Flash8 :: Using Button Outside Of A Movie Clip To Navigate?
Nov 6, 2009I have 2 buttons on the root of the flash, i want use those buttons to control the frames of a movie clip, how can it be done?
View 2 RepliesI have 2 buttons on the root of the flash, i want use those buttons to control the frames of a movie clip, how can it be done?
View 2 RepliesI need to edit a movie clip. Basically this movie clip contains text for 5 pages of the website. I can see a Play / Pause button in the library when I click on this movie clip. But It shows me only 2 pages out of 5 on the stage that I could edit.
My question is how do I get to see ALL the pages / content of this movie clip? I tried double click on the clip when on the stage but it does not go beyond the 2 pages. I can see ALL the pages in library's little window when I click play button in library.
I have an action script code for playing a nested movie clip from the main timeline. I want to come back to the frame2 of the main time line when the nested movie clip goes to the last frame. Which code I have to add at the last frame of the nested movie clip to come back to the frame2 of the main timeline..
View 1 RepliesI am looking to drag a movie clip onto another movie clip. Both movie clips are within a movie clip. I have tried the following and the drag part works but it doesn't stay on the target:
[Code]....
im trying to navigate through a movie clip and stop at frame labels using individual buttons to call to individual labels while being able to see the on the way to the frame(for a blurred effect).my goal is to jump from point A to point F to point Z and see all the frames in between and visa versa.
View 1 RepliesI have very annoying and easy (I believe) problem with Macromedia Flash 8. My movie consists of 10 scenes. I wanted them to be played each after another (e.g. scene 1, scene 2, etc.).However, the scenes that consist of movie clips are just flashing and movie proceed to next scene. There is no problem with scenes that where done just in main timeline. I tried to put some action script on these movie clips like:
on (release) {
play ();
}
I have the following code
stop();
positions = [];
imageTotal = 8;
[code]...
It basicly loads some pictures into movie clip holders and they stream horizontally across the bottom of a page.My problem is i cannot get them to continuously loop, at the moment they just cross the screen once then stop.
I have a movie clip on my stage which I want to move up 2 seconds into the movie, as if it is popping out of an invisible box. I can do it on the timeline, but wondered if anyone knows how to do it using as2?
View 1 RepliesI am having the hardest time trying to get AS to play from within a MC called "content_002".Please remember that this AS is an XML-Driven sub-menu that successfully works on it's own. When I tie it into a MC, it doesn't like to work with my shifting main-menu.
For this post, I'll first send the "combined" .fla file then I will post them apart to see if anyone can find a better way.
trying to get the swf to load and it was somthing so simple I was missing- if I can avoid the hours of frustration this time that would be great. I'd appreciate it if someone showed me how to create a basic button that will act on the contents of a loaded swf...
View 4 Repliesusing flash 8 AS2. I was thinking if it was possible to create a waving moving banner, with some flags of countries moving across it. much like the example below. Is it possible I will create a simple rectangular banner, then animate it in the timeline with flowing flags of a few countries from left to right. then i wonder if actionscript can create a wavy perspective banner that flows from the left to right in a loop or full stop from the movieclip timeline looping forever in it? The red arrow shows how the banner will animate towards the right from the left.
View 1 RepliesI am trying to add x amount of movieclips to the stage with their own unique _x value. Also with each movie clip added i need to add an array with a smiler name. I tried this code.
Actionscript Code:
enemycount = 46;for (i=1; i<enemycount+1; i++) { this["currentenemy"+(i)]=_level0.enemydatabase[0]; this.attachMovie("BrownFox", ["enemy"+i], 101, {_x:100, _y:219});}for (i=enemycount; i<51; i++) { this["currentenemy"+(i)]=_level0.enemydatabase[1];}trace (this.enemy1._x);trace (this.currentenemy45);
under the attachmovie I have ["enemy"+1] but when i trace enemy1 it returns undefined. But when I put ["enemy"+1] it returns the _x value. also if I put _x: i * 5, I only see one movie clip so I have a feeling they all have the same _x and_y value. basically I wanna be able to add 2 enemys to the stage with out over lapping, and the option to add 50 with out too much over lapping (would like to avoid overlapping by also giving various y depths, between 200 and 250)
I have been having some trouble with a movie clip basically designed to act as a button for a store front for a website.This movie clip has, stored as the front of the movie (i.e. before you click in to edit the movie) the following code:
on(rollOver){
gotoAndPlay("Over");
}[code]..........
This gives the movie the hover over and out effect and animates the button so as once pressed the button expands to give a 'Product Details' view.However, when clicked the info shows up as it should but the hit area which I put into the Movie Clip is still on the info area so none of the contents on this new window are accessible and when the cursor leaves the designated info area the movie clip returns to its first stage as it would appear at the start of the animation.Is there any simple way to disable the HitArea on specific frames within a Movie Clip?
A movie clip called "Symbol_4" contains all of the navigation and frames of my movie.inside of Symbol_4 is a MC called "bottom scroller" which contains "imgbar" which contains "bar" which has a bunch of buttons in it.I want those buttons to link to different frames in the main "Symbol_4" MC.
