ActionScript 2.0 :: Flash8 Adding Movie Clip To Stage
Jul 5, 2010
I am trying to add x amount of movieclips to the stage with their own unique _x value. Also with each movie clip added i need to add an array with a smiler name. I tried this code.
under the attachmovie I have ["enemy"+1] but when i trace enemy1 it returns undefined. But when I put ["enemy"+1] it returns the _x value. also if I put _x: i * 5, I only see one movie clip so I have a feeling they all have the same _x and_y value. basically I wanna be able to add 2 enemys to the stage with out over lapping, and the option to add 50 with out too much over lapping (would like to avoid overlapping by also giving various y depths, between 200 and 250)
I am attempting to add a movie clip to the stage when a button is triggered. When the user clicks the button the movie clip is added to the stage; it works fine, but the following problems occur:
1) The appearance of the movie clip is delayed.
2) The sound in the movie clip starts to play but the movie clip appears when the sound is finished.
Additional information: 1) The movie clip has the sound in the timeline.Here is the code:
Actionscript Code: //Buttons: Adds movie clip to stage.readtomeShortA1.addEventListener(MouseEvent.CLICK, playShortAReadMe1);var playShortA1:ShortAReadMe1function..[code].....
2) However, I also want to know is keeping the sound in the timeline of the movieclip the most efficient way to use sound in the movieclip? Or is there better, more efficient way to do it?
I am looking to drag a movie clip onto another movie clip. Both movie clips are within a movie clip. I have tried the following and the drag part works but it doesn't stay on the target:
I have very annoying and easy (I believe) problem with Macromedia Flash 8. My movie consists of 10 scenes. I wanted them to be played each after another (e.g. scene 1, scene 2, etc.).However, the scenes that consist of movie clips are just flashing and movie proceed to next scene. There is no problem with scenes that where done just in main timeline. I tried to put some action script on these movie clips like:
It basicly loads some pictures into movie clip holders and they stream horizontally across the bottom of a page.My problem is i cannot get them to continuously loop, at the moment they just cross the screen once then stop.
I have a movie clip on my stage which I want to move up 2 seconds into the movie, as if it is popping out of an invisible box. I can do it on the timeline, but wondered if anyone knows how to do it using as2?
I am having the hardest time trying to get AS to play from within a MC called "content_002".Please remember that this AS is an XML-Driven sub-menu that successfully works on it's own. When I tie it into a MC, it doesn't like to work with my shifting main-menu.
For this post, I'll first send the "combined" .fla file then I will post them apart to see if anyone can find a better way.
using flash 8 AS2. I was thinking if it was possible to create a waving moving banner, with some flags of countries moving across it. much like the example below. Is it possible I will create a simple rectangular banner, then animate it in the timeline with flowing flags of a few countries from left to right. then i wonder if actionscript can create a wavy perspective banner that flows from the left to right in a loop or full stop from the movieclip timeline looping forever in it? The red arrow shows how the banner will animate towards the right from the left.
I have been having some trouble with a movie clip basically designed to act as a button for a store front for a website.This movie clip has, stored as the front of the movie (i.e. before you click in to edit the movie) the following code:
This gives the movie the hover over and out effect and animates the button so as once pressed the button expands to give a 'Product Details' view.However, when clicked the info shows up as it should but the hit area which I put into the Movie Clip is still on the info area so none of the contents on this new window are accessible and when the cursor leaves the designated info area the movie clip returns to its first stage as it would appear at the start of the animation.Is there any simple way to disable the HitArea on specific frames within a Movie Clip?
Im making a game where you have a little dude you're walking around with using the arrow keyes. Now i have certain underwater scenes and here i thought it would be nice to add a little movie clip of air bubbles coming out of the dudes mouth.
So i have the movie clip with the animated bubbles laying in the same frame as the scene (where the dude will walk around). Im looking for a script that makes it so that as soon you enter the scene the "bubbles" movieclip will "attach" itself to the "man" movieclip. (Or atleast follow it around)
I dont want to modify the man clip itself with bubbles since then the bubbles will interfere with some hittest i have (and just want the bubbles to be aesthetic)
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
Okay i want to make it that when a ball hits a wall, it will dissapear, and in its place a new movie clip appears, i got the hitTest down and the visiblity, but i dont know how to attach teh movie to its location.
I have a function shuffling a array of numbers.How can I have each number correspond to a movieclip?Like if I have the number 4 comup first in my array, how can I have movieClip4 show up onto the screen?
I have two clips on the stage with mouseover and mouseout actions. When you roll over a clip, a new clip is created and added to the stage. I then use the drawing methods to draw a callout.It works fine the first time, but when you roll over the second clip, the drawing for the previous object is not erased and it adds to the drawing with the information from the second rollover.
I've added a movie clip i've created to the stage and it works fine... the movie clip has 4 frame labels inside it with different content on each label. The main timeline has 4 buttons and I want to be able to click one of these buttons, it will load the movie clip (which it currently does) but goto a specific frame label within the movie clip. The below is a sample of the code from one of the buttons.
I am transitioning into AS3 and I'm working a block that I can't quite figure out. I need to add a child (external image) to a movie clip and resize it. This is what I have thus far and it loads the image just fine:
var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest(myOBJ.image)); productImage_mc.addChild(imageLoader);
Im stuck with adding roleovers to my movie clip buttons. At the moemnt my button code is set so that once clicked it stays on a framewhich is another colour, it then stays that colour until another button is clicked. This works fine, but now I need to ad a rolover to each button that is the same colour as the button once clicked - my code goes like this
var buttons_array:Array=new Array(home_btn,showcase_btn,aboutus_btn,approach_btn,contact_btn); for(var i:int=0;i<buttons_array.length;i++){ buttons_array[i].mouseChildren=false; buttons_array[i].buttonMode=true;
I am trying to add around 20,000 instances of a single small movie clip (HexTile) from the library into a container Sprite using actionscript. The problem is it loads immediately and it loads very slowly, so I would like to know if there is a way to preload it? The class that adds the movie clip library symbol (World) is not the document class, nor is it referenced from the document class. I have tried dragging an empty sprite linked to World, and I have tried exporting it to other frames as well is preloading it as it's own .swf...
I bought a flash file the other day which i plan to modify and use for an intro to a project i am working on. Currently there is one instance of a Star which follows a path and emits "sparkles" while tracing the path. I would like to add two more stars/ paths.
i'm trying to add a rollover sound to a movie clip. i've read a bunch of tutorials but I can't seem to get it working here is the code for the first frame of my movieclip:
i want to have a copy of it and add new features to it. rather than re coding the whole thing again but when i duplicate the movie clip and make the changers the original is effected as well.
a gallery, i done the the roll over and roll out effects by using this keyword, now i want to add a + symbol over the imagewhen the image is clicked when the user clicks again the images with symbols it should clear the + symbol from the images,
I have some (Eg. 10) Movie Clips on bottom of the Stage (aligned horizontally) with different sizes (different width & height). I want them to align vertically on middle of the stage with same gap (irrespective of their sizes) in between 2 Movie Clips. Is it possible using AS3 code?