ActionScript 2.0 :: Playing Sound When Character Touches Coin In Game?

Jul 5, 2011

I'm currently making a flash game and to insert sound. The sound effect has to play everytime the character touches the coin yet the coin still has to be able to unload. I never used sound before in flash.

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ActionScript 2.0 :: When The Character Collides With The Coin The Following Happens:1. The Coin Disappears?

Mar 26, 2011

My problem is with score counting, i have a score field, a main character and 5 coins.When the character collides with the coin the following happens:1. The coin disappears (Supposed to happen)2. Adds 1 point to the score (doesn't work the way it should)What happens is (i have set the score field to start at 0 with (_root.score = 0 this for some reason doesn't have any affect.Only the first coin to be hit adds (1) to the score, after hitting a second it completely disappears. Also have it set so that if the score goes to 5, the door in the top left will open. (NOTE: for some reason this seems to work, if you "collect" all the coins the door will open, but the SCORE field doesn't show the number)

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ActionScript 2.0 :: Can't Get Character To Die When He Touches The Enemy

Oct 25, 2009

I added attack to my character in the game and he attacks and the enemy dissapears, the problem if I can't get my character to die when he touches the enemy. I got it to work once but what happened was that even if I hit the enemy, as soon as I hit it I got to the game over screen and got stuck on a loop between the gameover screen and the moment I defeat the monster.

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Character ANiamtion In Multiple Frames Not Playing In The Game?

Mar 28, 2009

So I have a MC character and have him moving with the arrows. Now there are multiple(5) frames inside of this MC. Walk Animation(which is the first frame in the MC), Standing Animation, etc. So when I hit left arrow he walks and the walk animation cycles. BUT!!! When I crouch, etc. It doesn't loop the animation it just sits on a still image (as if I did not have an animation on that frame). What am I doing wrong?The code i'm using after my if statement is gotoAndStop(frame)Within each MC there are more MC's and so on, I don't know if this screws with it.Here is an FLA, the code is partly me but ultimately from disastamaans tutorial(on the kongregate website) for basic platforming. I'm just trying to learn right now.Forgot to add that currently I have a total of five frames.1 Animated-walk2 Animated-stand3 Animated-jump4 Animated-crouch5 Animated-crouch walkThose are my five frames, and 1,2, and 3 work fine, only 4 and 5 won't animate?

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ActionScript 3.0 :: Make It So When The Character Touches A Swirly Thing It Goes To Another Scene?

Jun 7, 2009

I'm making a game using Cs3, and As3, And I need a way to make it so when the character touches a swirly thing it goes to another scene...How do I do that?

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ActionScript 2.0 :: Make A HitTest Script That Makes A Character That Touches A Few Spikes Teleports?

Nov 17, 2009

I am currently making a platformer game and I want to make a hitTest script that makes a character that touches a few spikes teleports to a position on the map.

[Code]...

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ActionScript 3.0 :: Check 'Coin Toss' Game Code?

Jan 15, 2010

Finished with coin toss gameWhat done good, what wrong..? what need change? what method better?And now in this user can be winner just 50% ?Attached files.Also code here:

import fl.controls.RadioButtonGroup;
coinToss_btn.label="Coin Toss";
coinToss_btn.useHandCursor=true;

[code].....

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Actionscript 3.0 :: Flash Game : Assign Values To Each Coin?

Jan 30, 2011

I am creating a flash money game in which you have to drag coins onto an area to add upto a certain amount and then you click a button to see if you are correct.

I'm really confused on how to assign values to each coin, a value to the area you are dragging the coins onto and how to add these up when they enter the area. Then once the button is clicked for it to check that the value matches that of the value you are adding up the coins to.

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ActionScript 2.0 :: Sound Effects Not Playing On Flash Game

Jul 23, 2011

I've been working on a flash game, and recently added in sound effects. However, the sound effects only seem to play the first half-second of the audio file whenever I call on them to. I have been using the standard code.

