ActionScript 3.0 :: Ending Level Game Function?

Jul 13, 2009

i have been trying to work out a way to have a endlevel function on my game....this function would, remove all event listeners, reset the cursor and most importantly clear all dynamically created movie clips(this is the part im having problems with).the first thing i tried was this:

[Code]...

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Actionscript 3 :: Skipping To Next Game Level?

Feb 10, 2011

I am in the process of building a game with around 20 levels. Now, as I was thinking of trying to add a "skip" option to the game with the space bar key. I have a little trouble, since holding down the spacebar invokes the KeyboardEvent.KEY_DOWN event multiple times.

The above scenario (Keydown and keyup) works just fine when I'm trying to move my player character on screen. The one main concern that is lingering in my mind is "Is this going wrong because the KeyboardEvent listeners do get removed and added when changing levels?"

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ActionScript 3.0 :: Load One Game Level At A Time?

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ActionScript 3.0 :: Game Level Layout Method?

Feb 18, 2011

I am trying to understand the best technique for this.My game is like a side scroller. A new "Tile" or piece of game would contain one of each display objects.

-terrain

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pseudo example: the first tile set would be pieces terrain1 and slide3

Code:
var terrainPieces:Array = new Array(1,2,6,3,16,2,3,5,7,2);
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ActionScript 3.0 :: Error 1009 When Reached To Next Level In Game

May 13, 2011

I'm making my first flash game but I've run into some problems. Here is the game: [URL]. Everytime I reach the next level I get this error:
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For a game where I have a different level on a screen how do I do this? Do I need to erase the stage and place a new level on it or is there a wat to have another stage?

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ActionScript 3.0 :: Flash Game - Can't Add Level Movie Clip To The Stage

Apr 10, 2010

I'm creating a game, here is a screenshot: I'm trying to implement a scene system in an easy way (I'm a beginner). In this tutorial the author adds scenes as movie clip. So I tried making a movie clip with action script export name the same as my main .as file. When I add it to the scene manually, dragging and dropping from the library, it works. But when I try adding it from a new starting .as file, I get a #1009 error. Adding a test movie clip with the same code works.

[Code]....

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I'm making game, where I must collect points. In end menu screen, i want that if my score's over 200, a next level button will be visible. Now it's visible every time when timer's out. I have tried this code
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ActionScript 2.0 :: Play Movieclip To Show Start Of Level In Game?

Nov 8, 2009

I have a game with multiple levels, which is working as I want it to. I would like to add just one extra bit of functionality. As each level starts, I would like a movieclip to play and then disappear after a second or so. The movieclip will just say "level 1", "level 2" etc, without any interaction. Ideally it will appear as the level loads, and then fade out to disappear.

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Flash :: Access Top Level Function When Class Has A Function Of The Same Name

Dec 16, 2011

I have a class Debug with a function called trace inside it which puts a TextField on the stage and outputs the text. Now I am trying to get the Debug.trace() function to do a "normal" debug trace as well from within side itself. of course this causes a recursive loop. I am trying to figure out how I can access the top level separately. I tried using namespaces such as AS3::trace but to no luck.

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ActionScript 3.0 :: Game Slowing Down Everytime Reload Level / Memory Leak?

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This is my first attempt at a game in AS3.I'm currently experiencing a problem which I'm sure is a result of my poor understanding of programming concepts.My problem is this, every time I call the function to rebuild my level, the game progressively slows down.I've tried to clear everything, but somehow something is still causing the slow down. I'll attach a zip with all of the files, and also I will add the main code to this.The attempted clearing happens in a function called cleanup() and the level setting up in setupLevel().[code]

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Actionscript 3 :: How To Load The Level Data Externally - Building A Tile Game

Jun 14, 2011

I'm building a basic tile game containing 3 layers of 'tiles' image the game has a dimension of 3x3 my data array's look like this:

[Code]...

How can i load this data from an external file which is easy to edit for the level-desiners ? (and what is best to use, xml, json,?) Is is not better to just use 1 datafile instead of 3 and what is the best way to do this?

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ActionScript 2.0 :: Deleting The Function At The End Of The Level?

Aug 1, 2010

function countdown(){
timer--;
if(timer==0){[code]....

okay so there is my timer above, the timer counts down and everything else works exept for deleting the function at the end of the level, at the end of the level the script goes to another frame to show you have passed the level and then goes back to the previous frame to play the next level, all the new objects are made but the timer then counts double so its like the timer is running twice at a time so instead of counting down 1 everysecond it counts down 1 every half second, i have tried delete countdown();.i dont know how you actually make this work or how to go about it,

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ActionScript 3.0 :: Removing All Children/ End Level Function?

Jul 15, 2009

so i am trying to create a "endlevel" function for my game, in this level i will need to remove all event listeners,stop all timers, remove all children off the stage and empty all arrays. i understand how to remove all event listeners and to stop all timers:

PHP Code:
myTimer1.stop;
myTimer2.stop;

[code]....

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Flash :: Package-level Function Is Not Working?

