ActionScript 3.0 :: Load One Game Level At A Time?
Jan 12, 2012
I have seen in some games where instead of loading the whole game at the beginning of the game, they load one level, with the preloader on the screen, then when that level is over, another level is loaded, with the preloader on the screen, etc. I've been trying to find a tutorial or some information on how to do this online but couldn't find anything. I have a game that takes a long time to load when loading it all at the beginning of the game, so I'd like to load it level by level.
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Jun 14, 2011
I'm building a basic tile game containing 3 layers of 'tiles' image the game has a dimension of 3x3 my data array's look like this:
[Code]...
How can i load this data from an external file which is easy to edit for the level-desiners ? (and what is best to use, xml, json,?) Is is not better to just use 1 datafile instead of 3 and what is the best way to do this?
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Dec 26, 2011
I'm doing a bigger aplication in flash (as2).Image, there is a main "home" flash with several menu buttons.Clicking these buttons, I load external swf into an empty container in this "home" flash.[code]clicking buttons in this second level, will load external movies into an empty container in this SECOND LEVEL swf.This works fine, but now, coming to the THIRD LEVEL (don't think there will be more in the future) problems come up, some scripts won't work.Now (I'm a as2-beginner) I think, loading external swf ALLWAYS into containers in the first "Home" flash should solve the problem.But I don't know, how to load an swf from the third level into a container in the first "home" level.In the "home" level, I have a "close" button, that will unload the container content.I need to go to a certain scene "content_2" in the home swf, too.
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Feb 10, 2011
I am in the process of building a game with around 20 levels. Now, as I was thinking of trying to add a "skip" option to the game with the space bar key. I have a little trouble, since holding down the spacebar invokes the KeyboardEvent.KEY_DOWN event multiple times.
The above scenario (Keydown and keyup) works just fine when I'm trying to move my player character on screen. The one main concern that is lingering in my mind is "Is this going wrong because the KeyboardEvent listeners do get removed and added when changing levels?"
P.S: Adding the skip option as a button works just fine, but I'd really like to use Spacebar for the ease of use.
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Nov 5, 2004
I have a movie that's 500x400 px in level 0 and has lots of thumbnails with pictures that I want to open. the thumbnails open a 500x400 px movie above the other but on level 1. the problem is that when the new movie loads on level 1, the thumbnails on level 0 (that are now hidden by the new movie) are still active, and if i click anywere in the movie on level 1, it trigger an action from level 0. Is it possible to load a movie to level 1 that deactivates the movie in level 0 without unloading it?
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Mar 15, 2009
Is there a way to get this code to work? It's meant to count the seconds passed while playing the game and gives a bonus multiplier to the current score when the game ends. I don't know how to get the returned value to combine it into the multiplier int variable. Is there any way to get this code to work or is it completely wrong?
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Jul 13, 2009
i have been trying to work out a way to have a endlevel function on my game....this function would, remove all event listeners, reset the cursor and most importantly clear all dynamically created movie clips(this is the part im having problems with).the first thing i tried was this:
[Code]...
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Aug 28, 2010
I am wondering how to write code so that once a character reaches a certain 'end mark' it will trigger the next frame/level. I am using Flash CS5, but I have primarily used it for animation. This would be my first leveled game.
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Feb 18, 2011
I am trying to understand the best technique for this.My game is like a side scroller. A new "Tile" or piece of game would contain one of each display objects.
-terrain
-slide (like a playground slide)
-other stuff...
pseudo example: the first tile set would be pieces terrain1 and slide3
Code:
var terrainPieces:Array = new Array(1,2,6,3,16,2,3,5,7,2);
var slidePieces:Array = new Array (3,0,1,2,00,4,2,1,4,0);
One of my issues is readability and ease of level layout.i want to keep the code stacked in a way i can read pieces easily, which is why slidePiece 0 or 00 == no slide (just to keep the array in line).I can look at this and say to myself the 6th set would look like terrain2,slide4. (which are both pooled display objects) Would it be better if each "tile" is a class containing references to each asset? If so, i cant see how to assign each tile in a readable form while setting up the level layout on my end.
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May 13, 2011
I'm making my first flash game but I've run into some problems. Here is the game: [URL]. Everytime I reach the next level I get this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Game_fla::MainTimeline/movecircle()
I also want the timer to stop counting when I die or finish. I've tried
Code:
if (platforms.currentFrame == platforms.totalFrames -1) {
timer.stop();
}
which didn't work.
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Oct 20, 2010
For a game where I have a different level on a screen how do I do this? Do I need to erase the stage and place a new level on it or is there a wat to have another stage?
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Apr 10, 2010
I'm creating a game, here is a screenshot: I'm trying to implement a scene system in an easy way (I'm a beginner). In this tutorial the author adds scenes as movie clip. So I tried making a movie clip with action script export name the same as my main .as file. When I add it to the scene manually, dragging and dropping from the library, it works. But when I try adding it from a new starting .as file, I get a #1009 error. Adding a test movie clip with the same code works.
