ActionScript 3.0 :: Sound Repeats From Game To Game
May 19, 2010
We have a bug in one game whereby the sound of the word repeats. Even when we use stopAllSounds - the sound is still kept in memory and you can hear it in the next activity - it's a disaster and kids get real angry.
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Mar 7, 2012
I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
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Apr 24, 2011
I'm making a game that populates user-designed cards into the game using an external xml file. My main class loads the xml file and then calls to the "Card" class, which wants to use the xml file. I've tried using this.parent and it just gives me a null object reference error. This is what I have so far: Main.as
[Code]...
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Jul 4, 2010
currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.
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Feb 28, 2011
I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.
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Aug 3, 2011
I have recently started working with Mahjong game. But being not so experienced developer. I am just confuse about many aspects of it. So if anyone could throw some light on it. I have to build the game where there could be different number of tiles on screen. 32, 48, 64 , 80, 96, 112 and so on Now I have questions regarding the levels of blocks in this game. I mean the layouts of the game should be predefined or they should be dynamically created? Also I wanted to know how the surface of enable and disable symbols are created?
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Jun 13, 2009
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
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Jul 23, 2010
im trying hard to make a Game like the Pokemon TCG .
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Nov 19, 2009
I think Flash/Flex is a good aproach for this case.We need to build some like the following
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Dec 14, 2011
I am thinking of developing of a game like this: [URL]... Do you have any idea - by which game engine I may develop this type of games? I am not sure whether I have to use any 3d physics engine? I think JiglibFlash may be useful, but I am not sure.
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Apr 1, 2011
how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
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Mar 28, 2012
im trying to create a tamagotchi game type game. For some reason i can not add any items to the stage.Currently i have imported 2 png images to the stage and coverted them to movie clips. One is called TamagotchiCharacter and the other is called Beer. I have also created a new 2 AS3.0 script class called TamagotchiGame and DraggableItem. The following is TamagotchiGame:
Code:
package {
import flash.display.MovieClip;
public class TamagotchiGame extends MovieClip {
[code]....
I have assigned the above code as the BaseClass of the Beer symbol, this has allowed the beer to become draggable and droppable etc.when i run the program nothing happens, i just get a blank white screen.
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Jan 22, 2010
It's about the "Game Character Dialogues", It is used to instruct the user what to do, like what you see in BookWorm or Diner DAsh.I used dynamic text fields to generate these dialogues,but as I continued doing it. I found myself stuck.I have no idea on how to change the words when the "next" button is clicked. there will be no previous button. but the dialogue will replay when the character is clicked.
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Mar 15, 2009
Is there a way to get this code to work? It's meant to count the seconds passed while playing the game and gives a bonus multiplier to the current score when the game ends. I don't know how to get the returned value to combine it into the multiplier int variable. Is there any way to get this code to work or is it completely wrong?
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Oct 22, 2011
I am making a Shooting game in flash actionscript 3 and have some questions about the flow of logic and how to smartly use the OOPs concepts.There are mainly 3 classes:Main Class: Initializes the objects on the screen.Enemy Class: For moving the enemies around on the screen.Bullet Class: For shooting.What I want to do is find out if the Enemy has been hit by a bullet and do things which must be done as a result ...What I am doing right now is that I have a ENTER_FRAME event in which i check collision detection of each enemy unit (saved in an array) with the bullet instance created, and if it collides then perform all the necessary actions in the Main class .. clogging the Main class in the process
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Jul 23, 2011
I've been working on a flash game, and recently added in sound effects. However, the sound effects only seem to play the first half-second of the audio file whenever I call on them to. I have been using the standard code.
ActionScript Code:
on (rollOver) {
if (_global.sound) {
_global.SFX1.start(0,1);
}}
But the sound effect only plays through a small amount of the audio. Also, the sound effects are not very stable, and will only play the butchered audio if there is some time in between clicking on several buttons. The odd thing is that I took the same code to another flash file, and the audio played through all the way with no problem, not requiring any additional time to play the sound effect again. I used the same code to load the sounds, which is
ActionScript Code:
onClipEvent (load) {
_global.Music1 = new Sound();
Music1.attachSound('Music1');
_global.Music2 = new Sound();
Music2.attachSound('Music2');
[Code] .....
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Jan 3, 2012
So i am trying to insert a sound inside a class of my game. In the constructor function i declare the variable private var retDamage3:Sound = new Sound();
and in the place i want it to play i put this code retDamage3.load(new URLRequest("sfx/destruirbarra.mp3"));
retDamage3.play(); Except it gives the error:
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Apr 22, 2005
Any tutorials on adding right and wrong sounds to a game? Im making this game where on a wrong answer there is a wrong sound and on a right answer a right sound! How to get the code to do this!
