Flash8 Load A Clip Into FIXED Dimensions?
Apr 18, 2009
I'm using a square shaped container (content_holder) to load movie clips which have a lot of animations spilling off the stage.In my container I have a mask which fixes this so all you see is the content within the square.PROBLEM: The width and height of content_holder is not accurate, as it also counts the overflowing animation which is MASKED. As a result this messes with my ability to center and manipulate the clip because its width/height is constantly changing.
QUESTION: Is there a simple way to load a movieclip into a container and LOCK its dimensions to a specific size? So the width is always fixed to the container's OR prevent the masked content from adding to the clip's width & height values?
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Feb 24, 2010
I'm using a square shaped container (content_holder) to load movie clips which have a lot of animations spilling off the stage.
In my container I have a mask which fixes this so all you see is the content within the square.
PROBLEM: The width and height of content_holder is not accurate, as it also counts the overflowing animation which is MASKED. As a result this messes with my ability to center and manipulate the clip because its width/height is constantly changing.
QUESTION: Is there a simple way to load a movieclip into a container and LOCK its dimensions to a specific size? So the width is always fixed to the container's OR prevent the masked content from adding to the clip's width & height values?
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Jan 31, 2012
What do I have to write to keep the movieclip not to change dimensions if the user starts playing with the dimensions of his screen ? I remember it was a line of as3 written at the beginning.
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Dec 31, 2007
i've made a flash site that will be 100% in the broswer so it will be scretched and scaled this is not problem for me cause this movie is mostly the backround and some buttons the buttons will load all the other mcs ,like photos ,videos etc but i want the movie clips to load at fixed size and stay like this even if the user resize his broswer the main movie will scale BUT the movie clips will stay at fixed size.[code]
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Dec 10, 2011
I want to display an image, and it should be transformed like this:If for example, my original image is 200x300 pixels in size, I want it to have a width of 150, and then scale the height accordingly. Then I want to crop the image, so that the result has a dimension of 150x150 pixels.
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Jul 8, 2009
Here is what im trying to do:
I have created a movie clip which contains a bubble inside it which floats upwards. On my main banner i want this symbol to appear randomly (time and location) but at the same height measurement everytime, but a random width value.
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Jun 30, 2010
I'm working on a map project with several movie clips that are dragged and dropped onto their respective movie clips. PROBLEM:
Initially, draggable movie clips are reduced their original size. When they are dropped onto their matching movie clip, I would like them to take the dimensions of the movies placed on the map. How to do that?
HERE IS MY CODE
stop();
var startX:Number;
var startY:Number;
var finalX:Number;
[Code].....
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Nov 28, 2010
Is there a easy way to scale the part of a masked movieclip that the user sees to a specific height? I want to ignore the masked part but scaleX scales using the dimensions of the mask.I'm assuming you can do this using bounds and getting the difference but am having trouble figuring this out.
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Dec 5, 2003
i am trying to scale a movie clip to certain pixel dimensions with easing. I have four buttons on the stage and one mc( a square). when a button is pressed i want to scale the mc to a certain size. i.e button 1 scales the mc to 200 pixels by 500 pixels.
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Oct 7, 2008
Im trying to downgrade an AS3 project i have and i've run into a bit of an issue. Specifically... when loading an external movieclip using MovieClipLoader i want to access the stage height and width of the movie. I have tried using:
[Code]...
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Jan 25, 2010
In AS3, I have a Sprite that has a Z axis rotation applied.How do I calculate that Sprite's dimensions (it's original size) from Sprite.rotationZ and Sprite.getRect(...)?
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Aug 21, 2003
I am trying to load an image from an external source and then get the _x _y _height and _width of the movieclip that I have loaded the image into.
I have successfully loaded the image into a movie clip but because of the way Flash works I can not pull up the attributes of the movieclip.
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Apr 15, 2009
I know you can find the entire width and height of the SWF itself, but I want to find the document dimensions that were set (in the Document Properties) by the author of that SWF
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Mar 15, 2005
I'm trying to achieve this kind of menu effect:[URL] I would like to have the menu centered under the main movie clip and follow it as it tweened to its different dimensions. I can get kinda close, but it never works out right.
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Jul 13, 2009
I am trying to load, unload and load again the same movie clip from library.
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Nov 18, 2010
What are the maximum dimensions of a bitmap allowed to be loaded and displayed in Flash?
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Sep 15, 2004
i've got 5 images. i want the following things to happen:
1. the placeholder movie clip automatically tweens to adjust to the image's dimensions.
2. the transition between each image is a la: [URL] -- front page when you enter
3. the images stay on the screen for approx. 5 seconds each.
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Mar 22, 2010
i'm new to action script 2.0 and i want to create a movie clip dynamically whose position and dimensions are changed in each frame as loaded from xml;
[Code]...
the position and dimension are changed but the problem is the last dimensions are not removed and it get bigger n bigger
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Feb 27, 2009
I use mcLoader.loadClip action to load an image. I'd like to make a button stop downloading the image in case it isn't loaded 100%. So if the image is loading, when I press the button it will stop loading.
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Oct 2, 2009
The order of events are this. From the main stage I load a movie clip (movie clip 1), within that movie clip I have a button that loads another movie clip (movie clip 2) and also starts a timer that will automatically unload movie clip 2 . Within movie clip 2 I would like to create a button that stops the timer on movie clip 1 and starts it again.
