ActionScript 3.0 :: Game - Erase The Stage And Place A New Level On It?

Oct 20, 2010

For a game where I have a different level on a screen how do I do this? Do I need to erase the stage and place a new level on it or is there a wat to have another stage?

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Actionscript :: Way To Erase / Delete Every Place Coin Passes Over Stage

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I have a project I'm working on and I am really stumped on making a seemingly simple animation work.The animation is of a coin scratching off a layer to reveal the layer beneath. I have the coin animated, and the layers in place. I am wanting to know if there is a way to erase/delete every place the coin passes over the stage, revealing the layer beneath. I've seen animations where ActionScript is used to allow a user to control the coin/pointer and activate the "scratch-off" effect. However, I am trying to come up with a method that is not a user-initiated animation since I want the effect to repeat in several places in the timeline.For the life of me I cannot figure out how to make this work. I am a moderately skilled Flash user and an ActionScript novice.

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ActionScript 3.0 :: Flash Game - Can't Add Level Movie Clip To The Stage

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I'm creating a game, here is a screenshot: I'm trying to implement a scene system in an easy way (I'm a beginner). In this tutorial the author adds scenes as movie clip. So I tried making a movie clip with action script export name the same as my main .as file. When I add it to the scene manually, dragging and dropping from the library, it works. But when I try adding it from a new starting .as file, I get a #1009 error. Adding a test movie clip with the same code works.

[Code]....

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ActionScript 2.0 :: Duplicate A Movie Clip And Then Place It On A Certain Place On The Stage Set _x And _y?

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Actionscript 3.0 :: Place Several Level In Source Code?

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how do i place several level in this source code ??

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ActionScript 2.0 :: Place Inferior-level Objects On Top?

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Ive got one index-file on _level0, from which I load another file into _level1, on top of _level0 covering it completely.

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ActionScript 2.0 :: Place Inferior-level Objects On Top

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ActionScript 2.0 :: Clear A Loaded Swf From Level Without Loading Something In Its Place?

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Is there a way to clear a loaded swf from a level without loading something in its place?

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Actionscript 3.0 :: Flash Drawing Board With Erase Function / Erase Line By Line

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Im building a pretty simple drawing board in flash, i got this code from this forum and it works fine (there is more to it but this is the drawing part)[code]This works fine. But i want to be able to erase the drawings, step by step this is ths tricky part, ive looked everywhere(ok not everywhere) but in a whole lot of places but the only thing i found is how i could delete everything with removeChild and that in not what i want. Maybe i need to change the function abowe? Please help me to get in the right direction. What should i read about /look at?

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I am in the process of building a game with around 20 levels. Now, as I was thinking of trying to add a "skip" option to the game with the space bar key. I have a little trouble, since holding down the spacebar invokes the KeyboardEvent.KEY_DOWN event multiple times.

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ActionScript 3.0 :: Ending Level Game Function?

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i have been trying to work out a way to have a endlevel function on my game....this function would, remove all event listeners, reset the cursor and most importantly clear all dynamically created movie clips(this is the part im having problems with).the first thing i tried was this:

[Code]...

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Creating Exit Point In Level Game?

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I am wondering how to write code so that once a character reaches a certain 'end mark' it will trigger the next frame/level. I am using Flash CS5, but I have primarily used it for animation. This would be my first leveled game.

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ActionScript 3.0 :: Load One Game Level At A Time?

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I have seen in some games where instead of loading the whole game at the beginning of the game, they load one level, with the preloader on the screen, then when that level is over, another level is loaded, with the preloader on the screen, etc. I've been trying to find a tutorial or some information on how to do this online but couldn't find anything. I have a game that takes a long time to load when loading it all at the beginning of the game, so I'd like to load it level by level.

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ActionScript 3.0 :: Game Level Layout Method?

Feb 18, 2011

I am trying to understand the best technique for this.My game is like a side scroller. A new "Tile" or piece of game would contain one of each display objects.

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ActionScript 3.0 :: Error 1009 When Reached To Next Level In Game

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TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Code:
if (platforms.currentFrame == platforms.totalFrames -1) {
timer.stop();
}
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im trying to make a new version of my game mad world check it out at [URL] Ok so basilcey what im trying to do is make it so when you go to a new frame, the new lv that the camerea resets to the new spawn place beacuse currently the camera stays were it was.

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ActionScript 1/2 :: If Score Over Certain Point Next Level Button Visible In Game

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I'm making game, where I must collect points. In end menu screen, i want that if my score's over 200, a next level button will be visible. Now it's visible every time when timer's out. I have tried this code
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[Code]...

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I've been working on my new flash site for a few weeks, along with learning AS3, tackling problems as I encounter them and I've learned a lot...but sometimes the simplest things I cannot figure out for the life of me.

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ActionScript 3.0 :: Possible To Place PDF Onto Stage?

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ActionScript 3.0 :: Clearing The Stage (in Preparation For The Next Level)?

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I'm trying to clear the stage of all objects on there, so that I can show the next part of the game (albeit in a new frame, or by adding new MCs onto the stage).Basically, I have a loop checking to see whether or not the player has reached the end of the current level, as well as checking if the stage has been cleared yet:

Code:
else if((stop_all == true)&&(empty_stage == false)){
cleanup();

[code].....

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ActionScript 3.0 :: Set Stage Level Event Listeners?

Apr 7, 2009

As part of a very large project, I want the ability to set stage level event Listeners.
 
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[Code].... 
 
Click events are always captured and traced correctly, without fail.  Pressing keys appears to do nothing.  If however you mash the keyboards very very quickly, one or two key events will trigger sporadically.  

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ActionScript 1/2 :: Place On A Particular Area Of The Stage?

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I want to place my duplicates about one third down from the top and in a small bit from the left.  Roughly centre them on stage.  My code so far:
 
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ActionScript 3.0 :: Place Movieclip On The Stage?

Feb 7, 2010

if i make say a button in my timeline, convert it to a button. and then remove it from the stage (it is still in the library) in my exeternal .as file how can i then place that movieclip on the stage? i know how to do this within the timeline, but not when it is an external .as file.

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ActionScript 3.0 :: Place Movieclips On Stage

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The player controls the character with their mouse - it follows their cursor. I'm trying to make an environment continually scroll from the right hand side of the screen to the left - much like in Canabalt (click to see). I've been trying to do this with tweens, but it doesn't seem like it's going to be the most efficient way of doing it... Plus Flash keeps dying on me whenever I try to do it.

I have a couple of background images, and then I have objects in the foreground that the player is going to destroy by mousing the character over them. How do I get Actionscript 3 to place instances of movieclips on the screen at certain points, and make them to scroll from the right of the screen to the left? I have a lot of different movieclips to use, so it'd also be great if they could be removed from the stage once they reach a certain point.

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