ActionScript 2.0 :: Collision In A Breakout Like Game?

Nov 5, 2007

Like when the ball bounces off of other objects. I've tried "xvel *= 1;" but it does not work well at all and had some glitches.

View 3 Replies


Similar Posts:


Imported MC (Breakout Game) Not Functioning Correctly?

Aug 15, 2010

I am writing a large elearning course using flash.As a break for the student, I want to include a breakout game on one frame. I tried loading the game (game01.swf) into an MC container. The game loaded but did not function correctly.Then, using the Timeline Select All Frames, Timeline Copy, and Timeline Paste functions, I copy/pasted the game layers into an inserted MC symbol. Then I pasted the MC symbol onto the desired course frame. The game still did not run correctly.

View 1 Replies

ActionScript 3.0 :: Breakout Game - Make The Ball Move Fast Without Sacrificing The Accurate Detection Of Collisions?

Oct 27, 2010

I am making a breakout type game where you bounce a ball around and it hits & breaks blocks.The issue im having is with handling the ball after a collision is detected.Every frame the ball checks four points on its surface to see if they are colliding with any of the blocks. The problem occurs when the ball starts moving fast. The ball's radius is 7 pixels. If it is moving upwards at higher than7 px/ frame, then the ball might end up half way into one of the blocks.

In that case the ball detects a collision on its top AND on its side (which is bad -- If the ball is travelling upwards it should detect the collision at the top of the ball)how I could fix this so that I can make the ball move fast without sacrificing the accurate detection of collisions??

View 5 Replies

ActionScript 1/2 :: Collision Mask For Objects In A Game?

Sep 15, 2010

I'm starting with actionscript 2 and I can't figure out how I set a collision mask for enemies and characters. I've got birds that flap their wings but I only want the player to collide with the body, not with the wings, as they take up too much space and it would be unfair.
 
I tried mc.setMask and other things I found online, but somehow it didn't work, ie: did nothing. I think I don't get the way this works. I thought you'd need like an invisible rectangle that it checks collisions against instead of the actual animation.

View 11 Replies

Actionscript 3 :: Car Race Game Collision Condition?

May 20, 2010

in this how can rotate car when it goes to collied with the track side.

package
{
import flash.display.MovieClip;
import flash.events.Event;[code]............

View 1 Replies

Collision Physics For Top-Down Racing Game (Flash / AS3)

Jul 28, 2010

I am trying to figure out the collision physics for a top-down racing game in Flash / AS3. I am currently using the hitTestPoint method for detecting collisions, but I don't know how to apply a decent physics method to bounce a vehicle off of a wall that it hits.

View 2 Replies

ActionScript 2.0 :: Collision Detection For Flash Game

Jun 7, 2011

I have a movieclip called nest, which also contains a movieclip called wall. The bullet is created in the nest movieclip, and I am trying to make the bullet disappear when it hits the wall.The problem is, when the bullet is at B, the hittest succeeds when there is nothing at b. [code]The bullet just passes through the walls.

View 2 Replies

ActionScript 3.0 :: Flash Game - Making Collision Between 2 Objects

Mar 16, 2010

I am having a problem with my collision game. When I try to make collision between 2 objects, this occurs: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Level$iinit().

Here is my PHP Code:
package {
import flash.display.*;
import flash.events.Event;
import flash.geom.Point;
import flash.events.Event;
import flash.events.MouseEvent;
public class Level1 extends MovieClip {
[Code] .....
My flash file is at [URL].

View 1 Replies

Arrays :: Remove Bullets On Collision In Shooter Game?

Nov 24, 2011

I'm trying to create a flash shooter game as my first project. But I can't remove the bullets and enemies when they are hit or off-screen.I've searched for a solution on the problem multiple times and copied about 4 of them (plus I've tried my own ideas) but they are not working.The current method of checking for collisions is:[code]How can I remove the enemies and bullets? removeChild and splice?

View 1 Replies

ActionScript 2.0 :: Make The Collision Detection Working In My Game?

May 27, 2007

how can I make the collision detection working in my game?I find it really difficult because I have no idea where to start...What I want to do is, when the spaceship hit the asteroid, the game will over (jump to the "end" scene)

View 5 Replies

ActionScript 2.0 :: Multiple Collision Detection Code For A Platformer Game

Dec 15, 2002

I'm having a problem with my multiple collision detection code for a platformer game.. It checks for collisions on all objects separately and it checks only one object per frame. I need to make somekind of a loop so that it would check every object in one frame. Anyone got an idea? It's coded like this:

[Code]...

View 4 Replies

ActionScript 3.0 :: Platform Game - Character Stops Earlier Before Collision To Right Wall

Nov 29, 2009

I m under the process to create a platform based game,but stuck in a problem ,its probably concern with x-axis, actually my player stops certain distance before right wall and with left wall too,i tried to reduce the distance but end up in failure,i have attached the concern fla.

[Code]...

View 5 Replies

ActionScript 3.0 :: Game Collision Detection - Error #1010 : A Term Is Undefined And Has No Properties?

Sep 2, 2010

ok so I am making a game for a college course and I am having some difficulty getting the collision between my player and the walls to work. Here is my code

Code:
// Collision Wall Test
public function WallTest()
{[code]...........

I'm getting this error every time the function is called

"TypeError: Error #1010: A term is undefined and has no properties.at GamePlay_v01/WallTest()at GamePlay_v01/keyDownFunction()"

I've been at it for hours and cannot figure out for the life of my why its not working. I have set up sentry points around as a perimeter on my character.

View 6 Replies

ActionScript 2.0 :: Breakout - Duplicates More That One Time On Load?

