ActionScript 2.0 :: [Flash8] Game Score (A Simple Timer) Not Working?

Mar 28, 2011

I'm following a tutorial to make a simple game. The aim of the game is for a player to evade a flying enemy ; the higher the score, the faster the enemy. The main elements in the game are the enemy the player and a score card.However, from following the tutorial, and adding the dynamic text field etc....the score doesn't actually work.This is the code that I was instructed to place on the first frame of the Scripts layer:

//Game Variables
enemySpeed = 5; //Set Enemy initial speed
numberEnemy = 4; //Change this to add more Enemies
score = 0; //Set initial score to 0

[code].....

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ActionScript 2.0 :: Flash8 Simple Game Score Not Working?

Mar 28, 2011

I'm following a tutorial to make a simple game. The aim of the game is for a player to evade a flying enemy ; the higher the score, the faster the enemy. The main elements in the game are the enemy the player and a score card.

However, from following the tutorial, and adding the dynamic text field etc....the score doesn't actually work.

This is the code that I was instructed to place on the first frame of the Scripts layer:

//Game Variables
enemySpeed = 5; //Set Enemy initial speed
numberEnemy = 4; //Change this to add more Enemies
score = 0; //Set initial score to 0

[Code].....

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ActionScript 3.0 :: AS2 To AS3 Conversion / Simple Score & HitTest For Bug Splatter Game

Sep 26, 2011

Non-programmer here, struggling with having to now (finally) work in AS3.I've looked around, but can't find something similar (or as simple) as my old AS2 scoring - hitTest method was.Problem 1: my converted AS3 game does not hitTest or score.[code]I have a Dynamic text box on the stage named "scorecounter" which is now displaying "0" when the game plays. This is correct.When the gun (mouse) is clicked, we then tell the "hittest1" MC to play, which will detect hits. All Correct.[code]The hittest1 MC plays, and checks if the "cursor" MC was touching the "bug1", and tells it to animate (splat) All bug detections are listed in the hitTest frame - "bug1" through "bug30", ie. the code below x 30. This Fails - maybe because the hitTest MC lists all 30, and not all bugs are visibile at once, some are hidden until required later in the game?[code]Then on the last frame of the "bug1" MC (frame 10), it tells the score to add one. Also Fails - maybe because of errors above, nothing is being processed now.[code]

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ActionScript 2.0 :: Flash8 Score Function Not Fully Working?

Jun 2, 2009

I've got two textboxes txt7 and txt9. First shows percentage right (working) and second is conditional if less than 70% shows "should repeat this" (working) but if 100% the "well done" doesn't show.

txt7var = Math.round((new_score/4)*100); // convert score to percentage
txt9var = "";
this.onEnterFrame = function() {
if (this._currentframe == 'score') {

[Code].....

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ActionScript 2.0 :: Store A Simple Cookie That Will Remember The Score For The Next Time The User Plays The Game?

May 6, 2007

I'm just trying to store a simple cookie that will remember the score for the next time the user plays the game (the score governs if an option is visible or not)It all works fine until I close browser/reload the page, at which point the shared object seems to disappear, any clues?

Write:

Code:
var rem_score:SharedObject = SharedObject.getLocal("score");
rem_score.data.score = new Number(score);
rem_score.flush();

The problem prolly lies in my write code but ill post the reading aswell just incase there is a problem with that too

Code:
var rem_score:SharedObject = SharedObject.getLocal("score");
if (rem_score.data.score != undefined) {
this.remdscore = rem_score.data.score;
if (rem_score.data.score >=30) {

[code]...

There is another point it is read but it is the same sort of thing as the above.

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Aug 25, 2009

I just want to create a simple timer for a car game which notes the lap time each time you cross the finish line. I then want to be able to use the "gotoAndPlay (frame number)" once either a certain amount of laps have been completed or when the timer hits a specified number.I have exhausted tutorials, none of which actually work - what im looking for is 'i think' actually quite simple but i am having great difficulty.... The car game tutorial with 4 parts which seems to pop up everywhere does not help as it is very complex and can only be used when the game is designed in the way that the guys has made it.

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How do i use the on(dragover), becuase i am making a simple randomness game,(to start off) because i have something that you can drag, and i want to make it if you drag the thing over it it takes you to a new keyframe.Here is the movie clip i want to be drug on: (nothing happens)

Code:
on(dragOver) {
gotoAndStop(3)
}

Heres the code that you can drag the item(works)

Code:
on(press) {
startDrag(this)[code].....