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Jul 5, 2011
I'm currently making a flash game and to insert sound. The sound effect has to play everytime the character touches the coin yet the coin still has to be able to unload. I never used sound before in flash.
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Apr 26, 2011
I am currently having a problem with Flash CS5. I am trying to link a sound file to my Flash game without having to put it on the stage. It would play when my character got hit by an enemy. The problem is is that when I go to edit the properties, all of the options except to play the sample are all blanked out. This is currently driving me insane as I have done everything I could think of to get around this.
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Oct 17, 2009
I'm making a tycoon game and have a few queries to do with controlling sound. I have two buttons, one is my play button playBTN and my other is my stop button stopBTN. Now i want to play the song mainSong using actionscript from the second frame, but I also want to play the song without it going over the top after you release playBTN.
P.S: I'm sure the stopBTN code is:
ActionScript Code:
on(release){
[code]......
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Oct 22, 2010
I am trying to play sounds in my Flash gameAt times, the game runs slowly and the sound effects began to lagI noticed that all of the sound effects that are played using AS3 sound and soundChannel objects (which are held in an array and are triggered by a Click Event listener function) are lagging worse that sound effects which are played from within MovieClips timelines (These MovieClips are played using gotoAndPlay() which is called by a different Click Event listener function.) I am wondering why this is happening. I assume that anything done within Actionscript would be processed faster that anything done on a timeline.
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Feb 12, 2012
Any examples of ActionScript 3.0 code that deploys any kind of sound files to be used in Flash Pro files, for final output as SWF. I am using the code (below) for the Base class of a Bubble Game (of sorts), and the problem is, that when popped, the sound plays a little too late, not spot on.
This is my code - which is linked to the Bubbles in the library of my FLA:
package {
import flash.display.*;
import flash.events.*;
import flash.media.Sound;
import flash.net.URLRequest;
public class BubbleBaseNew4 extends MovieClip {
[Code] .....
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Oct 20, 2009
well i made a game and in the game there is music at the first frame and when u lose to goes back to first fram and more music plays so they are overlapping.
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Apr 3, 2009
im creating a card game. i have a seperate timeline for the menu bar. ive placed this code on the first cell of the timeline:
Code:
import mx.controls.Menu;
import mx.controls.MenuBar;[code].....
the problem i get is that when the user selects "new game" it should restart the game. when it does this the toolbar is not reset. instead a new menu item is added (without removing the old one. so evertime the user hits new game, a new "file" menu is added). how do i make sure there is only 1 "File" menu? and im using actionscript 2
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Mar 16, 2011
I am trying to develop a simple game for kids in which an Alphabet will be spoken and the kid will have to choose the correct alphabet being displayed on the screen. What I have tried to do is that I have saved each of the sound in a seperate movieclip.
how can I develop the code that randomly choose a movieclip to play the sound and then when the kid click on the correct alphabet, it adds the point and if wrong alphabet is clicked, it gives error.
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Dec 23, 2010
I'm in the middle of redesigning my portfolio site and I'm running into an issue in Flash. I have added a sound to the rollover of a movieclip button and it works fine as I navigate forward through the site, but when I jump backwards the sound starts repeating and it multiplies by the number of times I go back. I have put the sound in using the properties palette and am wondering if there is a simple way to add some AS3 code to the rollover function. I'm sure it is a simple fix, but I'm no AS3 master by any stretch. Below is my current button code. Can I just add code to the 'onRollOverHandler' function?
[Code]....
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Feb 15, 2010
When game page loading , the flash game itself does not appear ( just white area as the holder of the flash game) untill the game almost finish downloading, then it appears .. This long waiting with just white area makes visitors leave, thinking there was nothing there.
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Mar 22, 2010
where to get classes to putting together a board game, free of course.I do not want to use them actually but get the idea of how mine would incorporate into the classes.I have a board game where I want each square on the board to know if it is occupied or not, to change its color, and to keep track of what is actually happening with it.
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Jul 8, 2010
I am working on a Heads up display and I am having some problems. The Problems are i cant seem to get Flash to do what I want...I am relatively new to flash but I know that I need to use action script 2.0 and Kismet to make what I want happen. (I am using the UDK and Scaleform for the development of the game I am helping with)Here is what I am doing.
I am making a cross hair. When I highlight an enemy it should turn red. When it Highlights an ally it should turn blue.I have made a heart beat Monitor that needs a animation for a heartbeat and Flat lining. The Background of the Heart beat monitor Changes color according what has happened to the player, If the player Gets hit the background of the heartbeat monitor changes color. If the Player gets hit too much the Heart Beat Monitor will flat line.Then I am making a radar for the hud.
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