Jan 25, 2004

Alright. I have a breakout game. The ball has actions to check hitTest with the blocks and if so banish them 1000 pixels away. It only checks for the original block because they all have the same instance name and depth. How would you change the depth? Moreover, how would you duplicate it and place it in a fasion that it is all in a row and it duplicates more that one time on load?

View 10 Replies

Collision Detection Incorrectly Detecting Collision?

Oct 16, 2009

In my file (AS2), I have a small square at the middle of the page. Diagonally to the right, I have a vertical wall which is a rectangle. Pasted inside my small square, I have the code:

onClipEvent(enterFrame) {
if (Key.isDown(Key.RIGHT)) {
if (this.hitTest(Wall._x, Wall._y, false))  _x =

[code]......

View 1 Replies

Android :: Cross Platform Game - IOS : Develop A Very Simple Game For Iphone/ipad?

Mar 7, 2012

I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?

View 1 Replies

ActionScript 3.0 :: Game That Populates User-designed Cards Into The Game Using An External Xml File

Apr 24, 2011

I'm making a game that populates user-designed cards into the game using an external xml file. My main class loads the xml file and then calls to the "Card" class, which wants to use the xml file. I've tried using this.parent and it just gives me a null object reference error. This is what I have so far: Main.as

[Code]...

View 2 Replies

ActionScript 3.0 :: Making Game And Objects Would Spawn At Random And Be Able To Click But When De Game Starts Itself

Jul 4, 2010

currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.

View 1 Replies

ActionScript 3.0 :: Flash - Writing A Simple Game Rule For A Platform Game?

Feb 28, 2011

I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.

View 1 Replies

ActionScript 3.0 :: Mahjong - Levels Of Blocks In Game - Layouts Of The Game Should Be Predefined Or They Should Be Dynamically Created?

Aug 3, 2011

I have recently started working with Mahjong game. But being not so experienced developer. I am just confuse about many aspects of it. So if anyone could throw some light on it. I have to build the game where there could be different number of tiles on screen. 32, 48, 64 , 80, 96, 112 and so on Now I have questions regarding the levels of blocks in this game. I mean the layouts of the game should be predefined or they should be dynamically created? Also I wanted to know how the surface of enable and disable symbols are created?

View 2 Replies

ActionScript 3.0 :: Make A Game, And The Character Inside The Game Could Swim

Jun 13, 2009

I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.

View 9 Replies

ActionScript 3.0 :: Making A Game Like Pokemon Trading Card Game?

Jul 23, 2010

im trying hard to make a Game like the Pokemon TCG .

View 2 Replies

Flex :: 2d Game Engine For Race Game Built To Webpage?

Nov 19, 2009

I think Flash/Flex is a good aproach for this case.We need to build some like the following

View 2 Replies

Actionscript 3 :: Flash Game Engine Selection Of An Awesome Game?

Dec 14, 2011

I am thinking of developing of a game like this: [URL]... Do you have any idea - by which game engine I may develop this type of games? I am not sure whether I have to use any 3d physics engine? I think JiglibFlash may be useful, but I am not sure.

View 1 Replies

Actionscript 3 :: Make A Game Tutorial Of Flash Game?

Apr 1, 2011

how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3

View 1 Replies

ActionScript 3.0 :: Create A Tamagotchi Game Type Game?

Mar 28, 2012

im trying to create a tamagotchi game type game. For some reason i can not add any items to the stage.Currently i have imported 2 png images to the stage and coverted them to movie clips. One is called TamagotchiCharacter and the other is called Beer. I have also created a new 2 AS3.0 script class called TamagotchiGame and DraggableItem. The following is TamagotchiGame:

Code:
package {
import flash.display.MovieClip;
public class TamagotchiGame extends MovieClip {

[code]....

I have assigned the above code as the BaseClass of the Beer symbol, this has allowed the beer to become draggable and droppable etc.when i run the program nothing happens, i just get a blank white screen.

View 2 Replies

ActionScript 2.0 :: Game Development - Game Character Dialogues?

Jan 22, 2010

It's about the "Game Character Dialogues", It is used to instruct the user what to do, like what you see in BookWorm or Diner DAsh.I used dynamic text fields to generate these dialogues,but as I continued doing it. I found myself stuck.I have no idea on how to change the words when the "next" button is clicked. there will be no previous button. but the dialogue will replay when the character is clicked.

View 3 Replies

ActionScript 3.0 :: Tracking Time - Count The Seconds Passed While Playing The Game And Gives A Bonus Multiplier To The Current Score When The Game Ends?

Mar 15, 2009

Is there a way to get this code to work? It's meant to count the seconds passed while playing the game and gives a bonus multiplier to the current score when the game ends. I don't know how to get the returned value to combine it into the multiplier int variable. Is there any way to get this code to work or is it completely wrong?

View 11 Replies

ActionScript 3.0 :: Sound Repeats From Game To Game

May 19, 2010

We have a bug in one game whereby the sound of the word repeats. Even when we use stopAllSounds - the sound is still kept in memory and you can hear it in the next activity - it's a disaster and kids get real angry.

View 3 Replies

Actionscript 3 :: Game Logic And Game Loops?

Oct 22, 2011

I am making a Shooting game in flash actionscript 3 and have some questions about the flow of logic and how to smartly use the OOPs concepts.There are mainly 3 classes:Main Class: Initializes the objects on the screen.Enemy Class: For moving the enemies around on the screen.Bullet Class: For shooting.What I want to do is find out if the Enemy has been hit by a bullet and do things which must be done as a result ...What I am doing right now is that I have a ENTER_FRAME event in which i check collision detection of each enemy unit (saved in an array) with the bullet instance created, and if it collides then perform all the necessary actions in the Main class .. clogging the Main class in the process

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved