ActionScript 2.0 :: Start Buffering Video From Specified Point
Feb 8, 2012
I've been working on a video-centric project that requires a very specifically designed video player, which I've built from scratch -- no skin. Things were going great until I actually uploaded the video and SWF to my server and tried it out. Here's the issue: The video, which is an F4V that's been imported into Flash as an external asset -- I'm not using NetStream, nor am I using a Flash media server -- starts loading almost immediately. But when you use the custom-built scrubber bar to jump ahead in the video, it freezes up until, I presume, the video has loaded to that point, at which time the video starts again. If you open the SWF and let it sit for a few minutes, this isn't an issue -- you can jump back and forth as much as you want.
So clearly the problem here is that the video is loading from the beginning and the user can only get to a certain frame when that frame has already been loaded. But it must be possible to start loading from a specified point, right? After all, the video doesn't load all together and become available only when the whole thing is done. It starts loading at 0:00 and continues progressively. I just want to change where it starts loading by telling it not only to play at that point but to start loading at that point, too.
I am trying to use Flex Video Display as a preview player. The player is streaming the video from the server.While The buffering is not complete, if we try to drag the play head to an area beyond buffered region, the player will drag the playhead back to the current playing position. I need to implement the player like you tube video player which allows to drag to anywhere in the track even when data is not fully buffered.Is there a way for doing this.
I have a long mp3 file hosted on a standard apache server (30 minutes long so far, but I would like it to work with longer sounds too).I'd like to start playback of this audio within at a specified point. When attempting to use Flash Actionscript 3, my basic tests show that ALL the audio from the start to the position I choose is buffered before playback (Sound.bytesLoaded was my friend here). If I start one second in, it takes about 3 seconds to start playback, 30 seconds in, takes about 25 secondsObviously with a really long mp3, like skipping playback to the middle of a 3-hour audiobook, this isn't going to be practical.Here's the ActionScript 3.0 code I'm using:
button.addEventListener(MouseEvent.MOUSE_DOWN, function():void { var s:Sound = new Sound(); var req:URLRequest = new URLRequest("http://example.com/audio.mp3");
how to make a video start playing at a specified point in the middle of the video rather than from the beginning. Not sure if it's something that easily can be done in Dreamweaver or if it's involved with the flash settings.
Basically the code below has been designed so that a video starts at 52 seconds (rather than the beginning) when you press play. It works good right now, starts where it's supposed to, but I want to change the code so that it autoplays the video starting at 52 seconds. The problem with this though, is that when I try and set it for autoplay, the video starts at the beginning and doesn't wait for it to load to 52 seconds before it autoplays. Any input on the coding? I need it just so that the autoplay doesn't kick in until the video is loaded to the 52 second point
I'm having a problem and I do not think the solution. I'm new using Flash.I have a video player and now we are implementing an HD button, the player always starts the video and 360P format and stream begins, if the user click on the HD I need to save the time of the video when it was clicked and then call another file. mp4 720P and start it at the same point that was recorded.I've tried various ways using CONNECTION.STREAM.seek(TIME); and always starts at (0), I feel that because of not being in Buffering he does not understand
Good afternoon staff. I'm having a problem and I do not think the solution. I'm new using Flash. I have a video player AS3 and now we are implementing an HD button, the player always starts the video and 360P format and stream begins, if the user click on the HD I need to save the time of the video when it was clicked and then call another file. mp4 720P and start it at the same point that was recorded. I've tried various ways using CONNECTION.STREAM.seek(TIME); and always starts at (0), I feel that because of not being in Buffering he does not understand. Can anyone help me solve this?
I have a music player playing a live radio stream. Everytime the player loads the radio stream, it has a stutter start and then it buffers for a few seconds (how long depends on your internet connection speed) and then it continues playing. I want a buffering icon to appear during this brief buffering period. Watching the sound.position, I see that its increasing pauses at approximately the 0.4 second mark when the stream buffers.
When buffering finished it continues counting up to infinity as the stream plays. I thought maybe it would be possible to write an IF statement saying if the current sound.position is equal to what it was a second or split-second ago (i.e., it's not increasing, the stream is stopped for buffering), display the buffering icon. But I don't know how to write this IF statement.
Setting up a web page to progressively stream video to whoever goes to that page. We are not streaming live video but streaming a video fileon the server.
The Question: Instead of starting the video at the begining we want the video to start at some mid-point based on the time of day... (therefore emulating "joining" a live broadcast.)
I want to get the meta from an FMS server and start buffering (really I just want the first frame). Is there any way to do this other than calling play() and waiting for meta to call pause?
As I understand it video over a connection of say 40Kb/s wont actually have time to load and make a buffer, and it'll be "glitchy", so it wont make much difference whatever buffering is put in place. I'm getting complaints about glitchy video. I don't have access to the servers serving the media so I put a load timer in a swf along the lines of averageLoadSpeed = (bytesLoaded / loadTimer.currentCount) / 1024;
Out of 5 tests run, 2 were below 50Kb/s. And I've been told the server also is not geared towards media and put priorities on other business tasks. The head of IT for this company keeps going at me about buffering, and how that'll fix the problem. I tried to explain that the speed is way too low (32Mb = 32768Kb / 24Kb/s = 1,365 seconds * 60 = 22min) enlighten me on buffering aside from wikipedia's explanation about IO streams.
I am developing the video player with custom video controls and I want to stop the video buffering when my video is paused. As sson as I play the video the buffering starts from the last bufferring point.
