ActionScript 2.0 :: Detect Image Load Complete After LoadMovie()
Sep 10, 2009
I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.
I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.
If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.
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Sep 10, 2009
I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.I am using ActionScript 2.0 but I can use 3.0.
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Sep 10, 2009
I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.
I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.
If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.
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Sep 16, 2011
how can I load in flex spark Image control and wait for complete loading? MX:image have method load() and listen COMPLETE event this is not in spark Image...is there only source?? or how can i listen when image is complete loading??
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Sep 16, 2011
I'm trying to load PNG images with ActionScript with a Loader object. This works fine for some of the images (the INIT and COMPLETE events are fired as expected), for some other it doesn't. I've read in this thread that a URLLoader might help, so I tried that, using the loadBytes() function afterwards. Still doesn't work: the URLLoader fires the COMPLETE event, but the LoaderInfo object does not.I've written a sample class that demonstrates the problem with two files (one working, the other one not).
public class LoaderTest extends MovieClip {
var output:TextField;
var loader:Loader;[code].....
All images were generated with the PHP GD library and I'm compiling with SWFTools's as3compile.The two images map_in_big.png and map_us_big.png are in the same folder (not allowed to post more hyperlinks).
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Oct 5, 2010
[Code]....
As you see from the code above I have a loop that loads images on each pass using the same loader. This works, however, it is looping too quick (I believe) and as such the "addBook" function that handles pushing these into an array is pushing them into the array in the wrong order. Two questions: (1) Am I approaching this incorrectly? (2) If not, is there a way to listen to the loader event so the loop proceeds only after the load of that image is complete?
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Mar 9, 2011
I have no experience with Object Oriented Programming, so I wonder about the following:
1) Will the code past the .LOAD line (in red) be executed only after the image completes loading?
2) Can I nest several listeners as seeing in my code below?
[Code]...
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Aug 21, 2003
I am trying to load an image from an external source and then get the _x _y _height and _width of the movieclip that I have loaded the image into.
I have successfully loaded the image into a movie clip but because of the way Flash works I can not pull up the attributes of the movieclip.
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Aug 26, 2008
How can I detect that a loading event is complete. Also to handle error if loading fails.
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Jul 28, 2007
I'm trying to combine PHP/SQL and Flash. I've got a problem now. I want to load a variable that contains an url to an image. so the variable is like this: [URL] Now I want flash to load the image, not the text. The variable is called 'img1' but the loadmovie function doesn't work when I put it in.
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Oct 20, 2009
I'm loading a .png image with loadMovie() and I need to center the image (for later dragging). I know flash has some issues with loading stuff, but I really need to get the movieclip's width. If someone knows how to get over this and get the movieclip's width
This is a part of a more complex app, so that's why I won't paste any code.
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Sep 9, 2004
Is there any workaround to load in complete html pages with LoadVars ? I have this client that wants to update some pages (just adding and removing text and pictures), but I would love to do it in action scripting and have him update an external file. Now I could tell him to remove the tags from <html> to <body> and from </body> to </html>, save it as text file and add a variable (like myText at the top of his file, but that wouldn't make things much easier for him.probably start to complain that it would have been easier if I'd made it in html instead of flash Does anyone have any other ideas on how to display an html page inside of flash ? (except for opening browser windows and loading the page in that window ofcourse - that isn't good enough)
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Jan 15, 2009
My flash app (as3, flash9) needs to load images from multiple servers.
When running the site on localhost, the loading of images works, regardless of which address it was loaded from. I can load it from
[URL]
But what does NOT work is to have a "Event.COMPLETE" triggered from the Loader that I use, if the Url of the image is not the same address as the one where I load the flash file from. The image loads and displays, but no COMPLETE or even an ioError event is triggered.
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Feb 14, 2010
I have a basic set up, a Thumb (MovieClip) and a l (Loader). I animate the building of the Thumb, and then once the load is complete, I want to animate the JPG loaded by the Loader. Now, i have a for loop, that's creating multiples of this thumb, because they're several.My issue is I don't know how too - from the Event.COMPLETE function - animate the jpg loaded.
here's my code simplified:
Code: Select allvar thumb:MovieClip = new MovieClip();
addChild(thumb);
var l:Loade
[code]...
From that, e.currentTarget refers to the LoaderInfo, and not the Loader Object itself. How do I about animating the Loader Object that's a Child of the thumb (remember, there are several of them)?
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May 8, 2009
In my scene I have 4 movie clips. Each clip has a stop(); in the first frame, then an actionscripted tween in the second frame. I also have 4 buttons in my scene which trigger the movie clip tween to play from the 2nd frame.
