movieclips on the timeline. That was getting confusing so I took everything out of the movieclips to place everything on one timeline and have one layer of Actionscript hoping to simplify things and find the problem easier. No luck. It's supposed to have a Title page and a button that goes to the 2nd page where you input your name, and while you type, it shows your name before you confirm by hitting another button that finally goes to the Character Creation page. When I test, I just get that Error#1009, it'll get to the 2nd page for the name input, but the text fields act wacky and the button to proceed isn't working. I'm hoping that when I find the source of this error, the rest will be fixed as well.
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Mar 12, 2010
I'm currently in the process of making a flash video game where you fly around as a pigeon (named Barnaby) in a park and poop on people's heads while dodging obstacles like balloons and stuff . Right now, though, I can't seem to get rid of this dang error "Error #1009: Cannot access a property or method of a null object reference."[code]...
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Jun 2, 2011
How to solve this error as it will keep popping out whenever I click on the play button of the game I'm creating.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at index_fla::MainTimeline/frame2()
at flash.display::MovieClip/gotoAndStop()
at index_fla::MainTimeline/clickPlay()
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Mar 26, 2009
TypeError: Error #1009: Cannot access a property or method of a null object reference. at MethodInfo-11() where is methodInfo-11?
[Code]....
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Aug 9, 2010
Error #1009: Cannot access a property or method of a null object reference.
This is the error I cannot seem to understand. On the stage I have a movie clip, mcTree. It's keyframe is in frame 3143. There is no tween or anything. In frame 3144, I have the following actionscript:
mcTree.gotoAndStop(2);
I publish the movie and I get to frame 3144 then BAM TypeError: Error #1009: Cannot access a property or method of a null object reference.
at 2file_fla::MainTimeline/frame3144()
As you can tell, I'm more than 3000 frames into my animation here and have made it this far using this method, and it has worked.
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Jan 17, 2010
Im trying to create an inventory for an adventure game (escape the room esque interface).Basically I have an array inventory system - you click on an object that is listed in the array,it moves the item off the main screen and into your inventory (bottom of the screen) and resizes it. Then you can use the object as an inventory object.This is fine on frame one (where all the items are at the moment).But when you move to another frame and then come back to frame one the items are back on the screen in their original position but now non clickable(aswell as being in your inventory working how they should). If i put the items in frame two and no items in frame one I get the following message and the items become unclickable:
Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Inventory/makeInventoryItems()
at InventoryOne
Im guessing the errors are because the items don't exist on all frames but the code does as it is in the games properties as the class type (class Inventory), but i have no idea how to get around it.
Inventory/makeInventoryItems() is the following AS code.
Code:
function makeInventoryItems(arrayOfItems:Array) {
for(var i:int=0;i<arrayOfItems.length;i++) {
arrayOfItems[i].addEventListener(MouseEvent.CLICK, getItem);[code]............
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Dec 13, 2009
i am getting the error below when i click the "new game" button :
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at aircombat1_fla::MainTimeline/moveMyfighter()
you can see the movie here : [URL]
My code look like this :
stop();
scoreDisplay.text=score.toString();
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[Code].....
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Feb 10, 2011
I am in the process of building a game with around 20 levels. Now, as I was thinking of trying to add a "skip" option to the game with the space bar key. I have a little trouble, since holding down the spacebar invokes the KeyboardEvent.KEY_DOWN event multiple times.
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P.S: Adding the skip option as a button works just fine, but I'd really like to use Spacebar for the ease of use.
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Mar 10, 2009
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POSSIBLE SOLUTION 1 (preferred solution), Recording stream directly as .mp3:refer to Actionscipt Reference for Flash CS4:
The documentation suggests that it should be possible to directly record the audio stream as a .mp3 file. NOTE: this is with the new version, Flash CS4.I have tried this with both an Influxis account and with FMS 3.5 dev on my local machine. Both return this error:
Error #2044: Unhandled NetStatusEvent:. level=error,code=NetStream.Publish.BadName
When I publish and record just as .flv it all works fine on both servers.Is this a mistake in the documentation,
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I'm getting this error intermittently when attempting to call functions in a localconnection.
Error #2044: Unhandled StatusEvent:. level=error, code=
The "handled" output:
LocalConnection.send() failed [StatusEvent type="status" bubbles=false cancelable=false eventPhase=2 code=null level="error"]
Here is the code that sends the info:
package facebook
{
import flash.events.StatusEvent;
import flash.net.LocalConnection;
[code]....
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Code:
private function init(e:Event = null):void
{
responder = new Responder(onResult, onFault);
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[Code]...
