ActionScript 2.0 :: Detect Image Load Then Get Its Dimensions?

Aug 21, 2003

I am trying to load an image from an external source and then get the _x _y _height and _width of the movieclip that I have loaded the image into.

I have successfully loaded the image into a movie clip but because of the way Flash works I can not pull up the attributes of the movieclip.

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I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.

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If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.

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I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.I am using ActionScript 2.0 but I can use 3.0.

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ActionScript 2.0 :: Detect Image Load Complete After LoadMovie()?

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ActionScript 3.0 :: Image Download Class That Retrieves Image Dimensions?

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i have a flash site im working on, with an image gallery. the way the site is designed, when you enter into a gallery, while it's loading the images (lets say 5-10 images), it draws 5-10 gray boxes in the exact spots the images will load into.

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i found this site: [URL]

but the way he wrote this, as soon as the class determines the images dimensions, it cancels the download.

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[Code]...

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I have been searching in forums and I couldn't find an answer so I thought maybe I should ask.

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Quote:

In AIR 1.5 and Flash Player 10, the maximum size for a loaded image is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels. (So, if a loaded image is 8,191 pixels wide, it can only be 2,048 pixels high.) In Flash Player 9 and earlier and AIR 1.1 and earlier, the limitation is 2,880 pixels in height and 2,880 pixels in width.

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How do I set the width and height of a loaded image in Flash? Setting the dimensions immediately after requesting it does not work. The width and height remain zero.[code]If I wait a short moment and then set the dimensions, it will work.I tried listening for the Event.INIT event and Event.COMPLETE events before resizing as suggested by some tutorials. Neither of the events were triggered.[code]

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I have a site that allows a user to upload an image, modify the image, and then save the image to their computer. This works fine, or at least it suits me so far. This is done by uploading an image to an empty movie clip, failcont_mc, and then exporting it as a jpeg once the user is done editing the image. The empty movie clip seems to be dimensionless, which isn't a problem.

The problem lies when the user uploads a photo that has very high dimensions. I'd like to be able to upload the image, then scale it down and keep it's aspect ratio if it's too large. I only want to be able to do this if the image is too large. For example, load an image sized at 800x600 and scale it down to fit into an area that is 500x400 while keeping it's proportions in tact.

Here is an idea of what I want in steps:
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4. then scale the movieclip down while keeping proportions in tact
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The code is made up of snippets from here and there on the internet, so don't be surprised if you see something that looks familiar. On a side note, I'd like to give credit to those who have allowed their code to be used openly. All of the code works fine, I would just like to add steps 2, 3, and 4.
Imageholder: failcont_mc
In the code, I have a big white space to give an idea of where I'd like to place the code. I assume the code is executed as it is read by the flashplayer. What I have tried so far was grabbing the width and height of the "occupied" movieclip and setting them as variables. I used these variables to determine if the width or height was the larger number. Then I used the variables to make a proportion to make sure the end dimensions of the movieclip stayed within the area.

Code:
//Allow this domain
System.security.allowDomain("http://localhost/");
import flash.net.FileReference;
// The listener object listens for FileReference events.
var listener:Object = new Object();
[Code] .....

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I am loading images into a movieClip via XML file. I was wondering if there is a way to find out the height and width of the image I am loading. I tried grabbing the movieClip's dimensions but it's only the original size of the clip before i loaded the image.

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I'm using FileReference to load up JPG or PNG images and I'd like to retrieve the image size dimensions somehow. Is there a way to do this?

Code:
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I'm loading images from an XML file and I know what the image name is, however this is in a string variable. How can I get the dimensions of the image from this?

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Here is the pseudo-code to give you an idea what I want:

for (i == 0; i <= 100; i++) {
tempImg = get url ("http://mysite.com/" + i + ".jpg");
while (tempImg != fully loaded) {

[Code]....

Basically, I want it to go through my site from 001.jpg to 100.jpg, and return all the pictures that are not 400 x 320, but I don't know exactly how to code it.

The application doesn't need to display the images on-screen or anything fancy. Simple tracing will do for now.

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In AS3, I have a Sprite that has a Z axis rotation applied.How do I calculate that Sprite's dimensions (it's original size) from Sprite.rotationZ and Sprite.getRect(...)?

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What do I have to write to keep the movieclip not to change dimensions if the user starts playing with the dimensions of his screen ? I remember it was a line of as3 written at the beginning.

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Flash8 Load A Clip Into FIXED Dimensions?

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Flash8 :: Load A Clip Into FIXED Dimensions?

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I'm using a square shaped container (content_holder) to load movie clips which have a lot of animations spilling off the stage.

In my container I have a mask which fixes this so all you see is the content within the square.

PROBLEM: The width and height of content_holder is not accurate, as it also counts the overflowing animation which is MASKED. As a result this messes with my ability to center and manipulate the clip because its width/height is constantly changing.

QUESTION: Is there a simple way to load a movieclip into a container and LOCK its dimensions to a specific size? So the width is always fixed to the container's OR prevent the masked content from adding to the clip's width & height values?

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