I've tried putting code on a button like this
Quote:
on (release) {
tellTarget (this._parent._parent._parent) {
}
[code]....
There are no errors in any of this code, but nothing seems to work?!
Im making a game where you have a little dude you're walking around with using the arrow keyes. Now i have certain underwater scenes and here i thought it would be nice to add a little movie clip of air bubbles coming out of the dudes mouth.
So i have the movie clip with the animated bubbles laying in the same frame as the scene (where the dude will walk around). Im looking for a script that makes it so that as soon you enter the scene the "bubbles" movieclip will "attach" itself to the "man" movieclip. (Or atleast follow it around)
I dont want to modify the man clip itself with bubbles since then the bubbles will interfere with some hittest i have (and just want the bubbles to be aesthetic)
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) {
_root.mouse_over_profile_btn = true;
}
on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
What action script would i need to make a button in one movie clip goto and play a frame in another movie clip? Im not very good at flash but i've been trying my usual codes but it dont work..
View 2 Repliesive got a slider menu which opens when clicked. however the buttons (also mc instanced) inside the slider mc wont work... here is the code:
[Code]....
the slider mc works however i cant seem to get the 'web_MC' to respond..
I have a button which when pressed I need it to play a frame on the main timeline which contains a movie clip. I also want the same button to play another frame with another movie clip after the previous frame has finished playing. I have attached a sample file of what I am looking to d
View 18 RepliesI'm just trying to find the right action scrip for instance on my button to control the movie clip it is within.I have currently tried..
on (press) {
mc_lexisnexis_main.gotoAndPlay(2);
}
[code].....
I am trying to move a movie clip containing content via AS3 tween with a button outside of the movie clip. I have achieved this effect on another project by using the following code:
Actionscript Code:
var myxTween:Tween=new Tween(content_mc,"x",Regular.easeOut,content_mc.x,theXPosition,.8,true);
I set up a moveContent funtion using that tween, then used:
Actionscript Code:
content_mc.aboutBtn.addEventListener(MouseEvent.CLICK, aboutClick);function aboutClick(e:MouseEvent):void { trace("aboutClick");current_btn=e.currentTarget.name; moveContent(588,-538,"about.swf");}
to move the content. I am just wondering how to achieve the same effect but use a button on a separate layer that will be static.
I'm trying to create a movie clip on my my main timeline that has a movie clip button within it that pops up a box in the middle of the site that contains text and links. On Frame 1 I have the Up state, frame 2 the roll over state, and frame 3 my Down State (where Box appears).
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The problem is that on the main time line, the button is clickable but doesnt do anything
I am trying to target a movie clip within a movie clip.
I have a movie clip on the main stage with an instance name of a
I have the following action script on it
on (release) {_root.a.gotoAndStop(2);
}
So on frame 2 of a I have a button (instance name b) which also has two frames and a stop action on frame 1. All I want to do is click on the button and make it go to frame 2. It should work but it isn't Here is the actionscript on the button (b) on (press) {_root.a.b.gotoAndPlay(2); }
I want to put a button on a movie clip that is inside a movie clip. The button needs to access a "label" on the parent movie clip.
View 5 Replieshow can i get a MC button that is inside another MC to carry out its functions
the mc button is using TweenMax for its roll-ON roll-Off effect and that works as normal when i test main movie
but the button itself dont function when pressed still mouse roll-On roll-Off effect works but not the movie clip button it this to do with it been nested inside another mc or is it the code am using below
web.onRelease = function(){
gotoAndStop,(49);
}
web is just the name of the nested movie clip button i was saying
I am working on a project which there are two .swf file play side by side simultaneously. I need to use one of the file to control the animation in another file.
If they are in same .swf it should be easy. I can just use:
gotoAndPlay("frameNumber")
but there are two .swf now. (lets say movieA and movieB) I think I should use something like:
"LinkToMovieB".gotoAndPlay("frameNumber")
"LinkToMovieB" should be the link to movie clip in the movieB file.
my problem is how do I get the link to movie B's movie clip. or there is other proper way to do this task.
Why is it that when i have button in a movie clip and that movie clip is a draggable object the button becomes inactive? How can i have both the button and the movie clip draggable and the button continue to function. below is the script i have for the draggable movie clip, which has the button contained within that:
[Code]....
how to keep a Movieclip Btn 'Over State' to stay in the over position until another button is clicked?
View 1 RepliesMy name is rajesh n i hav a small problem.
i m duplicating a singla movie clip (as button) but when i defining URL for all ten button it's not taking.
For each button i wanna different html url.
for ur reference i m giving url to download the file.[URL]..
how do we refer the submenubutton which hasbeen masked inside a movie clip.
In my code ,
mainBtn3 is present inside "mm " movie clip . and on click of it I am able to move to another frame using below code . But, if there is a sub menu for the button , and if I am referring it as below [mm.btn3sub1] and trying to move to another frame . I am getting following error
TypeError: Error #1009: Cannot access a property or method of a null object reference. at sumiyatried12356_fla::MainTimeline/frame1()
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