ActionScript 3.0 :: Check 'Coin Toss' Game Code?
Jan 15, 2010
Finished with coin toss gameWhat done good, what wrong..? what need change? what method better?And now in this user can be winner just 50% ?Attached files.Also code here:
import fl.controls.RadioButtonGroup;
coinToss_btn.label="Coin Toss";
coinToss_btn.useHandCursor=true;
[code].....
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Jan 30, 2011
I am creating a flash money game in which you have to drag coins onto an area to add upto a certain amount and then you click a button to see if you are correct.
I'm really confused on how to assign values to each coin, a value to the area you are dragging the coins onto and how to add these up when they enter the area. Then once the button is clicked for it to check that the value matches that of the value you are adding up the coins to.
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Jul 5, 2011
I'm currently making a flash game and to insert sound. The sound effect has to play everytime the character touches the coin yet the coin still has to be able to unload. I never used sound before in flash.
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Mar 26, 2011
My problem is with score counting, i have a score field, a main character and 5 coins.When the character collides with the coin the following happens:1. The coin disappears (Supposed to happen)2. Adds 1 point to the score (doesn't work the way it should)What happens is (i have set the score field to start at 0 with (_root.score = 0 this for some reason doesn't have any affect.Only the first coin to be hit adds (1) to the score, after hitting a second it completely disappears. Also have it set so that if the score goes to 5, the door in the top left will open. (NOTE: for some reason this seems to work, if you "collect" all the coins the door will open, but the SCORE field doesn't show the number)
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Apr 11, 2011
I had to use a setter...how would I implement that into my code, On my external AS file for the coin I have the following:
package
{
import flash.display.MovieClip
import flash.events.*;[code]....
And in the main movie I made a dynamic text box gave it an instance name of "score" and in my action script I wrote:
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Sep 30, 2009
Is there a way to see for example what code is behind a button if I just have the swf file?
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Jan 4, 2012
I am newer in FLEX and currently i am using FLEX 3.0 I want to develop a Tic Tac Toe game in FLEX. At first i think this one is the easiest for me but now its going to be very tough for me. I have searched on Internet but not a single link that much so please give me proper Idea with proper code. Here i am giving you the sample code. its a bit of complex so sorry for that.
[Code]...
I have check the winning condition on btn_click() function but you can give me the idea to change it when the one row is completed. I want to know how to handle the array of TicTacToe Game.
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May 19, 2009
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Jun 8, 2011
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which might allow flash developers to make money on such a pointless project. eg. sell games, as a (.exe, or a .app) file, or make then buy a serial online an play it online. or sell very useful programs, for real money, and don't have to worry about people using it for free.
[Code]...
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Jan 9, 2008
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Apr 20, 2010
What's the better way to make a coin rotation? I tried Math.random, but the coin doesn't wobble correctly.
starter code
//ROTATION
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
function enterFrameHandler(event:Event):void
[Code].....
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May 31, 2011
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Apr 5, 2011
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Aug 24, 2009
just want to ask about loading advertisement code!How do you add the advertisement code (adsense) into flash games??my site Funny Games have over 5k games but they are getting from others sites thus I have no original files. How can I add more code into the current files?
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Dec 17, 2011
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Mar 24, 2010
I'm using this falling snoweffect but I exhanged the snow with a coin so what I wanna do is have money falling but when they reach bottom I want them to stop. Instead they are looping and I dont know where to change it in the code.
init = function () {
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height = 400;
[code].....
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Apr 28, 2010
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Jun 30, 2010
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i am trying to create a flash ticket machine where i want the user to simply insert coins into a box as a way of paying for a ticket.i have created two objects a "coin" movie clip and a "target" movie clip.what i want essentially do is, be able to drag the coin onto the target.Then for the system to determine whether it has been recognised by outputting a value in a dynamic text box(this i know how to do)Also i have given it a go and tried to drag the coin on top of the target but for some reason it keeps hiding beneath the target:[code]
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basically this is the code i got from a kirupa tutorial and i just want the graphic to be moved on the x axis
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I have a simple money script [for my game] and I want to say, ok when I walk over a coin, I want it to add $5 to the total amount of money, but the problem is, is that my code doesn't work, in the frame actions I have:
Code:
money = 0;
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Code:
if (_root.dude.hitTest(_root.coin) {
_root.money +1
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Apr 16, 2009
I picked up the book ActionScript 3.0 Game Programming University.so far it looks good. I have downloaded a few of the samples of code and some don't work or give an error message.TooEarlyExample gives me an error message of;TypeError: Error #1009: Cannot access a property or method of a null object reference.at TooEarlyExample()The flash file has two text fields and the code is supposed to populate them with some text. The first text field doesn't get populated with text but the second one does.
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Dec 15, 2002
I'm having a problem with my multiple collision detection code for a platformer game.. It checks for collisions on all objects separately and it checks only one object per frame. I need to make somekind of a loop so that it would check every object in one frame. Anyone got an idea? It's coded like this:
[Code]...
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Apr 12, 2007
I`m trying to flip a square. The coin flip as works fine with round shapes, but with a square it just doesn`t do it.
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Oct 17, 2009
I'm designing a platformer game, in which the code is all held within the character MC. I want to pause the game using something like 'delete this.onEnterFrame' as a start point to terminate code. The code layout within the character is like so:
onClipEvent (enterFrame) {
...
this.onEnterFrame = function(){ //within clip event
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Feb 15, 2011
Here's what I want to do: when a player wins a game (coded in flash/actionscript), they are given a personalized secret key, which they can email to me in exchange for a prize. I can then validate the key on my end using a private algorithm. I need to design it so that it is practically impossible for hackers to generate a valid prize key without winning the game.
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