Anyway this all works fine, the buttons trigger the tweens. What I want to happen now is when all 4 of the tweened movieclips have finished playing, the next swf will load. (this is part of a multi-swf animation, each swf will be hosted online)
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Mar 15, 2011
I have loaded a jpeg image in flash. Now I need the handler after the loading complete. I have used ActionScript Code:
var imageLoader:Loader = new Loader();
var req:URLRequest=new URLRequest(arr[0]);
imageLoader.load(req);
mc.addChild(imageLoader);
imageLoader.addEventListener(Event.COMPLETE, image_func);
function image_func(e:Event):void {
trace("image laoded complete");
}
The above code is not working for loading complete.
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Feb 5, 2011
Certainly it is not the best practice, but I need to load a file and get its contents within the same function call. That is calling the urlLoader.load function and then waiting (say with an while(true)) for the contents to load.
I am stuck with the fact that flash will not trigger events nor continue with the file loading until the current thread finishes. Is there any way to allow flash to make the file contents available without exiting the current method call.
On a side note, I know this is not a good thing to do. This is only for easing a process in a local environment in which I need the file contents without waiting for an event. If I let the process continue other events already queued will fire and becomes a mess. Sadly refactoring the code to wait altogether would be too much effort.
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Sep 9, 2004
Is there any workaround to load in complete html pages with LoadVars ?
I have this client that wants to update some pages (just adding and removing text and pictures), but I would love to do it in action scripting and have him update an external file.
Now I could tell him to remove the tags from <html> to <body> and from </body> to </html>, save it as text file and add a variable (like myText at the top of his file, but that wouldn't make things much easier for him.
He'll probably start to complain that it would have been easier if I'd made it in html instead of flash
how to display an html page inside of flash ? (except for opening browser windows and loading the page in that window ofcourse - that isn't good enough)
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May 27, 2011
I have created the following preloader saved as "preloader.swf" that loads an external SWF file as follows:[code]I was reading to try avoid the PROGRESS and COMPLETE events since these events don't work 100% of the time.Now my question is this: is there a way of how I can go about to have the same functionality of loading an external SWF file (as above) but WITHOUT using the PROGRESS and COMPLETE events?
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Jan 31, 2011
set some filters on the bitmap after it has been loaded.During development (Debug mode), everything worked and the even has been fired just fine.But now I switched to Release mode and the complete event doesn't fire anymore.To load the image, I set the source property of the image to an URL that points to a PNG image. That does still work in release mode, so the image appears correctly.It's just that the "complete" event doesn't fire, no matter what I try.
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Mar 10, 2011
I have a flash movie that loads an external image into a movieclip with the following code:
Code:
//Load image
loadMovie("myimage.jpg",_root.moviebox.picturebox);
[code].....
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Jul 14, 2009
I have this for loop where I am circling through an array. I have swf's for each of the numbers like dropTarget_1.swf, etc. For whatever reason I can't seen to get this loaded into my holder.
When I hard code it then it works.
[Code]....
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Jul 31, 2010
I'm trying to load an image and center it within a movie clip already on the stage.
function loadImage(){ image_mc.loadMovie("fullImage/"+imageNum+".jpg"); image_mc._x= Stage.width/2 - image_mc._width; image_mc._y= Stage.height/2 - image_mc._width;}
I know it's something simple and there are forums dedicated to this topic but I can't seem to view the code examples that the helpers are using.
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Jun 24, 2004
What I am trying to do is simply load the images location using a string.Here is my Code.
Code:
//Load Images
image1 = "image.jpeg"
[code].....
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Apr 26, 2010
I cant seem to make my preloader disappear after the MovieClipLoader class has determined the load is complete. I have a movieclip I attach onto the stage called thumbnailModule_mc inside of it I have the preloader movieclip (a simple spinning circle) and the image holder movieclip that the MovieClipLoader is listening to see when the image load is complete. When the load completes I want to set the alpha to zero and fade in the image. But my code doesn't work! the preloader stays visible.
Here is my code:
Code:
function loadHomeBar(xmlFileName:String) {
var homeSideBar:XML = new XML();
homeSideBar.ignoreWhite = true;
[Code]....
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Jun 14, 2011
I made a test where I download a file using URLLoader - something like this:
[Code]....
in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?
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Feb 17, 2011
I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?
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Aug 14, 2009
This is my first time ever constructing a web site ONLY using Flash 8. I normally just use elements here and there, and I am totally confused. The link to the project is here: [URL] I want the site to be set up so that when I click a button (at the bottom), an external .swf file loads into that gray box in the center. How do I start? Where do I start? I should be able to figure this out, but I am stuck.
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Jul 23, 2009
I need to create a button with script, on rollover load an external swf into movieclip in AS3. This was able to create this in AS2, but I need to create this in AS3
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Aug 11, 2009
Trying to load swfs with loadmovie script. They load fine but when close window button is pressed the Main movie behind it dissappears to blank screen.
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