I have a xml video background and need to add a preloader before the video is buffering. The problem is that I am loading the video from xml file and from what I've tried the preloader works for the swf file but not for f4v video loaded externally. You can check the preview here: [URL]. What I've come with is to compress the video so Ill get a smaller file or change the buffer time, but the priority is to come out with the preloader.
my question today deals with Flash AS3 video buffering. (Streaming or Progressive) I want to be able to detect when the video is being buffered, so I can display some sort of animation letting the user know to wait just a little longer.
Currently my video will start up, hold on frame 1 for 3-4 secs then play. Kinda giving the impression that the video is paused or broken :(
Update
NetStatusEvent from livedocs. It seems to me that the key status to be working in is "NetStream.Buffer.Empty" so I added some code in there to see if this would trigger my animation or a trace statement. No luck yet, however when the Buffer is full it will trigger my code :/ Maybe my video is always somewhere between Buffer.Empty and Buffer.Full that's why it won't trigger any code when I test case for Buffer.Empty?
public function netStatusHandler(event:NetStatusEvent):void { // handles net status events
I'm new to Flex and currently working on the Video Component in Flex. The problem is:Buffering starts only after the specified time. So, if i have specified the Buffer Time to be 2 s, then the video buffers for sometime, gets the data for the 2s and then plays it and then again buffers. The point is it is not buffering in parallel to playing. Is there any way of making this possible in Flex 3? Or is it already there in newer versions of Flex?
I have some videos that are already in FLV format. I embedded them inside a little swf. And I embedded that swf into a bigger swf where everything els is. When a user clicks on a button, it loads the swf with the FLV movie in it...how would you go about buffering a video?
When my streaming videos start they will buffer and begin to play as normal. However, as soon as the vid starts buffering again a problem arises. Basically what is happening is that Flash is buffering the video to a certain point, but instead of resuming playback from the point where the vid paused it now jumps instantly to the end of the newly buffered area without playing the vid portion in between. Which essentially means that it skips merrily through the video and never stops buffering.
I'm working on the development of a tool that plays two audio files and one video file simutaneously.All the files need to play together at the exact same time, so that the audio syncs with the video.
Our situation right now is that each one of the files start playing at different times depending on how fast they are loading. The problem is, my programmer is telling me that there is no way to track the buffer of the audio, so for example, the video only starts playing when at least 30% of the audio is loaded. Is it possible to do this?
The video player would then display something like:
I am pretty new to scripting and Flash and streaming vid is proving a massive headache at the mo. Have bashed through most of my problems but this one has got me stumped, scripting skills not up to the task. When my streaming videos start they will buffer and begin to play as normal. However, as soon as the vid starts buffering again a problem arises. Basically what is happening is that Flash is buffering the video to a certain point, but instead of resuming playback from the point where the vid paused it now jumps instantly to the end of the newly buffered area without playing the vid portion in between. Which essentially means that it skips merrily through the video and never stops buffering. That said I'd prefer to get to the root of the prob, particularly if this is a codec/keyframe issue, since I could then re-export the vids appropriately. I am using mpg4 (.mov) with H264 compression and keyframes at 1 sec intervals.
tutorial for making a buffering video player, with scrubber etc that lets the viewer see how much of the video has loaded whilst they watch it. I've been searching for ages but to of no avail!I'm using MX, not MX 2004
Any dynamic buffering strategy solution for streaming video from the FMS server? I am following the Adobe Tutorial but i get confused where to place all of the files as I am not using the Management Console...I'm using flv hosting and all i have access to is just the ftp servers.
I have downloaded and installed the Flash Media Server (FMS) trial version. Just purchased the software today and waiting for the activation serial number. I created a video gallery - [URL]. My goal is for these videos to stream just like vimeo. I am only using HD 1280 x 720 video. All videos are between 25 to 125 MB in size, originally .mov files converted to .flv using FFMPEG. Videos are between 30 seconds to 58 seconds in length.
I am using ColdFusion to upload and organize my videos and I have configured FMS to work with CF. The Issue is that these videos buffer the same way they did when I didn't have FMS installed. Press play, the video buffers, the video plays, then stops to buffer again. Stop and Buffer, Stop and Buffer. I can understand if there is buffering at the start of the video but not throughout. When I start the video over from the start, it has to buffer all over again!
I got myself an assignment which requires me to add buffering and few other video related functions to a flash file that uses embedded video( on the timeline).
this swf is about 30-40Mb in size and it loads quite a while.
what i need to do is to detect when the video stops playing, runs out of buffer, but i dont know how do i listen to the netstream events if there is no netstream on embedded video.
What is technical difference between buffering and loading ? Say, i have a video, which is showing loader bar in progress. Then what's happening exactly ? Buffering or Loading ?
I'm trying to implement a simple NetStream video player with Progressive Video, but for some reason the video is taking about 12-13 seconds to begin buffering...I don't get it. If you check this link, you can see the buffer progress, you can see that it sits at 0 for >10s, until finally starting to buffer, at which point it finishes very quickly. [URL] It's a hard one to search for as any query using connection or slow obviously returns a bunch of crap that I don't need...
I am using Senocular's code to dynamically create part of a circle using curveto.I am wondering how to change the start point, like where the circle outline starts. It is currently starting on the right of the circle, I would like it to start on top. How would I go about doing that?Here is Senocular's code:
Code: // x: circles center x, y: circles center y // a1: first angle, a2: angle to draw to, r: radius
I was trying to modify the kirupa "falling snow" tutorial into a water bubbles effect which is just making it up side down. However, I was having trouble to make the bubble start from a certain point in a movie. For example, I was trying to make the bubble start from the bottom of the screen, but it didn't seem to work for me. Therefore, I was hoping if there is someone who can help me to solve the problem.