I need to stop a function in movie clip 1 from movie clip 2 and then start that same function on movie clip 1 from movie clip 2.
This is the code I am using
This is the movie clip 1 code:
PHP Code:
function moreTimerFun(moreTime) {
this.onEnterFrame = function() {
if ((getTimer()/1000)-moreTime>7) {
delete this.onEnterFrame;
[Code].....
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Jan 19, 2010
I have very annoying and easy (I believe) problem with Macromedia Flash 8. My movie consists of 10 scenes. I wanted them to be played each after another (e.g. scene 1, scene 2, etc.).However, the scenes that consist of movie clips are just flashing and movie proceed to next scene. There is no problem with scenes that where done just in main timeline. I tried to put some action script on these movie clips like:
on (release) {
play ();
}
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May 1, 2009
The desired affect is simple: I have a single button... with each click I want it to load text into a dynamic text field and load a corresponding picture or movieclip.There are only three unique text/image combinations- after its displayed the third, with the next click I want it to just start over. All the text functions perfectly with each click.
The problem is:I use "createEmptyMovieClip" then use the resulting clip as a loader clip.. With the first click I want a movieclip from the library to load, so I use the "attachMovie" method- it displays the first library fine.With the next click I want to load an external swf- so I call the "loadMovie" method of the loaderclip... The external swf loads just fine replacing the first library clip.The third clip is where I have problems... now I want to load another library item into the loaderclip... so I tried using the attachMovie method again but the external swf remains static... then with the next click, I discover the first library item no longer loads and the external swf remains still playing- it's like once it's been loaded into the loaderclip it cant be moved...
So I tried adding the "unloadMovie" method in the code for the third click.. it successfully removed the swf... but the next line of code immediately after the unload statement, doesn't work. The line calls the attachMovie method for the loaderclip... but the library item doesnt load... Oddly enough, with the next click, the first library item now does load as if everything's fine... It seems like you cant use the unloadMovie and attachMovie on the same executing code? if that makes any sense... the basic idea was that if I couldnt get the attachmovie method to replace the loaded external swf, then I would use the unload method to remove it, then have code immediately after, to then execute the attachMovie method... but it still doesnt load the library clip. and I know it's not a type-o, because when I comment out the loadMovie and unloadMovie statements, it loads both the library items perfectly ? The code is below
var increment:Number = 1;
var verbiage1:String = "Hello World1";
var verbiage2:String = "Hello World2";[code].............
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Sep 4, 2009
I have the following code
stop();
positions = [];
imageTotal = 8;
[code]...
It basicly loads some pictures into movie clip holders and they stream horizontally across the bottom of a page.My problem is i cannot get them to continuously loop, at the moment they just cross the screen once then stop.
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Nov 6, 2009
I have 2 buttons on the root of the flash, i want use those buttons to control the frames of a movie clip, how can it be done?
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Feb 16, 2010
I have a movie clip on my stage which I want to move up 2 seconds into the movie, as if it is popping out of an invisible box. I can do it on the timeline, but wondered if anyone knows how to do it using as2?
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Jul 4, 2008
I am having the hardest time trying to get AS to play from within a MC called "content_002".Please remember that this AS is an XML-Driven sub-menu that successfully works on it's own. When I tie it into a MC, it doesn't like to work with my shifting main-menu.
For this post, I'll first send the "combined" .fla file then I will post them apart to see if anyone can find a better way.
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Dec 13, 2010
I would like to run a .swf file into an existing flash file, but the dimension size of the .swf file is too big. I am a beginner to flash and not sure of the steps to execute this. Would anyone be willing to walk me through the steps to import the code?
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Apr 23, 2009
trying to get the swf to load and it was somthing so simple I was missing- if I can avoid the hours of frustration this time that would be great. I'd appreciate it if someone showed me how to create a basic button that will act on the contents of a loaded swf...
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Oct 8, 2009
using flash 8 AS2. I was thinking if it was possible to create a waving moving banner, with some flags of countries moving across it. much like the example below. Is it possible I will create a simple rectangular banner, then animate it in the timeline with flowing flags of a few countries from left to right. then i wonder if actionscript can create a wavy perspective banner that flows from the left to right in a loop or full stop from the movieclip timeline looping forever in it? The red arrow shows how the banner will animate towards the right from the left.
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Jul 5, 2010
I am trying to add x amount of movieclips to the stage with their own unique _x value. Also with each movie clip added i need to add an array with a smiler name. I tried this code.
Actionscript Code:
enemycount = 46;for (i=1; i<enemycount+1; i++) { this["currentenemy"+(i)]=_level0.enemydatabase[0]; this.attachMovie("BrownFox", ["enemy"+i], 101, {_x:100, _y:219});}for (i=enemycount; i<51; i++) { this["currentenemy"+(i)]=_level0.enemydatabase[1];}trace (this.enemy1._x);trace (this.currentenemy45);
under the attachmovie I have ["enemy"+1] but when i trace enemy1 it returns undefined. But when I put ["enemy"+1] it returns the _x value. also if I put _x: i * 5, I only see one movie clip so I have a feeling they all have the same _x and_y value. basically I wanna be able to add 2 enemys to the stage with out over lapping, and the option to add 50 with out too much over lapping (would like to avoid overlapping by also giving various y depths, between 200 and 250)
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