[CS3] Score Counter In A Shooter Game
Nov 24, 2008
I have a simple shooting game set up. 25 monsters appear on the screen, one after another, until no monsters are left. If you hit one before it disappears, the score increases. If you don't, the score stays the same.
In the actions frame, I placed an empty dynamic text box named score, and set it equal to 0 (declared in the main actions frame). But, seeing as though the monster actions are coded into the library item itself, do I have to declare score, and the score increase there instead?
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Mar 28, 2012
I have been trying to make a score counter for a small game where the user clicks on a button on the stage, each time the user presses the button the score increments by 10, however I cannot get the score to display on the dynamic text field.
var score:uint;
//scoreCounter is the instance name of the dynamic text box
function updateScore():void{
score += 10;
scoreCounter.text = score.toString();
}
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Oct 13, 2009
so I've made a working score counter and all that working fine, but I cant find a way to make it follow the camera/player without glitching up.
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Sep 20, 2010
Iam trying to make a flash counter for a shooting game where each time you shoot a enemy you get 10 points. Does anyone know the code for score counting. I have made a dynamic text box with the word "Score" in it.
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Jan 10, 2011
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He personally does not care about the code glitch -- but his perfectionist Dad does [URL]...
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May 4, 2009
my name is fabo i made a flash game and i need help with this script:
score = 0;
var Seconds = 10;
function timer():Void {
_root.Seconds -= 1;
}
setInterval(timer,1000);
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}
stop();
where it say: _root.gotoAndPlay(4) it won't go to the frame after the score counter hits
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Oct 24, 2010
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function clicked1(event:MouseEvent):void
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Aug 15, 2009
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Code:
var spawn =_root.attachMovie("monster1","monster1"+_root.getNextHighestDepth(),_root.getNextHighestDepth())[code]........
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Code:
for(var i in _root.player.foes){
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}
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[Code]...
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link on kirupa: http:[url]....
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