Aug 19, 2010

After I saw the methods in flash.utils package, I decided to make a try:

// inside file Test.as
package com.tests
{

[code].....

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ActionScript 1/2 :: Function To Fade Audio Smoothly From One Level To Another

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[Code]...

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Example

[Code].....

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ActionScript 3.0 :: Call Root Level Function And Variables From External Loaded Swf File?

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I have small issue in as3.  I am load "mainmenu.swf" file into "main.swf". through loader class. so now "main.swf" is parent "mainmenu.swf" file children how can call "main.swf " variable & function from "mainmenu.swf" .

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ActionScript 2.0 :: Create A Level Select Screen So The Buttons Unlock Complete A Level?

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im trying to create a level select screen so the buttons unlock as you complete a level, so far i have this on each button:

on(release){
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[Code]...

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ActionScript 2.0 :: Flash / XML - GetURL Function - Hyperlinks In Menu Will Only Open Windows On A 'parent' Level

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I've messed around with XML+FLASH menu systems (downloaded from various Flash resource sites) on a novice level . As in, I know how to modify the XML file to have the content I want and where to rename the XML file in the FLA if need be. But I've never had to actually manually modify any functions within the FLA before. I'm really green when it comes down to diggin' within the Flash coding. Anywho, I came upon this really nice horizontal/glide menu from a way talented flash guru who was nice enough to share his source files with me...

[Code]...

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ActionScript 1/2 :: OnLoad Working At _root Level But Not At Mc_target Level?

Aug 26, 2010

I have two layers in my FLA both with empty movie clips as follows:In mc_Empty1, I attach a faded background movieclip as I wait for mc_Empty2 to load a SWF.  Once the SWF is loaded into mc_Empty2, I want to remove the faded background movieclip from mc_Empty1.  When I load the SWF from the main timeline, the onLoad() function works and removes the faded background from mc_Empty1.  However, when I load the SWF from mc_target, the SWF loads, but the onLoad() function does not.  Here's my AS2 code:
 
//Loading SWF from main timeline
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[code]....
 
I know I'm targeting properly because the SWF loads as it should, but the onLoad() function does not. 

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ActionScript 3.0 :: Application Level Vs Document Level Class Paths?

Oct 2, 2010

This is making me a little kooky today. I thought I could defined a library path in PREFERENCES > ACTIONSCRIPT > ACTIONSCRIPT 3.0 SETTINGS then that library would be available to all AS3 FLA files, but that doesn't seem to work for me. If I use the PUBLISH SETTINGS and define the library path everything is fine.

Is there something that I could have done to disable the application level class path functionality? I guess I'm trying avoid having to set the library path for every new FLA I'm making.

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ActionScript 2.0 :: Load Swf From Third Level Into Container In First 'home' Level

Dec 26, 2011

I'm doing a bigger aplication in flash (as2).Image, there is a main "home" flash with several menu buttons.Clicking these buttons, I load external swf into an empty container in this "home" flash.[code]clicking buttons in this second level, will load external movies into an empty container in this SECOND LEVEL swf.This works fine, but now, coming to the THIRD LEVEL (don't think there will be more in the future) problems come up, some scripts won't work.Now (I'm a as2-beginner) I think, loading external swf ALLWAYS into containers in the first "Home" flash should solve the problem.But I don't know, how to load an swf from the third level into a container in the first "home" level.In the "home" level, I have a "close" button, that will unload the container content.I need to go to a certain scene "content_2" in the home swf, too.

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ActionScript 2.0 :: LoadMovie - Jump To Level 2 Upon Completing The First Level?

May 9, 2004

i have game im doing, and i want it to jump to level 2 upon completing the first level, but the problem is, the level 2 is a seperate swf, i've tried to use

Code:
on (release) {
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ActionScript 2.0 :: Ending A Particular MC

Jan 23, 2008

i want to learn how to end a section of a site smoothly and with a certain animation as oppose to the section just abrubtly ending. for exxample, if i have an item on screen and want to switch to another section, i want it so that when a link is clicked, that that 1st item, plays an animation fade out or whatever, and then the new section appears.

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ActionScript 2.0 :: Ending The For Loops?

Jun 2, 2004

We have a For Loop that duplicates and movie Clip.

for (counter=2;counter<=15;counter++) {
duplicateMovieClip(enemy,"enemy"+counter,counter+1 00);
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On a hit test we want to remove all the duplicated movieclips. I acomplished this using a new scene with a frame action contianing another For Loop and a remove movie clip action. Hit test true move to new scene play frame action.

for (counter=2;counter<=15;counter++) {
removeMovieClip("enemy"+counter);
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This worked.Is there a way to put a stop of the For Loop or Put a stop on the Duplicate movie clip?

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Calling A Swf From1st Level To Go From 3rdlevel To 2nd Level

Dec 2, 2009

I have called main.swf into a container in index.swf.

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I need to call "home.swf" into "main.swf" from the navigation button in Index.swf.

When I had the navigation on "main.swf" this was my code to call "home.swf" into the page.

on (release) {
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