Arrays :: Remove Bullets On Collision In Shooter Game?
Nov 24, 2011
I'm trying to create a flash shooter game as my first project. But I can't remove the bullets and enemies when they are hit or off-screen.I've searched for a solution on the problem multiple times and copied about 4 of them (plus I've tried my own ideas) but they are not working.The current method of checking for collisions is:[code]How can I remove the enemies and bullets? removeChild and splice?
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Apr 3, 2012
The scenario: in Main, instances of class Bullet are spawned and added to the stage, and to the array bltarray, instances of class Enemy are spawned, added to the stage, and added to nmearray. This works fine.
The problem comes in seemingly sporadically, i.e. it works, then suddenly doesn't work soon after, when it doesn't work I get spammed with output errors and the score display is constantly rising, note it's the same instance of bullet and enemy. [code]...
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Apr 7, 2010
i followed this tutorial: http:[url]....and all has work out great however, then i go onto anouther frame how do i remove all movieclips from the created game arrays?
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Nov 24, 2008
I have a simple shooting game set up. 25 monsters appear on the screen, one after another, until no monsters are left. If you hit one before it disappears, the score increases. If you don't, the score stays the same.
In the actions frame, I placed an empty dynamic text box named score, and set it equal to 0 (declared in the main actions frame). But, seeing as though the monster actions are coded into the library item itself, do I have to declare score, and the score increase there instead?
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Aug 15, 2009
I've only played around with a dressup and dating sim - and coding using actionscript (and coding in general, only done a little bit of VB and Python before). I've been following a nice arcade side-scroller tutorial on this site which has three parts, if you want to view and go over them to help. It was designed for Flash 5 and I'm using Flash 8 Pro.[code]Anyway, as I was going through and coding/drawing the whole thing I came across a lot of problems and glitches (and a lot of times when the game coding would crash and I'd have to abort it and remake the entire coding again). I sort of stumbled around blindly, deleting and editing code to get things to work, and I'm up to the point where I'm almost finished with the thing. It's still glitchy though.I was wondering if any Flash coders could help me out?I'm going to be creating a Flash game for my programming class and I would prefer if it wasn't screwy (if I need to remake it with less cutesy graphics). xD;; If you could download the .Fla file and fix the coding problems I have.
Playable SWF game on my deviantart account.FLA downloadable file (@ Mediafire; no viruses, trojans, blahblah attached)The enemies tend to randomly explode before the missile has even hit them.The original enemy movie clip doesn't even want to explode.The score counter won't tick for each kill.The boundary box (?) of the player/enemy seems to be too big. You die before you should - in certain positions the enemy gets close and I guess the boundary boxes hit, which initiates the hitTest. It seems premature though, I'm wondering if I can reduce the boundary box, or have it so the enemy and player collide on the actual graphic, and not the movie clip box? I have no idea if this makes sense, I hope it does.There seems to be a bunch of other small glitches too.
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Oct 20, 2011
I'm very new to flash,and have been digging through google and this site for information on how to piece together an AS2 shooter game.Its going well enough, but I'm having slowdown issues the longer the games runs, and I was hoping someone here could point me in the right direction.To paste an enemy movie clip on the screen, i'm using this:
Code:
var spawn =_root.attachMovie("monster1","monster1"+_root.getNextHighestDepth(),_root.getNextHighestDepth())[code]........
I need them stored in an array so that the player's shots can test weather or not they've hit any monster on the bullet's enter frame function, then call that monster's movie clip's take damage function. I'm using a for loop to do this:
Code:
for(var i in _root.player.foes){
if (this.hitTest(_root.player.foes[i])){
_root.player.foes[i].takedamage();}
}
I think the problem with the slowdown is that each time I place an enemy on the screen the array gets bigger and bigger. The slowdown only happens while the player is shooting, and I suspect the ever longer for loop with the hit testing is causing it.
I'm already removing the monster's movie clips as they get killed or exit the screen, I guess what I need is a way to reduce the size of the array at the same time, or at least tell the for loop not to do a hit test unless the monster is still alive.