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i have done a simple Zend_AMF + Flash AS3 setup but i ended up with:
Code: Select allError opening URL 'http://localhost/zendamf'
Error #2044: Unhandled NetStatusEvent:. level=error, code=NetConnection.Call.Failed
at ZendAMF_fla::MainTimeline/frame1()
my Flash file (AS in Frame 1)
[Code]...
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Jun 14, 2010
I'm using the .seek(time) function on a NetStream with a video attached.However, it constantly throws me the following error:
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at mRoot/connectStream()
at mRoot/netStatusHandler()
at flash.net::NetConnection/connect()
at mRoot()
The time I give to it is correct. It's within the duration of the movie. My script is even working more or less, but the error is thrown anyway.I was trying to listen for this event but I couldn't...
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Jul 13, 2009
i have been trying to work out a way to have a endlevel function on my game....this function would, remove all event listeners, reset the cursor and most importantly clear all dynamically created movie clips(this is the part im having problems with).the first thing i tried was this:
[Code]...
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Aug 28, 2010
I am wondering how to write code so that once a character reaches a certain 'end mark' it will trigger the next frame/level. I am using Flash CS5, but I have primarily used it for animation. This would be my first leveled game.
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I have seen in some games where instead of loading the whole game at the beginning of the game, they load one level, with the preloader on the screen, then when that level is over, another level is loaded, with the preloader on the screen, etc. I've been trying to find a tutorial or some information on how to do this online but couldn't find anything. I have a game that takes a long time to load when loading it all at the beginning of the game, so I'd like to load it level by level.
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Feb 18, 2011
I am trying to understand the best technique for this.My game is like a side scroller. A new "Tile" or piece of game would contain one of each display objects.
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-slide (like a playground slide)
-other stuff...
pseudo example: the first tile set would be pieces terrain1 and slide3
Code:
var terrainPieces:Array = new Array(1,2,6,3,16,2,3,5,7,2);
var slidePieces:Array = new Array (3,0,1,2,00,4,2,1,4,0);
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Oct 20, 2010
For a game where I have a different level on a screen how do I do this? Do I need to erase the stage and place a new level on it or is there a wat to have another stage?
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Apr 10, 2010
I'm creating a game, here is a screenshot: I'm trying to implement a scene system in an easy way (I'm a beginner). In this tutorial the author adds scenes as movie clip. So I tried making a movie clip with action script export name the same as my main .as file. When I add it to the scene manually, dragging and dropping from the library, it works. But when I try adding it from a new starting .as file, I get a #1009 error. Adding a test movie clip with the same code works.
[Code]....
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I'm making game, where I must collect points. In end menu screen, i want that if my score's over 200, a next level button will be visible. Now it's visible every time when timer's out. I have tried this code
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this.visible == false;
}
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Aug 13, 2010
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I have a game with multiple levels, which is working as I want it to. I would like to add just one extra bit of functionality. As each level starts, I would like a movieclip to play and then disappear after a second or so. The movieclip will just say "level 1", "level 2" etc, without any interaction. Ideally it will appear as the level loads, and then fade out to disappear.
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Feb 28, 2010
Starting new thread for this topic as suggested by forum. I have a website which tweens movieclip pages (named home, bio, music, video and contact). Love the effect and trying to keep it. Main timeline contains the main buttons (home_btn, bio_btn, music btn, video_btn, contact_btn). Music page has a XML mp3 player contained in it with button control. Video page has an encoded video with no code.
I need the following:
1 - Music and video to shut off as those pages/movieclips tween off the stage. Gets annoying with them playing especially at the same time
2 - Music player to play correctly. It is not with the new code.
I have the following code. The "Tween Code" is on frame 1 of the main timeline of the movie. The "MP3 code" is on frame 1 of the music movie clip. I am getting the following ERROR message when running my movie. I ran the Debugger as I publish and it points to music.my_channel.stop(); in below code. My thought process on this was that it would reach out to the music movieclip, find my_channel and stop it.
[Code]...
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Sep 30, 2009
I have created an invisible button myButton_btn inside a moviclip with instance name supermarket_mc. The supermarket_mc is based on a class Supermarket, which has the following code and works fine.
public class Supermarket extends MovieClip
{
public function Supermarket()[code]....
Now, if I have a button on Stage they work fine when I add a listener to them. However, when I add a listener to myButton_btn ie:
supermarket_mc.myButton_btn .addEventListener(MouseEvent.CLICK, turn);
myButton_btn does not react to click events and I get an additional error Error #1009: Cannot access a property or method of a null object reference.I suspect that the MouseEvent.CLICK in the class definition overrides the MouseEvent.CLICK on the nested button.
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