ActionScript 1/2 :: If Score Over Certain Point Next Level Button Visible In Game
Oct 2, 2009
I'm making game, where I must collect points. In end menu screen, i want that if my score's over 200, a next level button will be visible. Now it's visible every time when timer's out. I have tried this code
if (score < 200){
this.visible == false;
} else
if (score >=200){
this.visible == false;
}
I am wondering how to write code so that once a character reaches a certain 'end mark' it will trigger the next frame/level. I am using Flash CS5, but I have primarily used it for animation. This would be my first leveled game.
I have been trying to make a score counter for a small game where the user clicks on a button on the stage, each time the user presses the button the score increments by 10, however I cannot get the score to display on the dynamic text field.
var score:uint; //scoreCounter is the instance name of the dynamic text box function updateScore():void{ score += 10; scoreCounter.text = score.toString(); }
Code://game_display_bitmapData is an object which contains bitmap data. this bitmap data is loaded from an XML file.
[Code]...
Now what happens is tht only one button is visible or workin at any point of time. But if i use say, "xyz_button" as the params for the about_button. then it works fine. i can see both the buttons. also i tried giving unique names to the button, even that didnt work.
Is there a way to get this code to work? It's meant to count the seconds passed while playing the game and gives a bonus multiplier to the current score when the game ends. I don't know how to get the returned value to combine it into the multiplier int variable. Is there any way to get this code to work or is it completely wrong?
when the video reaches 1 minute, a button appears. is there a way to hide the button again if the user uses the seek bar to go back to the 30 second (or any time before 1 minute) point?
I have a simple shooting game set up. 25 monsters appear on the screen, one after another, until no monsters are left. If you hit one before it disappears, the score increases. If you don't, the score stays the same.
In the actions frame, I placed an empty dynamic text box named score, and set it equal to 0 (declared in the main actions frame). But, seeing as though the monster actions are coded into the library item itself, do I have to declare score, and the score increase there instead?
I have a question which I think should be fairly simple but my AS knowledge is rather poor so i'm wondering if someone could help me out or point me in a direction to find out how to do this...
I'm playing around with a game, (skinned it and slightly modded it) and at the end I want the player to be able to enter his email and hit a "submit" button and have his score emailed to me? Is this simple?
I want to add highest score table in my flash game ? I want to upload my game to web so visitors can play on my page and see how good they were. Im working with as2
I'm trying to edit the actionscript of catching game in which a object fall from top to bottom and if the catcher fail to catch the object and the object hit the bottom, the score is subtracted. [code]In addition, how do I end the game after the catcher fail to catch at least 5 objects to go to "game over" screen with final score displayed?
I need to create a score board for a game show at work for staff. The score board must keep score on the left and right parts of the screen. score must start as default on 0. Then every time I press for example the left arrow key the left score must increase by the value of 1 and when I press the right arrow key the left score must decrease by 1.Same goes for the right score only with differant keys example up and down keys. This sounds very simple and I managed to get it to work when I tested with only 1 score, but failed when adding the second score to the picture.
I am working on a flash game which is a shooting egg game. I want to export a score(what ever it may be ) to the xml file so that using php developer can take it from there n post it to the wall just like we play games on facebook n it asks you that "Do u want to post your scores?". The variable of Dynamic text box is score.
I'm following a tutorial to make a simple game. The aim of the game is for a player to evade a flying enemy ; the higher the score, the faster the enemy. The main elements in the game are the enemy the player and a score card.
However, from following the tutorial, and adding the dynamic text field etc....the score doesn't actually work.
This is the code that I was instructed to place on the first frame of the Scripts layer:
//Game Variables enemySpeed = 5; //Set Enemy initial speed numberEnemy = 4; //Change this to add more Enemies score = 0; //Set initial score to 0
Is there an actionscript for a point system? I want my points to be time based from this script stop(); count = 60; countdown = function(){count--; if (count ==0){clearInterval(doCountdown); gotoAndStop(11); clearInterval(doCountdown); }}doCountdown = setInterval(countdown, 1000);
I want to know about hacking a flash game...like in a flash game how to hack to increase your votes or score ... As there are flash games in Facebook,how to hack them
I am creating a blackjack game and almost have it all figured out besides the scoreboard. When I win the game it adds the 25 points and when I loose it subtracts the 25 points from the starting score = 200. The problem is that if you win multiple times in a row or lose multiple times in a row the score doesn't keep adding up. It only adds or subtracts the score once. I tried using a boolean code but can't get it to work right. Now I am using this set up.