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Mar 17, 2004
I'm making a top-down shooter game. I have keyboard input that moves the ship around and fires a laser.everything works perfect except that when the ship moves diagonal up left, or diagonal down right, the laser can't fire at the same time. It will work in any other direction, including the other diagonals. Just not those two
[Code]...
is this a common problem among movement in games? or do I just need to fix something?
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Jan 10, 2012
I just started developing an horizontal shooter game, but how can i make enemies ( movieclips ) moving randomly around the screen?
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Mar 14, 2008
I am playing around with the Vertical Shooter by Ernesto Quezada aka _Bruno
link on kirupa: http:[url]....
how can I pause the game.I added a button, but I need the right coding in AS2
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May 18, 2011
Im attempting to make an overhead shooter game. Ive got the basic movement down already, and rotation towards mouse. For when he shoots, ive set it to duplicate a bullet movie clip, but i only understand how to set it towards one graphical direction(ex: x +, y -)
The code i know ive gotta fix is
onClipEvent (enterFrame) {
this._x += laserMoveSpeed;
if (this._x>1000) {
this.removeMovieClip();
}
}
The little x + part has to be fixed, but i have no idea what to substitute in order to make it shoot from the front.
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Nov 7, 2004
'm testing functions to make myself a First Player Shooter game and now I have problem with the fire delay. I want a limit of let's say 1 shot per second. I thought that maybe restricting the clickings counted, so it doesn't register the mouse clicks too close to eachother. Or put some kind of interval at the functions delaying the sound and event function, but that seems too hard.
The game so far:[URL]As u see one get multiple sounds when clicking a lot and it's possible to get several points by clicking the ball a lot.Also, when the ball goes behind the tree it's not supposed to be able to shoot. The Flash File: [URL]It's not the exact same, some junk code trying to make the delay...
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Apr 7, 2012
in my game enemy Planes shoot at my plane and everything is working fine enemy bullets are inside an array the problem is when my plane gets destroyed by enemy Planes ,the last bullets shot by the enemyPlanes still shows on the screen eventhough i called a removelistener function and added a game over screen enemy planes use timer which i have a listener for it how can i remove the last bullets that still shows on the screen?
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Jul 29, 2010
I'm trying to make a game that's a top down shooter kind of like Asteroids, but there are no asteroids, just enemy ships. Anyway, I'm trying to make a radar for it. The area for the ships to shoot eachother in is 2400 pixels length and height. The stage is 650 x 500 pixels. The radar works fine for when I'm traveling up and down, but the enemy ships on the radar move in the opposite direction as the enemy ships on the screen when I move left to right. When I move left the enemy ships on the radar also go right, instead of left.[code]this code is called from a move objects function which is an ENTER_FRAME event if that helps any.
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Nov 7, 2004
I'm pretty new to actionscript and so but I manage to read and understand and alter other people's code a little. I'm testing functions to make myself a First Player Shooter game and now I have problem with the fire delay. I want a limit of let's say 1 shot per second. How do I do that?
I thought that maybe restricting the clickings counted, so it doesn't register the mouse clicks too close to eachother. Or put some kind of interval at the functions delaying the sound and event function, but that seems too hard. The game so far: [URL] As u see one get multiple sounds when clicking a lot and it's possible to get several points by clicking the ball a lot.
Also, when the ball goes behind the tree it's not supposed to be able to shoot. The Flash File: [URL] It's not the exact same, some junk code trying to make the delay... The file I used for help (if someone finds it useful for making a game of their own [URL] Here u see the target isn't shot behind the pics. Is that because it is a button there and a mc in my file?
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Mar 31, 2011
when you use attachMovie how do you set its position on the stage?
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Apr 16, 2011
What is a good framework to build a multiplayer game in Actionscript? I want to create a multiplayer 2D shooter like Asteroids on the Blackberry Playbook; my main concern is latency - a shooter wouldn't be fun if the bullets are super-jerky and unexpectedly hit people. I'm guessing that a UDP-based framework would be the best.