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ActionScript 2.0 :: Flash8 Simple Button Not Working Within Movieclip

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I have a simple getURL button within a movieclip within another movieclip. Does anyone have any clue why this isn't working? The button is in the top layer of the child movieclip, and the child movieclip is in the top layer of the parent movieclip, so what am I missing here? I attached a simplified fla to show the issue. In the end, the main red box will be a country on a map and the popup box will contain info about the country and links to pictures and sites.

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ActionScript 1/2 :: Countdown Timer Before Game Starts Not Working?

Apr 18, 2011

I have a game which was built in AS2, I am trying to make a countdown timer so the game starts without the start button.

This is what currently prompts the game to start after "plat_btn" is pressed

play_btn.onRelease = function ()
{
_root.menu.customItems[0].visible = _root.menu.customItems[1].visible = _root.menu.customItems[2].visible = true;

[Code]......

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ActionScript 3.0 :: Working With A Countdown Timer And Drag & Drop Game?

Nov 27, 2010

I'm new with flash and I'm having some trouble with my script. The idea is to start the game by pressing the start button, and the countdown starts. The start button will then disappear. In 60 seconds, the idea is to try to drag all the garbage objects into the respective recycling bins. Only 1 try per object.The object will return to it's original position if it's been placed wrongly, mouseevent for that object is then disabled.
 
After 60 seconds, the game will end and all mouseevents are disabled. The start button reappears and I can restart the game again.

[Code]...

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ActionScript 3.0 :: Tracking Time - Count The Seconds Passed While Playing The Game And Gives A Bonus Multiplier To The Current Score When The Game Ends?

Mar 15, 2009

Is there a way to get this code to work? It's meant to count the seconds passed while playing the game and gives a bonus multiplier to the current score when the game ends. I don't know how to get the returned value to combine it into the multiplier int variable. Is there any way to get this code to work or is it completely wrong?

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ActionScript 2.0 :: Flash8 With High Score Table?

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I need some urgent help with my high score table. My scoreboard was based of a tutorial that I found using php and flash to create a scoreboard. When I use the scoreboard in flash (using ctrl + enter) the scoreboard runs fine... It uploads the new name and score and reads the scores from the board then loads them to flash. But the problem is as soon as I try to use the created "*.SWF" file, it acts as if nothing is meant to happen... I click on the button to upload and reload the scores and nothing happens at all.

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I have the local playback security setting set to "Access network only".

[Code]...

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ActionScript 3.0 :: Timer And Score Keeps Returning To 0.Themai?

Jun 8, 2010

The main problem I'm is having is my score and timer. I have made it so when you collect 5 items to recycle you are taken to another page with facts, and then when you are taken back to the game the score goes back to 0 and the timer goes to 0 aswell. Here is my script so far.
 
STAGE:
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[CS3] Score Counter In A Shooter Game

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I have a simple shooting game set up. 25 monsters appear on the screen, one after another, until no monsters are left. If you hit one before it disappears, the score increases. If you don't, the score stays the same.

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ActionScript 2.0 :: GAME - Submit Score Via Email?

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I'm playing around with a game, (skinned it and slightly modded it) and at the end I want the player to be able to enter his email and hit a "submit" button and have his score emailed to me? Is this simple?

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I want to add highest score table in my flash game ? I want to upload my game to web so visitors can play on my page and see how good they were. Im working with as2

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I'm trying to edit the actionscript of catching game in which a object fall from top to bottom and if the catcher fail to catch the object and the object hit the bottom, the score is subtracted. [code]In addition, how do I end the game after the catcher fail to catch at least 5 objects to go to "game over" screen with final score displayed?

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I need to create a score board for a game show at work for staff. The score board must keep score on the left and right parts of the screen. score must start as default on 0. Then every time I press for example the left arrow key the left score must increase by the value of 1 and when I press the right arrow key the left score must decrease by 1.Same goes for the right score only with differant keys example up and down keys. This sounds very simple and I managed to get it to work when I tested with only 1 score, but failed when adding the second score to the picture.

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The game Iam busy with, it keeps score how do I get the game to stop when it reaches a certain score?

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[Code]...

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ActionScript 2.0 :: High Score List - Flash Cannot Create A Simple Text File

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[Code]...

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[Code]...

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