Non-programmer here, struggling with having to now (finally) work in AS3.I've looked around, but can't find something similar (or as simple) as my old AS2 scoring - hitTest method was.Problem 1: my converted AS3 game does not hitTest or score.[code]I have a Dynamic text box on the stage named "scorecounter" which is now displaying "0" when the game plays. This is correct.When the gun (mouse) is clicked, we then tell the "hittest1" MC to play, which will detect hits. All Correct.[code]The hittest1 MC plays, and checks if the "cursor" MC was touching the "bug1", and tells it to animate (splat) All bug detections are listed in the hitTest frame - "bug1" through "bug30", ie. the code below x 30. This Fails - maybe because the hitTest MC lists all 30, and not all bugs are visibile at once, some are hidden until required later in the game?[code]Then on the last frame of the "bug1" MC (frame 10), it tells the score to add one. Also Fails - maybe because of errors above, nothing is being processed now.[code]
The game will be on a school VLE (virtual learning environment) like 'Moodle'. Can you export to email? Spreasheet? Or can it only be done with php? Do not want to be spending weeks on it!
is it possible to use graphics (the numbers 0-9 in one png-file) instead of a Textfield to show the high score of a game to the player? With a TextField it is easy to "refresh" the score but what can I do, if I want to use my png-files for the score? Is there a simple way to do this? How are other flash game designer do it?
My current solution (not tested, just in my head) is, to create 10 bitmaps (numbers from 0-9) or 1 bitmap with all the numbers in it and then convert the current score into a string, split this string and for every digit show the matching bitmap. Update: or should i try to use filters on the textfield to create a "more beautiful" score?
Where and how I'd put the rest for the score tracker? I'm going to be making 3 of these multiple choice questions, so what would be the best way I lay that out and transition from one question to another?[code]...
I'm following a tutorial to make a simple game. The aim of the game is for a player to evade a flying enemy ; the higher the score, the faster the enemy. The main elements in the game are the enemy the player and a score card.However, from following the tutorial, and adding the dynamic text field etc....the score doesn't actually work.This is the code that I was instructed to place on the first frame of the Scripts layer:
//Game Variables enemySpeed = 5; //Set Enemy initial speed numberEnemy = 4; //Change this to add more Enemies score = 0; //Set initial score to 0
there is is simple Game ( kids multiplication )game will be on Normal website How I can share Game score over Social networks like Facebook without using PHP or any server-side scripting directly from Flash ?Game is also just XML based game just in the end I want to share User score and website link to any social-network where user want
I'm working on a small game in Flash to get the basics of AS3 down. However, I ran into some problem that I can't seem to figure out. I have my Player 'avatar', which is supposed to pick up small coins that appear from the right side of the screen. These coins move to the left where my player character can pick them up. I want to remove them from the screen and increase the score by 10 when the character picks up a coin.
However, there seems to be a couple of bugs: when I pick up a coin, I get these errors:
TypeError: Error #2007: Parameter child must be non-null ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
I push the coins to an array and then run a foreach loop on them to make them move and call hitTestObject() on them:
I've been looking on the net for some time now (about 4 weeks on and off) and i've come across various ways of producing high score tables for both online and offline games. My query is:
Is it possible to produce a high score table for an online game using a document in the same location as the swf without using a PHP, SQL or any of the like languages? Either using a text document, xml, another swf or something else like that?
I'm trying to create a game where circles appear on the stage and when the user clicks on one it disappears and their score is updated. The circles appear for a short time then dissapear. If they dissapear before the user clicks the user looses points. The game is to last 20 seconds then the user will be shown their score and a little thanks for player message. This is what I have so far:
stop(); addEventListener(Event.ENTER_FRAME, playGame); function playGame(Event):void {
[code]....
Now what I'm having trouble with is all the timing. I need a way to turn the visibility off the circles after a few seconds of being created and I also need to set the duration of the game for 20 seconds.
I'm just trying to store a simple cookie that will remember the score for the next time the user plays the game (the score governs if an option is visible or not)It all works fine until I close browser/reload the page, at which point the shared object seems to disappear, any clues?
Write:
Code: var rem_score:SharedObject = SharedObject.getLocal("score"); rem_score.data.score = new Number(score); rem_score.flush();
The problem prolly lies in my write code but ill post the reading aswell just incase there is a problem with that too
Code: var rem_score:SharedObject = SharedObject.getLocal("score"); if (rem_score.data.score != undefined) { this.remdscore = rem_score.data.score; if (rem_score.data.score >=30) {
[code]...
There is another point it is read but it is the same sort of thing as the above.