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Oct 22, 2011
I am in the process of creating a vertical scrolling space shooter game for deployment on mobile platforms using AIR.I've used some excellent tutorials online, video tutorials on Lynda and several books, including Game Programming University.Something they all seem to gloss over are the various screens that will be used.
For instance, my game right now will use a splash screen, a main menu screen, a credits screen,a settings screen, a difficulties screen, an instruction screen, an end game screen and save/load screen...and a play game screen, where the actual game will be played.I've created the screens as seperate frames in the main timeline with stop commands in between and code on each page (I know... bad!... but easy).So basically,they can navigate through the menus using buttons (mouseclicks, which will work with touchs as well) and when they are How do I pass data between them? I was thinking of storing it in shared object.
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I'm trying to work through the Vertical Shooter Game within the tutorials section of this site:[URL]I noticed an code error of if spriteX -= steps; (which should have been += steps)However there are further errors within the tutorial as on page 3 where the man should be able to move and shoot his arrows, mine just shoots his arrows and has stopped moving. I'm using CS5 ActionScript3 to do this tutorial.
//---- variables ----
var steps:Number = 5;
var spriteX:Number = 265;
var spriteY:Number = 265;
[code]....
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i am an newbie as3 developer, and i am working on a basic, horizontal shooter platform game.and my question is: how can i make enemies move smart, towards the player? ( but ofcours you are in able to dodge)so like, an enemy is moving to me so when i am not dodging, it will hit the player.
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[Code]...
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onClipEvent(load)
{
facing = _root.player.facing;
speed = 1;
[code]....
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Like when the ball bounces off of other objects. I've tried "xvel *= 1;" but it does not work well at all and had some glitches.
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I'm starting with actionscript 2 and I can't figure out how I set a collision mask for enemies and characters. I've got birds that flap their wings but I only want the player to collide with the body, not with the wings, as they take up too much space and it would be unfair.
I tried mc.setMask and other things I found online, but somehow it didn't work, ie: did nothing. I think I don't get the way this works. I thought you'd need like an invisible rectangle that it checks collisions against instead of the actual animation.
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May 20, 2010
in this how can rotate car when it goes to collied with the track side.
package
{
import flash.display.MovieClip;
import flash.events.Event;[code]............
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Jul 28, 2010
I am trying to figure out the collision physics for a top-down racing game in Flash / AS3. I am currently using the hitTestPoint method for detecting collisions, but I don't know how to apply a decent physics method to bounce a vehicle off of a wall that it hits.
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Jun 7, 2011
I have a movieclip called nest, which also contains a movieclip called wall. The bullet is created in the nest movieclip, and I am trying to make the bullet disappear when it hits the wall.The problem is, when the bullet is at B, the hittest succeeds when there is nothing at b. [code]The bullet just passes through the walls.
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Mar 16, 2010
I am having a problem with my collision game. When I try to make collision between 2 objects, this occurs: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Level$iinit().
Here is my PHP Code:
package {
import flash.display.*;
import flash.events.Event;
import flash.geom.Point;
import flash.events.Event;
import flash.events.MouseEvent;
public class Level1 extends MovieClip {
[Code] .....
My flash file is at [URL].
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May 27, 2007
how can I make the collision detection working in my game?I find it really difficult because I have no idea where to start...What I want to do is, when the spaceship hit the asteroid, the game will over (jump to the "end" scene)
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Feb 19, 2005
im trying to make a third-person shooter game similiar to those "hide" when you press Down and "attack mode" when you stand Up, sort of like Time Crisis.I've done first person shooter games before.The hero character's move clip contains three clips, one of him in hiding, one in attack mode, and the last being hit. How do I script it such that the "hide" clip does not receive any commands from the enemy clip (which tells the hero clip to advance to "hit" clip and lose a health").
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I'm having a problem with my multiple collision detection code for a platformer game.. It checks for collisions on all objects separately and it checks only one object per frame. I need to make somekind of a loop so that it would check every object in one frame. Anyone got an idea? It's coded like this:
[Code]...
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