I have attached the file for reference but would like to know how to start the mc 1936 when the file is published and the swf is first opened. I can get this to do this HOWEVER I cannot get the 1936 to then respond correctly as per the actionscript IE close when 1938 is clicked? 1936 keeps opening and I cannot get this to ONLY do this ONCE when first opened.
I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.
So the question is - can I use loadMovie(); to load movie clip in a container from library not external swf? If I can, how should I do it, but if not - how can I still load it then?
I want to load random movie clips into an area... kind of like ads. but each of them is a different length, so at the end of whatever clip, it has to be able to move onto another randomly loaded clip.
and for the kicker... it'd be nice to be able to add a button of some kind on the individual "ads" that will allow the user to skip to another randomly loaded ad as if that ad had reached the end of it's time.
I'm new to flash and action script 2, and I am trying to load an external movie and have it start at frame 3. It's the start at frame 3 that I'm having trouble with. The following code does not work:
How would i make a button to start an animation, and only do it once?(Also, make the button change when finished? like a cellar closed, then opened :/) (AS2)
I'm designing a platformer game, in which the code is all held within the character MC. I want to pause the game using something like 'delete this.onEnterFrame' as a start point to terminate code. The code layout within the character is like so:
onClipEvent (enterFrame) { ... this.onEnterFrame = function(){ //within clip event ... if(btnon == 1){ // when button pressed(on stage)) global value of 1 is true delete this.onEnterFrame; }...}}
Due to the fact its within a clip event structure, it doesn't pause it, instead it slows everything down. Would I have to construct all my code in a frame layer or can I still use an MC to terminate this?
The desired affect is simple: I have a single button... with each click I want it to load text into a dynamic text field and load a corresponding picture or movieclip.There are only three unique text/image combinations- after its displayed the third, with the next click I want it to just start over. All the text functions perfectly with each click.
The problem is:I use "createEmptyMovieClip" then use the resulting clip as a loader clip.. With the first click I want a movieclip from the library to load, so I use the "attachMovie" method- it displays the first library fine.With the next click I want to load an external swf- so I call the "loadMovie" method of the loaderclip... The external swf loads just fine replacing the first library clip.The third clip is where I have problems... now I want to load another library item into the loaderclip... so I tried using the attachMovie method again but the external swf remains static... then with the next click, I discover the first library item no longer loads and the external swf remains still playing- it's like once it's been loaded into the loaderclip it cant be moved...
So I tried adding the "unloadMovie" method in the code for the third click.. it successfully removed the swf... but the next line of code immediately after the unload statement, doesn't work. The line calls the attachMovie method for the loaderclip... but the library item doesnt load... Oddly enough, with the next click, the first library item now does load as if everything's fine... It seems like you cant use the unloadMovie and attachMovie on the same executing code? if that makes any sense... the basic idea was that if I couldnt get the attachmovie method to replace the loaded external swf, then I would use the unload method to remove it, then have code immediately after, to then execute the attachMovie method... but it still doesnt load the library clip. and I know it's not a type-o, because when I comment out the loadMovie and unloadMovie statements, it loads both the library items perfectly ? The code is below
var increment:Number = 1; var verbiage1:String = "Hello World1"; var verbiage2:String = "Hello World2";[code].............
i have a fla file in Flash 8 that i use for content center...and i'm trying to load a swf (some photo and text AS3) into it... but it just doesnt want to work... i have tried loadmovie, loadmovienum, none seems to work, the swf file is just not working the content file is working, its the preview.swf that is not,
I'm am trying to load images from a folder into a swf. When the next button is clicked I want the next JPEG in the folder to be loaded. Something like when button "Next" is clicked, load "imagesfolder/" +NextImage+".jpg"
Does anyone know of a good tutorial or solution?[URL]...
This is my first time ever constructing a web site ONLY using Flash 8. I normally just use elements here and there, and I am totally confused. The link to the project is here: [URL] I want the site to be set up so that when I click a button (at the bottom), an external .swf file loads into that gray box in the center. How do I start? Where do I start? I should be able to figure this out, but I am stuck.
i've been reading and searching all the related articles but still in the dard...i've 2 movies m1 and m2 - in m1 there are thumbnails and in m2 i need to open the zoomed view of appropriate thumbnail - both the movies are on same page but in different cells of a table.