ActionScript Code:
on (rollOver) {
if (_global.sound) {
_global.SFX1.start(0,1);
}}

But the sound effect only plays through a small amount of the audio. Also, the sound effects are not very stable, and will only play the butchered audio if there is some time in between clicking on several buttons. The odd thing is that I took the same code to another flash file, and the audio played through all the way with no problem, not requiring any additional time to play the sound effect again. I used the same code to load the sounds, which is

ActionScript Code:
onClipEvent (load) {
_global.Music1 = new Sound();
Music1.attachSound('Music1');
_global.Music2 = new Sound();
Music2.attachSound('Music2');
[Code] .....

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ActionScript 3 :: Bubble Game Base Class - Sound Playing Too Late

Feb 12, 2012

Any examples of ActionScript 3.0 code that deploys any kind of sound files to be used in Flash Pro files, for final output as SWF. I am using the code (below) for the Base class of a Bubble Game (of sorts), and the problem is, that when popped, the sound plays a little too late, not spot on.

This is my code - which is linked to the Bubbles in the library of my FLA:
package {
import flash.display.*;
import flash.events.*;
import flash.media.Sound;
import flash.net.URLRequest;
public class BubbleBaseNew4 extends MovieClip {
[Code] .....

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Actionscript 3.0 :: Create A HitTestObject Function - When The Character Touches A Particle, The Particle Disappears?

Jan 12, 2010

I have a particle generator class and I want to create a hitTestObject function on another object to check for any collisions with the particles produced.I bascially have a character already on the stage called character_mc and I want to be able to collect the particles, that means when the character touches a particle, the particle disappears.

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ActionScript 3.0 :: Make A Game, And The Character Inside The Game Could Swim

Jun 13, 2009

I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.

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ActionScript 2.0 :: Game Development - Game Character Dialogues?

Jan 22, 2010

It's about the "Game Character Dialogues", It is used to instruct the user what to do, like what you see in BookWorm or Diner DAsh.I used dynamic text fields to generate these dialogues,but as I continued doing it. I found myself stuck.I have no idea on how to change the words when the "next" button is clicked. there will be no previous button. but the dialogue will replay when the character is clicked.

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ActionScript 3.0 :: Tracking Time - Count The Seconds Passed While Playing The Game And Gives A Bonus Multiplier To The Current Score When The Game Ends?

Mar 15, 2009

Is there a way to get this code to work? It's meant to count the seconds passed while playing the game and gives a bonus multiplier to the current score when the game ends. I don't know how to get the returned value to combine it into the multiplier int variable. Is there any way to get this code to work or is it completely wrong?

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Actionscript 3.0 :: If Press Play Button While The Sound Is Already Playing It Has The Same Song Playing In The Background

Nov 13, 2010

I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,

var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
var lastPosition:Number = 0;
mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....

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ActionScript 1/2 :: Stop Other Sounds From Playing While Current Sound Is Playing?

Apr 10, 2011

I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
 
This is the code that creates one of the sound objects

[Code]...

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ActionScript 3.0 :: NetStream Choppy - Make A Character Start To Talk When The Sound Starts And Stop Talk When The Sound Stops

Aug 5, 2010

Need to make a character start to talk when the sound starts and stop talk when the sound stops so I'm using this:

[Code]...

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Stop The Playing Sound And Start Playing The Button?

Oct 3, 2009

So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;

Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.

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ActionScript 3.0 :: Sound Repeats From Game To Game

May 19, 2010

We have a bug in one game whereby the sound of the word repeats. Even when we use stopAllSounds - the sound is still kept in memory and you can hear it in the next activity - it's a disaster and kids get real angry.

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Flash :: Playing Sound From Data Acquired From Sound.extract()?

Aug 1, 2011

I'm trying to play a sound using a technique found here (play the sound by sampling raw sound data gathered from the original with extract()), with the difference that the mp3 sound is embedded in the swf, not loaded externally. This is my code:

var soundBytes:ByteArray = new ByteArray();
var mp3sound:Sound = Sound(new Sound1_design()); // this is the embedded sound
mp3sound.extract(soundBytes, int.MAX_VALUE);

[Code]....

