ActionScript 2.0 :: Flash8 - Pause Game As Start Point To Terminate Code

Oct 17, 2009

I'm designing a platformer game, in which the code is all held within the character MC. I want to pause the game using something like 'delete this.onEnterFrame' as a start point to terminate code. The code layout within the character is like so:

onClipEvent (enterFrame) {
...
this.onEnterFrame = function(){ //within clip event
...
if(btnon == 1){ // when button pressed(on stage)) global value of 1 is true
delete this.onEnterFrame;
}...}}

Due to the fact its within a clip event structure, it doesn't pause it, instead it slows everything down. Would I have to construct all my code in a frame layer or can I still use an MC to terminate this?

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