I have a flash file which loads a movie clip on the click of a menu item.Now I am trying to add some dynamic data (xml) within this movie clip - In short I do have a dynamic tet box, and can access it as follows:
_level0.pages1.page.forumText.text
The problem is how and where do I load my XML. This is my code to load the xml data I tried to add it in the Frame for the movie clip and it came back with the following error :
**Error** Symbol=pages1, layer=Layer 3, frame=3:Line 21: Statement must appear within on/onClipEvent handler headlineXML.load("FlashFile.xml");
I am reletively familiar with XML and how to load them in flash, but I have a new kind of file, XMP, and I was wondering if it could be loaded and used in flash similar to XML. My XMP's are automaticly generated by the new Adobe Lightroom software and look similar to XML's - a copy of a file below
All the XMP's are created the same with just the information changed and have the same name as the image the information is about. So can flash phase this kind of file? I want to use some of the information in an XML gallery with details of the pic shown from the AutoGenerated XMP file (current relevent info highlighed). Has anyone attemped to use XMP metadata in flash?
To simplify what I said above Every pic has an xmp file of the same name in the same folder as the pic. I want to use the generated information to display details about the image in an information box I am yet to create . The highlighted information is what I need to load at the moment but other information may come in handy when i get the page developed.
I'm using a square shaped container (content_holder) to load movie clips which have a lot of animations spilling off the stage.In my container I have a mask which fixes this so all you see is the content within the square.PROBLEM: The width and height of content_holder is not accurate, as it also counts the overflowing animation which is MASKED. As a result this messes with my ability to center and manipulate the clip because its width/height is constantly changing.
QUESTION: Is there a simple way to load a movieclip into a container and LOCK its dimensions to a specific size? So the width is always fixed to the container's OR prevent the masked content from adding to the clip's width & height values?
I am working on a gallery, the contents of which is arranged into categories and sub-categories. So, each category has a folder and sub-folders.
I have an xml file in the root directory which I'm using to create a menu. When the visitor clicks a button in the menu, the relevant set of images will appear (only one set at a time).
But, the thing I'm confused with is this...
If each sub-folder contains an xml list of images, should I
a.)load all the xml files right away? Into an array, for example, which will hold all the data? If so, How can I load xml files in a loop? And is this the right approach if there are a lot of files to include? Or,
b.)Is it possible to load the xml from each button and have it override the previous xml?
The code below loads an xml when the first button is pressed, but after that it does nothing!
Code: function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;
I'm using a square shaped container (content_holder) to load movie clips which have a lot of animations spilling off the stage.
In my container I have a mask which fixes this so all you see is the content within the square.
PROBLEM: The width and height of content_holder is not accurate, as it also counts the overflowing animation which is MASKED. As a result this messes with my ability to center and manipulate the clip because its width/height is constantly changing.
QUESTION: Is there a simple way to load a movieclip into a container and LOCK its dimensions to a specific size? So the width is always fixed to the container's OR prevent the masked content from adding to the clip's width & height values?
i have a flash file where i have created a text it is dynamic .i would need to get evry 10 seconds an update on this text from a file called update.txt
I'm working on a site in which I have actionscript loading a blog from a php file. It doesnt seem to want to show the or other characters with accents, even though I have embedded those characters in the dynamic text field. here is the isolated text box: [URL] and here is the php file it is loading from: [URL] Notice the diference? I wrote Espana once and the second time Reino de Espaa, which shows up in php but not in flash. My php is using "iso-8859-1" characters and I think I need to change it to unicode? When I load the text from a unicode txt file all the special characters show up. But I'm not sure how to do this or even exactly what unicode is.
I make preloader.swf and videochat.swf I make a background for my videochat, and i cut it to 15 pieces, and make 15 .swf in my forlder /skins/ I make a .xml files called skin.xml in folder /skins/
Now i want my preloader load skin.xml and load all the .swf in my xml and at the end it load videochat.swf I need the example to preloader everything with 1 progressbar % how i can paste the .swf background in my videochat.
My video is a bit jerky at the moment at the beginning. Can I somehow have my adobe swf player load up a generously sized buffer before it starts to play, or is that not the issue? Later on in the video, the jerkiness is not an issue.
Let's assume that I can't script the loaded swf, nor can the loaded one script the loader swf.
I was attempting to set frame rate to 0, and wait after all swfs are loaded, and set frame rate back. But I found when I set the frame rate to 0, I could not receive the complete event! And it's weird that i can still receive UI events...
Is there a way to load several swfs and start them together?