This works, in a way, except that the resulting sound is distorted (it has a kind of a metallic ring).

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ActionScript 2.0 :: [FMX] LoadSound - Sound To Keep Playing While The Rollovers Load Sound

Jun 22, 2003

I am loading small sounds dynamically with the loadSound command. These small sounds are activated with a rollover. see script below. This works ok. however. i want the first sound to keep playing while the rollovers load sound. a bit like playing the piano. This works ok when i import all the sounds into the library and place them on their very own button. however the size of the flash movie increases to 140k. whereas when i load them dynamically the size of the movie is 20k. obviously i want to load dynamically.

But with dynamic loading each sound stops when another sound is rolled over, so that there is only ever one sound playing at once. I need to load the sound into a different level or something, so that the first sound can keep going while the smaller, shorter sounds play over the top. this is my script below. The first sound loads when the movie starts. This is the one i want to keep playing. Then there are the smaller ones with rollovers. does this make any sense? there's actually 13 little sounds.

[Code]...

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ActionScript 3.0 :: Customize A Character For Game?

Jul 28, 2009

What is the best way to set up a game where I can customize my character? I want to be able to let the user select the clothes, skin color, hair style, etc, and then run a preset animation with that character in it, but am unsure how to set this up in Flash other than building a bunch of buttons with all of the possible options (too time consuming and I bet there's a better way).

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ActionScript 3.0 :: Customize A Character For Game

Sep 30, 2009

What is the best way to set up a game where I can customize my character? I want to be able to let the user select the clothes, skin color, hair style, etc, and then run a preset animation with that character in it, but am unsure how to set this up in Flash other than building a bunch of buttons with all of the possible options (too time consuming and I bet there's a better way).

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ActionScript 3.0 :: Making A Little Game With A Character?

Jun 12, 2010

I seem to be going round in circles. I am making a little game with a character, I want it so when you pressed left and up it goes left and up at the same time. Does any one know how to do this?

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Professional :: Stop A Sound From Playing If It Is Playing Already

Dec 6, 2011

ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.

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ActionScript 3.0 :: Assign A Sound To A Soundchannel Without Playing The Sound?

May 4, 2011

The thing I don't understand is how to assign a sound to a soundchannel without playing the sound. All the examples I've seen do this.

Code:
_SoundChannel = _sound.play();
_SoundChannel.stop();

And how can I set a SoundChannel volume to zero before allocating a sound to it?

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ActionScript 2.0 :: Character Movement Script For A Game?

Apr 15, 2010

I'm sorry if this is the wrong section. But I'm looking for help with my actionscript coding. I'm fairly new to Flash. I've only scripted some simple websites so far and this is the first time I try to make a flash game. I started yesterday but I'm already having problems with my script.

I have a scene with 2 layers: one with my character and one with the bounds (ground, ceiling and walls).

Inside my character movie clip, I have this: Which is basically a bunch of frames labeled and with the action to stop();. Each one containing another movie clip with the respective animations. So the idea was, when I press "A", jump to "walk left". And it kinda worked, but I have some problems and I'm not really sure how to solve them.

[Code]...

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ActionScript 2.0 :: How To Make Character Attack In Game

Jun 8, 2011

I want to know how to make a character attack in a game. I've made a platformer game in which a character moves and jumps and collects the score balls, but the only thing I can't do is make him hit enemies.

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Make A Fighting Game With My Own Character Skins?

Feb 12, 2012

I want to make a fighting game with my own character skins and those of my friends as a fun thing.I'd like it to have an intro, menu, character select, level select. I'd like the levels to be able to scroll and for the characters to have health metres. So what I am looking for is either a tutorial to build this up, or be able to look at a completed one and take it apart. I'll be able to handle the art on my own.

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AS3 :: Make 3D Character Customization For Game In Flash?

Nov 17, 2011

Is it possible to make 3D character customization for game in flash? Any ideas, tips about that?. In 2D it's very simple but i don't know where i should begin in 3D. First of all - how character customization works in rpg games? Is character body and all cusomizable parts like hair face, solid model? Or it's just different objects in one container?

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