[Code]....
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Oct 2, 2009
I'm making game, where I must collect points. In end menu screen, i want that if my score's over 200, a next level button will be visible. Now it's visible every time when timer's out. I have tried this code
if (score < 200){
this.visible == false;
} else
if (score >=200){
this.visible == false;
}
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Aug 13, 2010
I tried all zooms, placing objects outside there to gain scroll access, but it won't, and seem to be outside of some lighter gray plate... is it simply the limit? how the hell can I design the rest of my level?
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Nov 8, 2009
I have a game with multiple levels, which is working as I want it to. I would like to add just one extra bit of functionality. As each level starts, I would like a movieclip to play and then disappear after a second or so. The movieclip will just say "level 1", "level 2" etc, without any interaction. Ideally it will appear as the level loads, and then fade out to disappear.
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May 18, 2011
This is my first attempt at a game in AS3.I'm currently experiencing a problem which I'm sure is a result of my poor understanding of programming concepts.My problem is this, every time I call the function to rebuild my level, the game progressively slows down.I've tried to clear everything, but somehow something is still causing the slow down. I'll attach a zip with all of the files, and also I will add the main code to this.The attempted clearing happens in a function called cleanup() and the level setting up in setupLevel().[code]
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Sep 20, 2011
I load an external movie fine with:
f_btn.addEventListener(MouseEvent.CLICK, finteractiona);
function finteractiona(event:MouseEvent):void{
var loadera = new Loader();
[Code].....
It takes 2 clicks to close (or unload) Why?
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Jan 22, 2009
Setting up a time limit that if the time equals to 3 minutes the game stop.I have a card game with 10 different cards to be paired. My problem is to put a timer that limit the player to only 3 minutes of playing after which a movie clip that says "Time is up!" will be displayed.
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Jul 28, 2008
I have a function that attaches a movie clip to the stage each time at a new level.
myLevel++
attachMovie("myMovieClip", "instanceName"+myLevel, myLevel)
}
At the moment it works just fine but I want to target specific instances and I can't work out the instance names.I am trying this..
instanceName[myLevel]._x = 400
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Jul 30, 2007
basically - using the kirupa xml photo gallery script[URL] - i am trying to simply load the next image on top of the current image and then unload the previous image - just for a smoother transition. instead of the current image unloading then loading the next image.
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Oct 13, 2009
Is there any method or possibility to load AS3 flash movie in AS2 on level 1, or higer, or in target loder.
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Oct 2, 2010
I am using the smoke AS3 file from: [URL] Everything works great, but I would like for my particles to load on a certain level, for example:
[Code]...
Actually, I would like for my Content to always be on top (pertaining to my layer order on the timeline) and everything else to always be behind, but in the manner described above. I'm not sure how to do this,
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Apr 19, 2004
I have a button that is a few levels down in movie clips. When It is pressed, it is supposed to load diamonds.swf. It does this, but not on the first press. On the first press the _root time line goes to and plays "fade," but doesn't execute the rest of the script. [code]...
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Dec 14, 2009
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Aug 7, 2010
I have a FLA that needs to randomly load 5 different SWFs at level 10.
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Jan 5, 2006
I'm designing a site at the moment & I've run into a minor snag. I am loading about five external swf's, for each page of the site, from the main 'home' page. you can view it here Trouble with levels. I can load the movies fine, but what I want is to load each new movie into a higher level than the last, as each movie appears with a mask (for an example have a look at the site I've done then click on the 'Contact Us' button - that is what I want to do on all of the pages...) all of the swf's are loaded into level one with the exception of the 'Contact Us' page. (By the way, there is no 'News' page yet)
The very simple code I used to load the movies is:
Code:
on (release) {
loadMovieNum("contact.swf", 2);
}
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Mar 11, 2009
Is it possible to load images outside the host's HTTP level?
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Jun 25, 2010
if my timer is Code: Select allvar count:Number = 60;
var myTimer:Timer = new Timer(1000,count);
myTimer.addEventListener(TimerEvent.TIMER, countdown);
myTimer.start();[code]...........
on each good click(on specific movieclip) to add (exc. 3)secounds to timer, and if wrong(other movieclips) to take (exc. 3)secounds of timer.I've tryed, (count+=3); but when i wait to time counts up, it stays on 3, without changing ...
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May 30, 2011
I gave up on Flash heavy coding when it switched to AS3. Always thought it was less intuitive, longer, and a brand new language and I got tired of trying to keep up when most of my clients did not want to pay for a full flash site. But I got this client...
Here's the problem, I can load a swf into my main stage or into an MC , but I cannot find out anywhere how to set parameters or load into a level so it doesn't replace the current material or fix to a size that doesn't block my other material.[code]...
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Feb 7, 2007
I'm using xml to load .flvs into a movie player. I have it setup to load an external .swf to level 1 when the movie is finished. My goal is to have the .swf on level 1 select the next .flv from the xml array by way of simple buttons. Needless to say, it's not working. Anyone care to give it a crack?
[Code]...
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